Will Corby
d73944bd11
resolve #1060 ( #1081 )
...
- replaced old api with new one in docs
2025-04-18 20:11:46 -07:00
Noah Pilarski
5cde777159
log xml file
2025-04-18 05:53:41 -04:00
Joshua Thome
8084425a23
Volume docs page
2025-04-16 21:53:17 -05:00
Joshua Thome
c9b1f91c7b
Disable collision checks for complex shapes
2025-04-16 21:21:41 -05:00
Joshua Thome
4e9ec84427
Merge branch 'dev' into hawkbar-colliders
2025-04-15 22:58:15 -05:00
Joshua Thome
f1246810c7
Minor typo in error message
2025-04-15 22:57:12 -05:00
AnonymousStrangerOW
75cab582d0
resolve #1060
...
- replaced old api with new one in docs
2025-04-15 22:13:33 -04:00
xen-42
4c031f9df5
Fixed undefined behaviour when custom credits attributes aren't specified ( #1078 )
...
## Bug fixes
- Fixed undefined behaviour when custom credits attributes aren't
specified
2025-04-10 15:39:48 -04:00
xen-42
19172539dc
Merge branch 'dev' into customcredits-fix
2025-04-10 15:39:15 -04:00
Noah Pilarski
539ef61c53
correction
2025-04-10 15:11:34 -04:00
josshmot
a8d944a4c9
Fixed typo in GameOverModule
2025-04-11 05:09:46 +10:00
josshmot
ad3802d383
Added intended behaviour when unspecified to json description for GameOverModule.audio
2025-04-11 05:07:49 +10:00
josshmot
3cae688e2c
Replaced != string.Empty with string.IsNullOrEmpty() in NHGameOverManager
2025-04-11 04:58:30 +10:00
Noah Pilarski
5374448514
Speed Limiter
2025-04-10 14:30:56 -04:00
Noah Pilarski
264bcb2446
make name consistent with reels
2025-04-10 11:12:02 -04:00
Noah Pilarski
ce48a8f53e
Standing Torch Tronworld ( #1076 )
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## Improvements
- Standing vision torch now shows up in tronworld
2025-04-10 11:08:28 -04:00
Noah Pilarski
105e03a3ef
Change so that you can still use ringworld model
2025-04-10 10:55:01 -04:00
josshmot
0b65c852d2
Fixed undefined behaviour when custom credits attributes aren't specified
2025-04-10 17:34:19 +10:00
Noah Pilarski
a69fd7206e
Add clean parameter
2025-04-08 22:31:45 -04:00
Noah Pilarski
9365a4845d
Add tronworld model for raft
2025-04-08 22:21:08 -04:00
Noah Pilarski
e734ada4b0
allow dream lanterns to interact with these rafts
2025-04-08 21:59:55 -04:00
Noah Pilarski
a9ada39f0d
Destroy flood sensors on docks ( #1075 )
...
## Bug fixes
- Make docks not vanish when the dam breaks (maybe, needs testing)
2025-04-08 16:51:51 -04:00
Noah Pilarski
2f53572d75
change to dreamworld standing torch
2025-04-08 16:38:29 -04:00
Noah Pilarski
fe3196dac9
destroy flood toggles too
2025-04-08 15:06:50 -04:00
Noah Pilarski
92b7c70c16
change patch so that it doesn't invoke twice
2025-04-08 14:43:21 -04:00
Noah Pilarski
50ccd32b8e
add docks
2025-04-08 14:18:28 -04:00
xen-42
a6efef5ee3
Reword
2025-04-08 13:03:55 -04:00
xen-42
8f06cab729
Mention that audio clip and audio type also work
2025-04-08 13:02:43 -04:00
xen-42
ca1bc37014
Update manifest.json
2025-04-08 13:00:50 -04:00
xen-42
6767ab3548
Destroy flood sensors on docks
2025-04-08 12:46:36 -04:00
xen-42
53d20525bd
Added feature for custom credits music and scroll length ( #1073 )
...
Built a new feature to specify custom credits audio and scroll length
within GameOverModule.
- Added new creditsType: "custom"
- Added "audio", "audioVolume", "audioLooping", and "length" to
GameOverModule, which only work with custom creditsType.
Some code notes:
- I needed to bring an IModBehaviour down into
NHGameOverManager.LoadCreditsScene() to patch in the custom audio clip,
so there are some changes in other files to get it there. If there's a
better way to do this, let me know :)
2025-04-08 12:01:35 -04:00
xen-42
e02dd94cad
Fixed a bug where changing an existing AudioSource to use a specific AudioClip resource didn't work
2025-04-08 11:54:07 -04:00
xen-42
ee776e384b
Rewrite to support hijackdeathsequence, but haven't tested
2025-04-08 11:17:45 -04:00
josshmot
5d680277ec
Patched in event for CreditsBuilt and refactored NHGameOverManager.LoadCustomCreditsScene() to implement it and remove the janky task
2025-04-08 17:30:43 +10:00
josshmot
0e6555d933
Neatened up NHGameOverManager.LoadCustomCreditsScene() and added some comments to explain things
2025-04-08 17:01:06 +10:00
josshmot
6d77b0b1d1
Fixed incorrect log level in NHGameOverManager.LoadCustomCreditsScene()
2025-04-08 16:50:31 +10:00
josshmot
5e0d44d911
Fixed credits music fade in still sometimes occuring
2025-04-05 13:07:30 +10:00
josshmot
8fcf7d3031
Removed audio fade in feature that wasn't working
2025-04-05 12:18:08 +10:00
josshmot
5cf7c18a51
Renamed a few things
2025-04-05 10:47:54 +10:00
josshmot
29f1c4ab8c
Moved an if statement to a more appropriate place
2025-04-04 20:23:15 +10:00
josshmot
e94aced834
Made it explicitly required to provide IModeBehaviour for StartGameOverSequence()
2025-04-04 20:19:17 +10:00
josshmot
803d2d6e2d
Fixed it so it actually works
2025-04-04 16:49:39 +10:00
josshmot
93c427b5e6
Added function for custom credits music and duration
2025-04-04 15:16:18 +10:00
xen-42
dd7bcbd5b1
Fix atmospherebuilder cull group (affected hazydreams)
2025-03-17 11:49:11 -04:00
xen-42
0633470297
Detailing docs ( #1072 )
...
update broken unity wiki links, and point to new prop placer mod
2025-03-16 20:38:44 -04:00
Will Corby
6971a3b040
Update troubleshooting.md
2025-03-16 15:16:44 -07:00
Will Corby
6f75a69d24
Update troubleshooting.md
...
point to prop placer mod
2025-03-16 15:16:31 -07:00
Will Corby
5ce402363f
Update details.md
...
fix OTHER broken link
2025-03-16 15:15:06 -07:00
Will Corby
c04905193f
Update details.md
...
fix broken link to wiki
2025-03-16 15:14:20 -07:00
xen-42
a4066db80b
Allow comet tails on vanilla bodies ( #1069 )
...
Made this because I tried to add a comet tail to ember twin but it kept
saying `Comet CaveTwin_Body does not orbit anything. That makes no
sense` because Orbit.primaryBody didn't have anything.
So now it grabs the primary body from the astro object but also takes
into account Orbit.primaryBody

## Bug fixes
- Fixed a bug that didn't allow comet tails to be made on unmoved
vanilla planets/moons.
2025-03-15 15:09:11 -04:00