mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Add debug bramble name labels (#1067)
## Minor features - Added a debug option for visualizing the names of custom bramble warp volumes and their entrances/exits. Resolves #1066
This commit is contained in:
commit
b779d6e3d5
@ -5,6 +5,7 @@ using NewHorizons.External;
|
||||
using NewHorizons.External.Modules;
|
||||
using NewHorizons.External.Modules.Props;
|
||||
using NewHorizons.Utility;
|
||||
using NewHorizons.Utility.DebugTools;
|
||||
using NewHorizons.Utility.Files;
|
||||
using NewHorizons.Utility.OWML;
|
||||
using OWML.Common;
|
||||
@ -189,6 +190,7 @@ namespace NewHorizons.Builder.Body
|
||||
outerFogWarpVolume._linkedInnerWarpVolume = null;
|
||||
outerFogWarpVolume._name = OuterFogWarpVolume.Name.None;
|
||||
outerFogWarpVolume._sector = sector;
|
||||
exitWarps.GetAddComponent<DebugFogWarp>().fogWarpVolume = outerFogWarpVolume;
|
||||
|
||||
PairExit(config.linksTo, outerFogWarpVolume);
|
||||
|
||||
|
||||
@ -4,6 +4,7 @@ using NewHorizons.External.Configs;
|
||||
using NewHorizons.External.Modules.Props.Audio;
|
||||
using NewHorizons.Handlers;
|
||||
using NewHorizons.Utility;
|
||||
using NewHorizons.Utility.DebugTools;
|
||||
using NewHorizons.Utility.OuterWilds;
|
||||
using NewHorizons.Utility.OWML;
|
||||
using Newtonsoft.Json;
|
||||
@ -204,6 +205,10 @@ namespace NewHorizons.Builder.Props
|
||||
foreach (var fogWarpVolume in brambleNode.GetComponentsInChildren<FogWarpVolume>(true).Append(brambleNode.GetComponent<FogWarpVolume>()))
|
||||
{
|
||||
_nhFogWarpVolumes.Add(fogWarpVolume);
|
||||
if (fogWarpVolume is SphericalFogWarpVolume sphericalFogWarpVolume)
|
||||
{
|
||||
fogWarpVolume.gameObject.GetAddComponent<DebugFogWarp>().fogWarpVolume = sphericalFogWarpVolume;
|
||||
}
|
||||
}
|
||||
|
||||
var innerFogWarpVolume = brambleNode.GetComponent<InnerFogWarpVolume>();
|
||||
|
||||
@ -46,6 +46,7 @@ namespace NewHorizons
|
||||
// Settings
|
||||
public static bool Debug { get; private set; }
|
||||
public static bool VisualizeQuantumObjects { get; private set; }
|
||||
public static bool VisualizeBrambleVolumeNames { get; private set; }
|
||||
public static bool VerboseLogs { get; private set; }
|
||||
public static bool SequentialPreCaching { get; private set; }
|
||||
public static bool CustomTitleScreen { get; private set; }
|
||||
@ -138,6 +139,7 @@ namespace NewHorizons
|
||||
|
||||
Debug = config.GetSettingsValue<bool>(nameof(Debug));
|
||||
VisualizeQuantumObjects = config.GetSettingsValue<bool>(nameof(VisualizeQuantumObjects));
|
||||
VisualizeBrambleVolumeNames = config.GetSettingsValue<bool>(nameof(VisualizeBrambleVolumeNames));
|
||||
VerboseLogs = config.GetSettingsValue<bool>(nameof(VerboseLogs));
|
||||
SequentialPreCaching = config.GetSettingsValue<bool>(nameof(SequentialPreCaching));
|
||||
|
||||
|
||||
52
NewHorizons/Utility/DebugTools/DebugFogWarp.cs
Normal file
52
NewHorizons/Utility/DebugTools/DebugFogWarp.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace NewHorizons.Utility.DebugTools
|
||||
{
|
||||
/// <summary>
|
||||
/// Adapted from Survivors https://github.com/Hawkbat/ow-mod-jam-2/blob/main/EscapePodFour.cs#L197
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(SphericalFogWarpVolume))]
|
||||
public class DebugFogWarp : MonoBehaviour
|
||||
{
|
||||
public SphericalFogWarpVolume fogWarpVolume;
|
||||
public void OnGUI()
|
||||
{
|
||||
if (Main.Debug && Main.VisualizeBrambleVolumeNames && fogWarpVolume != null)
|
||||
{
|
||||
DrawWorldLabel(fogWarpVolume, fogWarpVolume.name);
|
||||
if (fogWarpVolume._exits != null)
|
||||
{
|
||||
foreach (var e in fogWarpVolume._exits)
|
||||
{
|
||||
if (e != null)
|
||||
{
|
||||
DrawWorldLabel(fogWarpVolume.GetExitPosition(e), e.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawWorldLabel(Component component, string text)
|
||||
{
|
||||
DrawWorldLabel(component.transform.position, text);
|
||||
}
|
||||
|
||||
public void DrawWorldLabel(Vector3 worldPos, string text)
|
||||
{
|
||||
var c = Locator.GetPlayerCamera();
|
||||
var d = Vector3.Distance(c.transform.position, worldPos);
|
||||
if (d > 1000f) return;
|
||||
GUI.Label(new Rect(WorldToGui(worldPos), new Vector2(500f, 20f)), text);
|
||||
}
|
||||
|
||||
public Vector2 WorldToGui(Vector3 wp)
|
||||
{
|
||||
var c = Locator.GetPlayerCamera();
|
||||
var sp = c.WorldToScreenPoint(wp);
|
||||
if (sp.z < 0) return new Vector2(Screen.width, Screen.height);
|
||||
var gp = new Vector2(sp.x, Screen.height - sp.y);
|
||||
return gp;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -22,6 +22,12 @@
|
||||
"value": false,
|
||||
"tooltip": "Draws boundaries around quantum objects when Debug mode is on."
|
||||
},
|
||||
"VisualizeBrambleVolumeNames": {
|
||||
"title": "Visualize Bramble Volume Names",
|
||||
"type": "toggle",
|
||||
"value": false,
|
||||
"tooltip": "Adds a label to all custom spherical fog warp volumes and entrances/exits when Debug mode is on."
|
||||
},
|
||||
"VerboseLogs": {
|
||||
"title": "Verbose Logs",
|
||||
"type": "toggle",
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user