Add clean parameter

This commit is contained in:
Noah Pilarski 2025-04-08 22:06:49 -04:00
parent 9365a4845d
commit a69fd7206e
2 changed files with 62 additions and 2 deletions

View File

@ -3,6 +3,7 @@ using NewHorizons.External.Modules.Props.EchoesOfTheEye;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using NewHorizons.Utility.OWML;
using System.Collections.Generic;
using UnityEngine;
namespace NewHorizons.Builder.Props.EchoesOfTheEye
@ -10,6 +11,7 @@ namespace NewHorizons.Builder.Props.EchoesOfTheEye
public static class RaftBuilder
{
private static GameObject _prefab;
private static GameObject _cleanPrefab;
internal static void InitPrefab()
{
@ -56,15 +58,68 @@ namespace NewHorizons.Builder.Props.EchoesOfTheEye
twRaft.Instantiate(Vector3.zero, Quaternion.Euler(0, -90, 0), twRaftRoot.transform).Rename(twRaft.name);
}
}
if (_cleanPrefab == null && _prefab != null)
{
_cleanPrefab = _prefab?.InstantiateInactive()?.Rename("Raft_Body_Prefab_Clean")?.DontDestroyOnLoad();
if (_cleanPrefab == null)
{
NHLogger.LogWarning($"Tried to make a raft but couldn't. Do you have the DLC installed?");
return;
}
else
{
var raftController = _cleanPrefab.GetComponent<RaftController>();
var rwRaft = _cleanPrefab.FindChild("Structure_IP_Raft");
var rwRaftAnimator = rwRaft.GetComponent<Animator>();
var rac = rwRaftAnimator.runtimeAnimatorController;
Object.DestroyImmediate(rwRaft);
var dwRaft = SearchUtilities.Find("DreamWorld_Body/Sector_DreamWorld/Interactibles_Dreamworld/DreamRaft_Body/Structure_IP_Raft")
.Instantiate(Vector3.zero, Quaternion.identity, _cleanPrefab.transform).Rename("Structure_IP_DreamRaft");
dwRaft.transform.SetSiblingIndex(3);
foreach (var child in dwRaft.GetAllChildren())
{
child.SetActive(true);
}
var dwRaftAnimator = dwRaft.AddComponent<Animator>();
dwRaftAnimator.runtimeAnimatorController = rac;
raftController._railingAnimator = dwRaftAnimator;
var dwLightSensorForward = SearchUtilities.Find("DreamWorld_Body/Sector_DreamWorld/Interactibles_Dreamworld/DreamRaft_Body/LightSensor_Forward");
var dwLightSensorOrigMaterial = dwLightSensorForward.GetComponent<LightSensorEffects>()._origMaterial;
var dwLightSensor = dwLightSensorForward.FindChild("Structure_IP_Raft_Sensor");
ChangeSensor(_cleanPrefab.FindChild("LightSensorRoot/LightSensor_Forward"), dwLightSensorOrigMaterial, dwLightSensor);
ChangeSensor(_cleanPrefab.FindChild("LightSensorRoot/LightSensor_Right"), dwLightSensorOrigMaterial, dwLightSensor);
ChangeSensor(_cleanPrefab.FindChild("LightSensorRoot/LightSensor_Rear"), dwLightSensorOrigMaterial, dwLightSensor, true);
ChangeSensor(_cleanPrefab.FindChild("LightSensorRoot/LightSensor_Left"), dwLightSensorOrigMaterial, dwLightSensor);
}
}
}
private static void ChangeSensor(GameObject lightSensor, Material origMaterial, GameObject newLightSensor, bool reverse = false)
{
var singleLightSensor = lightSensor.GetComponent<SingleLightSensor>();
var lightSensorEffects = lightSensor.GetComponent<LightSensorEffects>();
lightSensorEffects._lightSensor = singleLightSensor;
Object.DestroyImmediate(lightSensor.FindChild("Structure_IP_Raft_Sensor"));
lightSensorEffects._origMaterial = origMaterial;
var copiedLightSensor = newLightSensor
.Instantiate(reverse ? new Vector3(0, -1.5f, -0.1303f) : new Vector3(0, -1.5f, -0.0297f),
reverse ? Quaternion.identity : Quaternion.Euler(0, 180, 0),
lightSensor.transform).Rename("Structure_IP_DreamRaft_Sensor");
var bulb = copiedLightSensor.FindChild("Props_IP_Raft_Lamp_geoBulb");
lightSensorEffects._renderer = bulb.GetComponent<MeshRenderer>();
lightSensorEffects._lightRenderer = bulb.GetComponent<OWRenderer>();
}
public static GameObject Make(GameObject planetGO, Sector sector, RaftInfo info, OWRigidbody planetBody)
{
InitPrefab();
if (_prefab == null || sector == null) return null;
if (_prefab == null || _cleanPrefab == null || sector == null) return null;
GameObject raftObject = GeneralPropBuilder.MakeFromPrefab(_prefab, "Raft_Body", planetGO, sector, info);
GameObject raftObject = GeneralPropBuilder.MakeFromPrefab(info.clean ? _cleanPrefab : _prefab, "Raft_Body", planetGO, sector, info);
StreamingHandler.SetUpStreaming(raftObject, sector);

View File

@ -15,6 +15,11 @@ namespace NewHorizons.External.Modules.Props.EchoesOfTheEye
/// Path to the dock this raft will start attached to.
/// </summary>
public string dockPath;
/// <summary>
/// Uses the raft model from the dreamworld
/// </summary>
public bool clean;
}
}