Noah Pilarski
ea85e3bab0
Fix items not having sound when you make socket first
2025-07-12 20:00:07 -04:00
Noah Pilarski
fdf78802e9
More Condition Triggers ( #1096 )
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## Major features
- Added `conditionTriggerVolumes` to set a dialogue condition when the
player (or scout or ship) enters an area.
- Added `interactionVolumes` for interactable objects that set a
dialogue condition, play a sound, and/or trigger an animation.
## Minor features
- Added `condition` fields to `dreamCandles` and `projectionTotems` to
set dialogue conditions when they are lit or extinguished.
2025-07-08 16:14:40 -04:00
xen-42
3403c5da34
Make dialogue usable in ship
2025-07-06 23:59:09 -04:00
Joshua Thome
1d4a2b328b
Merge branch 'hawkbar-more-condition-triggers' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-more-condition-triggers
2025-07-04 14:27:24 -05:00
Joshua Thome
e4f89be4e9
Remove accidental import
2025-07-04 14:27:19 -05:00
Ben C
2e06de70c2
Updated Schemas
2025-07-04 19:22:54 +00:00
Joshua Thome
e626dc6974
Merge branch 'hawkbar-more-condition-triggers' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-more-condition-triggers
2025-07-04 14:21:50 -05:00
Joshua Thome
1330df64b4
Interaction volumes
2025-07-04 14:21:14 -05:00
Ben C
b71aa9f845
Updated Schemas
2025-07-01 22:10:15 +00:00
Joshua Thome
7223a4f523
Merge branch 'hawkbar-more-condition-triggers' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-more-condition-triggers
2025-07-01 17:08:20 -05:00
Joshua Thome
d072a74b5d
Dream candle and projection totem conditions
2025-07-01 17:08:13 -05:00
Ben C
330564538a
Updated Schemas
2025-07-01 17:36:52 +00:00
Joshua Thome
b84d94a404
Condition trigger volume
2025-07-01 12:28:12 -05:00
xen-42
41f3e5df3b
Add in missing system merging
2025-06-08 00:28:49 -04:00
xen-42
0a058ac135
Add clear system api method for Nomai Sky
2025-05-24 20:51:50 -04:00
xen-42
20158fd94a
Update Main.cs
2025-05-24 20:49:50 -04:00
xen-42
3c09f84e0b
Update manifest.json
2025-05-12 17:36:08 -04:00
xen-42
59261eae5a
Add popup recommending chinese font fix if its not installed and the … ( #1092 )
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## Improvements
- NH will now recommend users installed the Chinese Font Fix mod if they
do not have it and the language is set to Simplified Chinese.
2025-05-12 17:33:28 -04:00
xen-42
ce2b247ebf
Repair Volumes ( #1085 )
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## Minor features
- Added `repairVolumes` which act like the repairable nodes on the
"satellite" in the Zero-G cave. Resolves #1084
[Examples
PR](https://github.com/Outer-Wilds-New-Horizons/nh-examples/pull/59 )
Also in this PR I've fixed two unrelated minor issues that were causing
warnings to be flagged on every build.
2025-05-12 17:33:08 -04:00
xen-42
ae5f1b7a68
Add popup recommending chinese font fix if its not installed and the language is set to chinese
2025-04-27 11:57:36 -04:00
xen-42
5f00a3e4cf
Merge branch 'dev' into hawkbar-repairables
2025-04-25 12:09:06 -04:00
xen-42
a5c3a822c1
Update manifest.json
2025-04-25 11:56:57 -04:00
xen-42
2ffca2b710
Update VanishVolumeInfo.cs
2025-04-25 11:56:34 -04:00
xen-42
38d1605fc0
Forgot these can use any collider shape, just needs to be a collider
2025-04-25 11:55:30 -04:00
xen-42
b20cda59e9
Make VanishVolumes never use shapes
2025-04-25 11:48:48 -04:00
xen-42
6fe96a0ac9
Forgot to use shape here
2025-04-19 22:33:05 -04:00
xen-42
8da5b26838
Update manifest.json
2025-04-19 22:12:16 -04:00
Ben C
a77fff0c78
Updated Schemas
2025-04-20 00:30:43 +00:00
xen-42
555418394e
Rewrite description, change default radius to 1m, if two conflicting radii are given use whatever is non-default or the ShapeInfo one
2025-04-19 20:29:15 -04:00
xen-42
465a7ac2fb
Merge branch 'fix-held-item-volumes' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into fix-held-item-volumes
2025-04-19 19:20:36 -04:00
xen-42
717965fc5e
Add comment on scrolls disabling trigger colliders
2025-04-19 19:20:29 -04:00
Ben C
29f4fa0df9
Updated Schemas
2025-04-19 23:19:43 +00:00
xen-42
6ee8f16cc4
Change volumes back to shapes by default not colliders (broke mod puzzles with volumes on held items)
2025-04-19 19:17:53 -04:00
Joshua Thome
c3c90d130f
Merge branch 'dev' into hawkbar-repairables
2025-04-19 16:34:04 -05:00
Ben C
437826d610
Updated Schemas
2025-04-19 21:30:00 +00:00
Joshua Thome
4212027aca
Repair volume builder and wire-up
2025-04-19 14:29:29 -05:00
Joshua Thome
fd6ea03f5b
Add custom repair receiver component
2025-04-19 14:29:06 -05:00
Joshua Thome
b97ba018cb
Fix general NH warnings
2025-04-19 14:28:41 -05:00
xen-42
e38884037b
Remove unused usings
2025-04-19 15:20:17 -04:00
xen-42
ea5857497b
Update manifest.json
2025-04-19 00:34:29 -04:00
Ben C
4ac782faa3
Updated Schemas
2025-04-19 04:23:11 +00:00
Noah Pilarski
54d27bedeb
match with others
2025-04-19 00:21:07 -04:00
Noah Pilarski
550f992398
Merge branch 'dev' into hawkbar-colliders
2025-04-19 00:20:33 -04:00
Noah Pilarski
1f5a873e11
Docked/Clean Rafts and Speed Limiter Volumes ( #1083 )
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## Minor features
- Added `raftDocks` to `Props` module. An easier way to spawn in docks
for rafts.
- Added `dockPath` to `RaftInfo`. This is a path to the dock the raft
will start attached to.
- Added `pristine` boolean to `RaftInfo`. Makes the raft use the
dreamworld model.
- Added `speedLimiterVolumes` to `Volumes` module. This is the same
thing the Stranger uses to slow you down.
## Bug fixes
- NH-made rafts no longer skip a node when riding on the Dam's raft
carrier.
2025-04-19 00:12:19 -04:00
Ben C
33f468a50a
Updated Schemas
2025-04-19 04:10:42 +00:00
Noah Pilarski
781bb64e85
Comments
2025-04-19 00:08:33 -04:00
Ben C
07da949591
Updated Schemas
2025-04-19 04:06:57 +00:00
xen-42
f4f78f5aaa
Get components in children also checks self for components
2025-04-19 00:06:00 -04:00
xen-42
7953517e2d
Merge branch 'dockedRafts' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dockedRafts
2025-04-19 00:04:48 -04:00
xen-42
4a6d3cfcf6
Merge branch 'dev' into dockedRafts
2025-04-19 00:04:38 -04:00