The org that owned verify-changed-files got taken down because of a high
security vulnerability in another one of their actions. Idiot switched
to doing Powershell stuff to manually check, but then it kept breaking.
The org fixed their vulnerability in that other action and is now back
up so I'm just going to go back to using it and Idiot can go ahead and
bring the Powershell stuff back if he ever feels like it
Built a new feature to specify custom credits audio and scroll length
within GameOverModule.
- Added new creditsType: "custom"
- Added "audio", "audioVolume", "audioLooping", and "length" to
GameOverModule, which only work with custom creditsType.
Some code notes:
- I needed to bring an IModBehaviour down into
NHGameOverManager.LoadCreditsScene() to patch in the custom audio clip,
so there are some changes in other files to get it there. If there's a
better way to do this, let me know :)
Made this because I tried to add a comet tail to ember twin but it kept
saying `Comet CaveTwin_Body does not orbit anything. That makes no
sense` because Orbit.primaryBody didn't have anything.
So now it grabs the primary body from the astro object but also takes
into account Orbit.primaryBody

## Bug fixes
- Fixed a bug that didn't allow comet tails to be made on unmoved
vanilla planets/moons.
Build workflow uses a non-existent action to check changed files.
Switched it out for a simple call to `git`.
We'll need to:
1. Merge this to `main` so version PRs are updated correctly
2. Merge `main` to `dev` so feature PRs are updated
3. Every other branch should try to merge this in from `dev`
## Minor features
- Added a debug option for visualizing the names of custom bramble warp
volumes and their entrances/exits. Resolves#1066
## Bug fixes
- Fixed broken implementation of #1062 by changing
TranslationHandler.AddUI to take a bool for translations being
uppercase.
- NH-made spawn points now show up in Cheat And Debug Menu's spawn point
teleporter