mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Merge branch 'dev' into hawkbar-colliders
This commit is contained in:
commit
2ea56b2995
7
.github/workflows/build.yaml
vendored
7
.github/workflows/build.yaml
vendored
@ -62,7 +62,8 @@ jobs:
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name: NewHorizons-Schemas-${{ inputs.build_type }}
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path: .\NewHorizons\Schemas
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- name: Check Changed Schemas
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- name: Verify Changed Schemas
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uses: tj-actions/verify-changed-files@v20
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id: changed_files
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run: |
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echo "files_changed=$(git diff --exit-code NewHorizons/Schemas 2>&1>$null && echo false || echo true)" >> $Env:GITHUB_OUTPUT
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with:
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files: NewHorizons/Schemas/**
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@ -103,6 +103,27 @@
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"type": "string",
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"description": "Condition that must be true for this game over to trigger. If this is on a LoadCreditsVolume, leave empty to always trigger this game over.\nNote this is a regular dialogue condition, not a persistent condition."
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},
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"audio": {
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"type": "string",
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"description": "The audio to use for the credits music. Can be a path to a .wav/.ogg/.mp3 file, or taken from the AudioClip list.\nCredits will be silent unless this attribute is specified.\nNote: only applies when creditsType is set to \"custom\"."
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},
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"audioVolume": {
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"type": "number",
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"description": "The length of the fade in and out for the credits music.\nNote: only applies when creditsType is set to \"custom\".",
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"format": "float",
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"default": 1.0
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},
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"audioLooping": {
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"type": "boolean",
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"description": "Determines if the credits music should loop.\nNote: only applies when creditsType is set to \"custom\".",
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"default": false
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},
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"length": {
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"type": "number",
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"description": "Duration of the credits scroll in seconds.\nNote: only applies when creditsType is set to \"custom\".",
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"format": "float",
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"default": 120.0
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},
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"creditsType": {
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"description": "The type of credits that will run after the game over message is shown",
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"default": "fast",
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@ -152,12 +173,14 @@
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"Fast",
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"Final",
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"Kazoo",
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"Custom",
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"None"
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],
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"enum": [
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"fast",
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"final",
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"kazoo",
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"custom",
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"none"
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]
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}
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@ -2964,7 +2964,7 @@
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"$ref": "#/definitions/SlideReelType"
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},
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"reelCondition": {
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"description": "Exclusive to the slide reel type. Condition/material of the reel. Antique is the Stranger, Pristine is the Dreamworld, Rusted is a burned reel.",
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"description": "Exclusive to the slide reel and standing vision torch type. Condition/material of the reel. Antique is the Stranger, Pristine is the Dreamworld, Rusted (exclusive to slide reels) is a burned reel.",
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"default": "antique",
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"$ref": "#/definitions/SlideReelCondition"
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},
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@ -7377,6 +7377,27 @@
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"type": "string",
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"description": "Condition that must be true for this game over to trigger. If this is on a LoadCreditsVolume, leave empty to always trigger this game over.\nNote this is a regular dialogue condition, not a persistent condition."
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},
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"audio": {
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"type": "string",
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"description": "The audio to use for the credits music. Can be a path to a .wav/.ogg/.mp3 file, or taken from the AudioClip list.\nCredits will be silent unless this attribute is specified.\nNote: only applies when creditsType is set to \"custom\"."
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},
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"audioVolume": {
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"type": "number",
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"description": "The length of the fade in and out for the credits music.\nNote: only applies when creditsType is set to \"custom\".",
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"format": "float",
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"default": 1.0
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},
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"audioLooping": {
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"type": "boolean",
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"description": "Determines if the credits music should loop.\nNote: only applies when creditsType is set to \"custom\".",
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"default": false
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},
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"length": {
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"type": "number",
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"description": "Duration of the credits scroll in seconds.\nNote: only applies when creditsType is set to \"custom\".",
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"format": "float",
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"default": 120.0
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},
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"creditsType": {
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"description": "The type of credits that will run after the game over message is shown",
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"default": "fast",
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@ -7391,12 +7412,14 @@
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"Fast",
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"Final",
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"Kazoo",
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"Custom",
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"None"
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],
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"enum": [
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"fast",
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"final",
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"kazoo",
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"custom",
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"none"
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]
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},
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