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Detailing docs (#1072)
update broken unity wiki links, and point to new prop placer mod
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@ -20,12 +20,12 @@ You can use [Unity Explorer](https://outerwildsmods.com/mods/unityexplorer) to t
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## Asset Bundles
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There is an [old unity template](https://github.com/xen-42/outer-wilds-unity-template) and a [new one](https://github.com/ow-mods/outer-wilds-unity-wiki/wiki#outer-wilds-unity-assets)
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There is an [old unity template](https://github.com/xen-42/outer-wilds-unity-template) and a [new one](https://github.com/ow-mods/outer-wilds-unity-wiki/wiki/Tools-%E2%80%90-Outer-Wilds-Unity-Assets-repository)
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The project contains ripped versions of all the game scripts, meaning you can put things like DirectionalForceVolumes in your Unity project to have artificial gravity volumes loaded right into the game.\
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Either one works, but the new one has more tools and better versions of the scripts (in exchange for being invite-only).
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Read [this guide](https://github.com/ow-mods/outer-wilds-unity-wiki/wiki/Tutorials-%E2%80%90-Using-asset-bundles) on how to work with asset bundles in editor.
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Read [this guide](https://github.com/ow-mods/outer-wilds-unity-wiki/wiki/Tutorials-%E2%80%90-Using-AssetBundles) on how to work with asset bundles in editor.
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## Importing a planet's surface from Unity
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@ -19,5 +19,5 @@ which interact poorly with the fluid detector and can mess up the movement of th
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Either clear the .nhcache files or enable Debug mode to always regenerate the text cache.
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## Prop placer is gone!
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This is not a bug, actually. We removed prop placer because it was inconsistent and buggy, and no one in years cared enough to fix it.
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Use the debug raycast button and Unity Explorer to place your props, or otherwise work in unity editor.
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It has been moved to a [separate mod](https://outerwildsmods.com/mods/propplacer/).
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Use it in addition to the debug raycast button and Unity Explorer to place your props, or otherwise work in unity editor.
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