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Add comment on scrolls disabling trigger colliders
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@ -56,6 +56,7 @@ namespace NewHorizons.Builder.Props
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// This is required for backwards compat (previously it defaulted to shapes)
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// A common-ish puzzle is to put an insulating volume on a held item. Held items disabled all colliders when held, but don't disable shapes.
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// Changing the default from shapes to colliders broke these puzzles
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// The reason OWItem disables all colliders (even those that are just triggers) is presumably for scrolls which have nomai text as a trigger collider
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if (info.hasCollision)
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{
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return AddCollider(go, info);
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