5815 Commits

Author SHA1 Message Date
Ben C
a77fff0c78 Updated Schemas 2025-04-20 00:30:43 +00:00
xen-42
555418394e Rewrite description, change default radius to 1m, if two conflicting radii are given use whatever is non-default or the ShapeInfo one 2025-04-19 20:29:15 -04:00
xen-42
465a7ac2fb Merge branch 'fix-held-item-volumes' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into fix-held-item-volumes 2025-04-19 19:20:36 -04:00
xen-42
717965fc5e Add comment on scrolls disabling trigger colliders 2025-04-19 19:20:29 -04:00
Ben C
29f4fa0df9 Updated Schemas 2025-04-19 23:19:43 +00:00
xen-42
6ee8f16cc4 Change volumes back to shapes by default not colliders (broke mod puzzles with volumes on held items) 2025-04-19 19:17:53 -04:00
Joshua Thome
c3c90d130f
Merge branch 'dev' into hawkbar-repairables 2025-04-19 16:34:04 -05:00
Ben C
437826d610 Updated Schemas 2025-04-19 21:30:00 +00:00
Joshua Thome
4212027aca Repair volume builder and wire-up 2025-04-19 14:29:29 -05:00
Joshua Thome
fd6ea03f5b Add custom repair receiver component 2025-04-19 14:29:06 -05:00
Joshua Thome
b97ba018cb Fix general NH warnings 2025-04-19 14:28:41 -05:00
xen-42
e38884037b Remove unused usings 2025-04-19 15:20:17 -04:00
xen-42
b3c4162931
1.28.0 (#1071)
## Major features

- Added a new `forces` sub-module to the `Volumes` planet module with
new volume types for the various force volumes available in the game,
including `directionalVolumes` (used by Nomai gravity crystals and
anti-gravity surfaces) and `cylindricalVolumes` (used by the rings on
the Construction Yard island), as well as `gravityVolumes`,
`polarVolumes`, and `radialVolumes`. Resolves #1041

## Minor features
- Added additional `gameOver` settings for custom music and credits
length: `audio`, `audioVolume`, `audioLooping` and `length` (thanks
Smuffy!)
- Added `raftDocks` to `Props` module. An easier way to spawn in docks
for rafts.
- Added `dockPath` to `RaftInfo`. This is a path to the dock the raft
will start attached to.
- Added `pristine` boolean to `RaftInfo`. Makes the raft use the
Dreamworld model.
- Added `speedLimiterVolumes` to `Volumes` module. This is the same
thing the Stranger uses to slow you down.
- All volumes now support shapes other than the default sphere via the
new `shape` property, such as boxes, capsules, cylinders, hemispheres,
and more.
- All volumes now have `rotation` and `alignRadial` fields, allowing for
non-spherical shapes to be rotated, and for `revealVolumes` to be
pointed in other directions for the `maxAngle` check.
 
## Improvements
- Standing vision torch now shows up in tronworld
- Standing vision torch can use the dreamworld model with
`slideCondition` property set to `pristine`. (resolves #1080)

## Bug fixes
- Fixed a bug that didn't allow comet tails to be made on unmoved
vanilla planets/moons.
- Fixed a bug where atmospheres on the Dreamworld were visible at all
times (affected Hazy Dreams)
- Specific objects copied from the Stranger no longer vanish when the
dam breaks
- NH-made rafts no longer skip a node when riding on the Dam's raft
carrier.
v1.28.0
2025-04-19 00:44:35 -04:00
xen-42
ea5857497b Update manifest.json 2025-04-19 00:34:29 -04:00
xen-42
e07277c664
Volume Shapes (#1056)
## Major features

- Added a new `forces` sub-module to the `Volumes` planet module with
new volume types for the various force volumes available in the game,
including `directionalVolumes` (used by Nomai gravity crystals and
anti-gravity surfaces) and `cylindricalVolumes` (used by the rings on
the Construction Yard island), as well as `gravityVolumes`,
`polarVolumes`, and `radialVolumes`. Resolves #1041

## Minor features

- All volumes now support shapes other than the default sphere via the
new `shape` property, such as boxes, capsules, cylinders, hemispheres,
and more.
- All volumes now have `rotation` and `alignRadial` fields, allowing for
non-spherical shapes to be rotated, and for `revealVolumes` to be
pointed in other directions for the `maxAngle` check.
2025-04-19 00:33:03 -04:00
Ben C
4ac782faa3 Updated Schemas 2025-04-19 04:23:11 +00:00
Noah Pilarski
54d27bedeb match with others 2025-04-19 00:21:07 -04:00
Noah Pilarski
550f992398 Merge branch 'dev' into hawkbar-colliders 2025-04-19 00:20:33 -04:00
Noah Pilarski
1f5a873e11
Docked/Clean Rafts and Speed Limiter Volumes (#1083)
## Minor features

- Added `raftDocks` to `Props` module. An easier way to spawn in docks
for rafts.
- Added `dockPath` to `RaftInfo`. This is a path to the dock the raft
will start attached to.
- Added `pristine` boolean to `RaftInfo`. Makes the raft use the
dreamworld model.
- Added `speedLimiterVolumes` to `Volumes` module. This is the same
thing the Stranger uses to slow you down.

## Bug fixes

- NH-made rafts no longer skip a node when riding on the Dam's raft
carrier.
2025-04-19 00:12:19 -04:00
Ben C
33f468a50a Updated Schemas 2025-04-19 04:10:42 +00:00
Noah Pilarski
781bb64e85 Comments 2025-04-19 00:08:33 -04:00
Ben C
07da949591 Updated Schemas 2025-04-19 04:06:57 +00:00
xen-42
f4f78f5aaa Get components in children also checks self for components 2025-04-19 00:06:00 -04:00
xen-42
7953517e2d Merge branch 'dockedRafts' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dockedRafts 2025-04-19 00:04:48 -04:00
xen-42
4a6d3cfcf6 Merge branch 'dev' into dockedRafts 2025-04-19 00:04:38 -04:00
Noah Pilarski
6d480546c8 Merge branch 'dev' into dockedRafts 2025-04-18 23:56:48 -04:00
xen-42
2ea56b2995 Merge branch 'dev' into hawkbar-colliders 2025-04-18 23:52:07 -04:00
xen-42
383be21828
Fix build workflow (#1082)
The org that owned verify-changed-files got taken down because of a high
security vulnerability in another one of their actions. Idiot switched
to doing Powershell stuff to manually check, but then it kept breaking.
The org fixed their vulnerability in that other action and is now back
up so I'm just going to go back to using it and Idiot can go ahead and
bring the Powershell stuff back if he ever feels like it
2025-04-18 23:50:44 -04:00
Ben C
dd90af1314 Updated Schemas 2025-04-19 03:39:03 +00:00
xen-42
8c4f22eab3 Why did we stop using this 2025-04-18 23:35:53 -04:00
Will Corby
d73944bd11
resolve #1060 (#1081)
- replaced old api with new one in docs
2025-04-18 20:11:46 -07:00
Noah Pilarski
5cde777159 log xml file 2025-04-18 05:53:41 -04:00
Joshua Thome
8084425a23 Volume docs page 2025-04-16 21:53:17 -05:00
Joshua Thome
c9b1f91c7b Disable collision checks for complex shapes 2025-04-16 21:21:41 -05:00
Joshua Thome
4e9ec84427 Merge branch 'dev' into hawkbar-colliders 2025-04-15 22:58:15 -05:00
Joshua Thome
f1246810c7 Minor typo in error message 2025-04-15 22:57:12 -05:00
AnonymousStrangerOW
75cab582d0 resolve #1060
- replaced old api with new one in docs
2025-04-15 22:13:33 -04:00
xen-42
4c031f9df5
Fixed undefined behaviour when custom credits attributes aren't specified (#1078)
## Bug fixes

- Fixed undefined behaviour when custom credits attributes aren't
specified
2025-04-10 15:39:48 -04:00
xen-42
19172539dc
Merge branch 'dev' into customcredits-fix 2025-04-10 15:39:15 -04:00
Noah Pilarski
539ef61c53 correction 2025-04-10 15:11:34 -04:00
josshmot
a8d944a4c9 Fixed typo in GameOverModule 2025-04-11 05:09:46 +10:00
josshmot
ad3802d383 Added intended behaviour when unspecified to json description for GameOverModule.audio 2025-04-11 05:07:49 +10:00
josshmot
3cae688e2c Replaced != string.Empty with string.IsNullOrEmpty() in NHGameOverManager 2025-04-11 04:58:30 +10:00
Noah Pilarski
5374448514 Speed Limiter 2025-04-10 14:30:56 -04:00
Noah Pilarski
264bcb2446 make name consistent with reels 2025-04-10 11:12:02 -04:00
Noah Pilarski
ce48a8f53e
Standing Torch Tronworld (#1076)
## Improvements

- Standing vision torch now shows up in tronworld
2025-04-10 11:08:28 -04:00
Noah Pilarski
105e03a3ef Change so that you can still use ringworld model 2025-04-10 10:55:01 -04:00
josshmot
0b65c852d2 Fixed undefined behaviour when custom credits attributes aren't specified 2025-04-10 17:34:19 +10:00
Noah Pilarski
a69fd7206e Add clean parameter 2025-04-08 22:31:45 -04:00
Noah Pilarski
9365a4845d Add tronworld model for raft 2025-04-08 22:21:08 -04:00