xen-42
4a6d3cfcf6
Merge branch 'dev' into dockedRafts
2025-04-19 00:04:38 -04:00
Noah Pilarski
6d480546c8
Merge branch 'dev' into dockedRafts
2025-04-18 23:56:48 -04:00
xen-42
2ea56b2995
Merge branch 'dev' into hawkbar-colliders
2025-04-18 23:52:07 -04:00
xen-42
383be21828
Fix build workflow ( #1082 )
...
The org that owned verify-changed-files got taken down because of a high
security vulnerability in another one of their actions. Idiot switched
to doing Powershell stuff to manually check, but then it kept breaking.
The org fixed their vulnerability in that other action and is now back
up so I'm just going to go back to using it and Idiot can go ahead and
bring the Powershell stuff back if he ever feels like it
2025-04-18 23:50:44 -04:00
Ben C
dd90af1314
Updated Schemas
2025-04-19 03:39:03 +00:00
xen-42
8c4f22eab3
Why did we stop using this
2025-04-18 23:35:53 -04:00
Will Corby
d73944bd11
resolve #1060 ( #1081 )
...
- replaced old api with new one in docs
2025-04-18 20:11:46 -07:00
Noah Pilarski
5cde777159
log xml file
2025-04-18 05:53:41 -04:00
Joshua Thome
8084425a23
Volume docs page
2025-04-16 21:53:17 -05:00
Joshua Thome
c9b1f91c7b
Disable collision checks for complex shapes
2025-04-16 21:21:41 -05:00
Joshua Thome
4e9ec84427
Merge branch 'dev' into hawkbar-colliders
2025-04-15 22:58:15 -05:00
Joshua Thome
f1246810c7
Minor typo in error message
2025-04-15 22:57:12 -05:00
AnonymousStrangerOW
75cab582d0
resolve #1060
...
- replaced old api with new one in docs
2025-04-15 22:13:33 -04:00
xen-42
4c031f9df5
Fixed undefined behaviour when custom credits attributes aren't specified ( #1078 )
...
## Bug fixes
- Fixed undefined behaviour when custom credits attributes aren't
specified
2025-04-10 15:39:48 -04:00
xen-42
19172539dc
Merge branch 'dev' into customcredits-fix
2025-04-10 15:39:15 -04:00
Noah Pilarski
539ef61c53
correction
2025-04-10 15:11:34 -04:00
josshmot
a8d944a4c9
Fixed typo in GameOverModule
2025-04-11 05:09:46 +10:00
josshmot
ad3802d383
Added intended behaviour when unspecified to json description for GameOverModule.audio
2025-04-11 05:07:49 +10:00
josshmot
3cae688e2c
Replaced != string.Empty with string.IsNullOrEmpty() in NHGameOverManager
2025-04-11 04:58:30 +10:00
Noah Pilarski
5374448514
Speed Limiter
2025-04-10 14:30:56 -04:00
Noah Pilarski
264bcb2446
make name consistent with reels
2025-04-10 11:12:02 -04:00
Noah Pilarski
ce48a8f53e
Standing Torch Tronworld ( #1076 )
...
## Improvements
- Standing vision torch now shows up in tronworld
2025-04-10 11:08:28 -04:00
Noah Pilarski
105e03a3ef
Change so that you can still use ringworld model
2025-04-10 10:55:01 -04:00
josshmot
0b65c852d2
Fixed undefined behaviour when custom credits attributes aren't specified
2025-04-10 17:34:19 +10:00
Noah Pilarski
a69fd7206e
Add clean parameter
2025-04-08 22:31:45 -04:00
Noah Pilarski
9365a4845d
Add tronworld model for raft
2025-04-08 22:21:08 -04:00
Noah Pilarski
e734ada4b0
allow dream lanterns to interact with these rafts
2025-04-08 21:59:55 -04:00
Noah Pilarski
a9ada39f0d
Destroy flood sensors on docks ( #1075 )
...
## Bug fixes
- Make docks not vanish when the dam breaks (maybe, needs testing)
2025-04-08 16:51:51 -04:00
Noah Pilarski
2f53572d75
change to dreamworld standing torch
2025-04-08 16:38:29 -04:00
Noah Pilarski
fe3196dac9
destroy flood toggles too
2025-04-08 15:06:50 -04:00
Noah Pilarski
92b7c70c16
change patch so that it doesn't invoke twice
2025-04-08 14:43:21 -04:00
Noah Pilarski
50ccd32b8e
add docks
2025-04-08 14:18:28 -04:00
xen-42
a6efef5ee3
Reword
2025-04-08 13:03:55 -04:00
xen-42
8f06cab729
Mention that audio clip and audio type also work
2025-04-08 13:02:43 -04:00
xen-42
ca1bc37014
Update manifest.json
2025-04-08 13:00:50 -04:00
xen-42
6767ab3548
Destroy flood sensors on docks
2025-04-08 12:46:36 -04:00
xen-42
53d20525bd
Added feature for custom credits music and scroll length ( #1073 )
...
Built a new feature to specify custom credits audio and scroll length
within GameOverModule.
- Added new creditsType: "custom"
- Added "audio", "audioVolume", "audioLooping", and "length" to
GameOverModule, which only work with custom creditsType.
Some code notes:
- I needed to bring an IModBehaviour down into
NHGameOverManager.LoadCreditsScene() to patch in the custom audio clip,
so there are some changes in other files to get it there. If there's a
better way to do this, let me know :)
2025-04-08 12:01:35 -04:00
xen-42
e02dd94cad
Fixed a bug where changing an existing AudioSource to use a specific AudioClip resource didn't work
2025-04-08 11:54:07 -04:00
xen-42
ee776e384b
Rewrite to support hijackdeathsequence, but haven't tested
2025-04-08 11:17:45 -04:00
josshmot
5d680277ec
Patched in event for CreditsBuilt and refactored NHGameOverManager.LoadCustomCreditsScene() to implement it and remove the janky task
2025-04-08 17:30:43 +10:00
josshmot
0e6555d933
Neatened up NHGameOverManager.LoadCustomCreditsScene() and added some comments to explain things
2025-04-08 17:01:06 +10:00
josshmot
6d77b0b1d1
Fixed incorrect log level in NHGameOverManager.LoadCustomCreditsScene()
2025-04-08 16:50:31 +10:00
josshmot
5e0d44d911
Fixed credits music fade in still sometimes occuring
2025-04-05 13:07:30 +10:00
josshmot
8fcf7d3031
Removed audio fade in feature that wasn't working
2025-04-05 12:18:08 +10:00
josshmot
5cf7c18a51
Renamed a few things
2025-04-05 10:47:54 +10:00
josshmot
29f1c4ab8c
Moved an if statement to a more appropriate place
2025-04-04 20:23:15 +10:00
josshmot
e94aced834
Made it explicitly required to provide IModeBehaviour for StartGameOverSequence()
2025-04-04 20:19:17 +10:00
josshmot
803d2d6e2d
Fixed it so it actually works
2025-04-04 16:49:39 +10:00
josshmot
93c427b5e6
Added function for custom credits music and duration
2025-04-04 15:16:18 +10:00
xen-42
dd7bcbd5b1
Fix atmospherebuilder cull group (affected hazydreams)
2025-03-17 11:49:11 -04:00