Add comment on scrolls disabling trigger colliders

This commit is contained in:
xen-42 2025-04-19 19:20:29 -04:00
parent 6ee8f16cc4
commit 717965fc5e

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@ -56,6 +56,7 @@ namespace NewHorizons.Builder.Props
// This is required for backwards compat (previously it defaulted to shapes)
// A common-ish puzzle is to put an insulating volume on a held item. Held items disabled all colliders when held, but don't disable shapes.
// Changing the default from shapes to colliders broke these puzzles
// The reason OWItem disables all colliders (even those that are just triggers) is presumably for scrolls which have nomai text as a trigger collider
if (info.hasCollision)
{
return AddCollider(go, info);