Ben C
dd90af1314
Updated Schemas
2025-04-19 03:39:03 +00:00
xen-42
8c4f22eab3
Why did we stop using this
2025-04-18 23:35:53 -04:00
xen-42
4c031f9df5
Fixed undefined behaviour when custom credits attributes aren't specified ( #1078 )
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## Bug fixes
- Fixed undefined behaviour when custom credits attributes aren't
specified
2025-04-10 15:39:48 -04:00
xen-42
19172539dc
Merge branch 'dev' into customcredits-fix
2025-04-10 15:39:15 -04:00
Noah Pilarski
539ef61c53
correction
2025-04-10 15:11:34 -04:00
josshmot
a8d944a4c9
Fixed typo in GameOverModule
2025-04-11 05:09:46 +10:00
josshmot
ad3802d383
Added intended behaviour when unspecified to json description for GameOverModule.audio
2025-04-11 05:07:49 +10:00
josshmot
3cae688e2c
Replaced != string.Empty with string.IsNullOrEmpty() in NHGameOverManager
2025-04-11 04:58:30 +10:00
Noah Pilarski
ce48a8f53e
Standing Torch Tronworld ( #1076 )
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## Improvements
- Standing vision torch now shows up in tronworld
2025-04-10 11:08:28 -04:00
Noah Pilarski
105e03a3ef
Change so that you can still use ringworld model
2025-04-10 10:55:01 -04:00
josshmot
0b65c852d2
Fixed undefined behaviour when custom credits attributes aren't specified
2025-04-10 17:34:19 +10:00
Noah Pilarski
a9ada39f0d
Destroy flood sensors on docks ( #1075 )
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## Bug fixes
- Make docks not vanish when the dam breaks (maybe, needs testing)
2025-04-08 16:51:51 -04:00
Noah Pilarski
2f53572d75
change to dreamworld standing torch
2025-04-08 16:38:29 -04:00
xen-42
a6efef5ee3
Reword
2025-04-08 13:03:55 -04:00
xen-42
8f06cab729
Mention that audio clip and audio type also work
2025-04-08 13:02:43 -04:00
xen-42
ca1bc37014
Update manifest.json
2025-04-08 13:00:50 -04:00
xen-42
6767ab3548
Destroy flood sensors on docks
2025-04-08 12:46:36 -04:00
xen-42
53d20525bd
Added feature for custom credits music and scroll length ( #1073 )
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Built a new feature to specify custom credits audio and scroll length
within GameOverModule.
- Added new creditsType: "custom"
- Added "audio", "audioVolume", "audioLooping", and "length" to
GameOverModule, which only work with custom creditsType.
Some code notes:
- I needed to bring an IModBehaviour down into
NHGameOverManager.LoadCreditsScene() to patch in the custom audio clip,
so there are some changes in other files to get it there. If there's a
better way to do this, let me know :)
2025-04-08 12:01:35 -04:00
xen-42
e02dd94cad
Fixed a bug where changing an existing AudioSource to use a specific AudioClip resource didn't work
2025-04-08 11:54:07 -04:00
xen-42
ee776e384b
Rewrite to support hijackdeathsequence, but haven't tested
2025-04-08 11:17:45 -04:00
josshmot
5d680277ec
Patched in event for CreditsBuilt and refactored NHGameOverManager.LoadCustomCreditsScene() to implement it and remove the janky task
2025-04-08 17:30:43 +10:00
josshmot
0e6555d933
Neatened up NHGameOverManager.LoadCustomCreditsScene() and added some comments to explain things
2025-04-08 17:01:06 +10:00
josshmot
6d77b0b1d1
Fixed incorrect log level in NHGameOverManager.LoadCustomCreditsScene()
2025-04-08 16:50:31 +10:00
josshmot
5e0d44d911
Fixed credits music fade in still sometimes occuring
2025-04-05 13:07:30 +10:00
josshmot
8fcf7d3031
Removed audio fade in feature that wasn't working
2025-04-05 12:18:08 +10:00
josshmot
5cf7c18a51
Renamed a few things
2025-04-05 10:47:54 +10:00
josshmot
29f1c4ab8c
Moved an if statement to a more appropriate place
2025-04-04 20:23:15 +10:00
josshmot
e94aced834
Made it explicitly required to provide IModeBehaviour for StartGameOverSequence()
2025-04-04 20:19:17 +10:00
josshmot
803d2d6e2d
Fixed it so it actually works
2025-04-04 16:49:39 +10:00
josshmot
93c427b5e6
Added function for custom credits music and duration
2025-04-04 15:16:18 +10:00
xen-42
dd7bcbd5b1
Fix atmospherebuilder cull group (affected hazydreams)
2025-03-17 11:49:11 -04:00
xen-42
0633470297
Detailing docs ( #1072 )
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update broken unity wiki links, and point to new prop placer mod
2025-03-16 20:38:44 -04:00
Will Corby
6971a3b040
Update troubleshooting.md
2025-03-16 15:16:44 -07:00
Will Corby
6f75a69d24
Update troubleshooting.md
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point to prop placer mod
2025-03-16 15:16:31 -07:00
Will Corby
5ce402363f
Update details.md
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fix OTHER broken link
2025-03-16 15:15:06 -07:00
Will Corby
c04905193f
Update details.md
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fix broken link to wiki
2025-03-16 15:14:20 -07:00
xen-42
a4066db80b
Allow comet tails on vanilla bodies ( #1069 )
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Made this because I tried to add a comet tail to ember twin but it kept
saying `Comet CaveTwin_Body does not orbit anything. That makes no
sense` because Orbit.primaryBody didn't have anything.
So now it grabs the primary body from the astro object but also takes
into account Orbit.primaryBody

## Bug fixes
- Fixed a bug that didn't allow comet tails to be made on unmoved
vanilla planets/moons.
2025-03-15 15:09:11 -04:00
xen-42
df86526f7d
Merge branch 'dev' into vanillaCometTails
2025-03-15 15:05:53 -04:00
xen-42
c9693f0845
Fix Build Workflow ( #1070 )
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Build workflow uses a non-existent action to check changed files.
Switched it out for a simple call to `git`.
We'll need to:
1. Merge this to `main` so version PRs are updated correctly
2. Merge `main` to `dev` so feature PRs are updated
3. Every other branch should try to merge this in from `dev`
2025-03-15 15:05:28 -04:00
Ben C
d811b06f16
Powershell moment 2
2025-03-15 08:20:52 -04:00
Ben C
69c2c780b8
Powershell moment
2025-03-15 08:12:27 -04:00
Ben C
bbd1a9575b
Fix Build Workflow
2025-03-15 08:05:52 -04:00
Noah Pilarski
4519d2f257
Move to an extension
2025-03-15 02:58:34 -04:00
Will Corby
4b0d65a0ad
1.27.3 ( #1065 )
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## Minor features
- Added a debug option for visualizing the names of custom bramble warp
volumes and their entrances/exits. Resolves #1066
## Bug fixes
- Fixed broken implementation of #1062 by changing
TranslationHandler.AddUI to take a bool for translations being
uppercase.
- NH-made spawn points now show up in Cheat And Debug Menu's spawn point
teleporter
v1.27.3
2025-03-14 23:56:51 -07:00
Will Corby
cedff98834
Make spawns show up in PlayerSpawner.FindPlanetSpawns ( #1068 )
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## Bug fixes
- NH-made spawn points now show up in Cheat And Debug Menu's spawn point
teleporter
2025-03-14 23:51:05 -07:00
Noah Pilarski
cc73e40fd9
no need for this as it is already inactive
2025-03-15 02:46:55 -04:00
Noah Pilarski
1469669664
make spawns show up in PlayerSpawner.FindPlanetSpawns
2025-03-15 02:44:02 -04:00
Noah Pilarski
d759f1843b
Allow comet tails on vanilla bodies
2025-03-15 02:16:21 -04:00
xen-42
b779d6e3d5
Add debug bramble name labels ( #1067 )
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## Minor features
- Added a debug option for visualizing the names of custom bramble warp
volumes and their entrances/exits. Resolves #1066
2025-03-13 23:27:52 -04:00
Noah Pilarski
930aa480f0
Add bramble name labels
2025-03-13 22:27:48 -04:00