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Added intended behaviour when unspecified to json description for GameOverModule.audio
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@ -25,7 +25,7 @@ namespace NewHorizons.External.Modules
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public string condition;
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/// <summary>
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/// Path to the audio file to use as custom music for the credits.
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/// Path to the audio file to use as custom music for the credits. When creditsType is set to "custom", credits will be silent unless this is specified.
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/// Note: only applies when creditsType is set to "custom".
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/// </summary>
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public string audio = string.Empty; // Explicitly declaring this for condition in NHGameOverManager
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@ -37,7 +37,7 @@ namespace NewHorizons.External.Modules
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[DefaultValue(1f)] public float audioVolume = 1f;
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/// <summary>
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/// Determines if the credits music should loop.
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/// Determines if the credits music should loop ()
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/// Note: only applies when creditsType is set to "custom".
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/// </summary>
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[DefaultValue(false)] public bool audioLooping = false;
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