correction

This commit is contained in:
Noah Pilarski 2025-04-10 15:11:34 -04:00
parent a8d944a4c9
commit 539ef61c53

View File

@ -165,7 +165,7 @@ namespace NewHorizons.Components
// Patch new music clip
var musicSource = Locator.FindObjectsOfType<OWAudioSource>().Where(x => x.name == "AudioSource").Single(); // AudioSource that plays the credits music is literally called "AudioSource", luckily it's the only one called that. Lazy OW devs do be lazy.
if (string.IsNullOrEmpty(gameOver.audio)) // string.Empty is default value for "audio" in GameOverModule, means no audio is specified.
if (!string.IsNullOrEmpty(gameOver.audio)) // string.Empty is default value for "audio" in GameOverModule, means no audio is specified.
{
AudioUtilities.SetAudioClip(musicSource, gameOver.audio, mod); // Load audio if specified
}