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Moved an if statement to a more appropriate place
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@ -129,11 +129,6 @@ namespace NewHorizons.Components
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LoadManager.LoadScene(OWScene.Credits_Fast, LoadManager.FadeType.ToBlack);
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break;
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case NHCreditsType.Custom:
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// We can't load in custom music if an IModBehaviour cannot be provided. This should only happen if called via TryHijackDeathSequence().
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if (mod is null)
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{
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NHLogger.LogWarning("Credits called using TryHijackDeathSequence(), custom credits audio cannot not be loaded.");
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}
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LoadCustomCreditsScene(gameOver, mod);
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break;
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default:
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@ -165,6 +160,11 @@ namespace NewHorizons.Components
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{
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AudioUtilities.SetAudioClip(musicSource, gameOver.audio, mod);
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}
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else
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{
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// We can't load in custom music if an IModBehaviour cannot be provided. This should only happen if called via TryHijackDeathSequence().
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NHLogger.LogWarning("Credits called using TryHijackDeathSequence(), custom credits audio cannot not be loaded.");
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}
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musicSource.SetMaxVolume(gameOver.audioVolume);
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musicSource.loop = gameOver.audioLooping;
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musicSource.FadeIn(gameOver.audioFadeInLength);
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