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Updated Schemas
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@ -5365,6 +5365,13 @@
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"$ref": "#/definitions/AudioVolumeInfo"
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}
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},
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"conditionTriggerVolumes": {
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"type": "array",
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"description": "Add condition trigger volumes to this planet. Sets a condition when the player, scout, or ship enters this volume.",
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"items": {
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"$ref": "#/definitions/ConditionTriggerVolumeInfo"
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}
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},
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"dayNightAudioVolumes": {
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"type": "array",
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"description": "Add day night audio volumes to this planet. These volumes play a different clip depending on the time of day.",
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@ -5717,6 +5724,74 @@
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"manual"
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]
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},
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"ConditionTriggerVolumeInfo": {
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"radius": {
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"type": "number",
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"description": "The radius of this volume, if a shape is not specified.",
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"format": "float",
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"default": 1.0
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},
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"shape": {
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"description": "The shape of this volume. Defaults to a sphere with a radius of `radius` if not specified.",
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"$ref": "#/definitions/ShapeInfo"
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},
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"rotation": {
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"description": "Rotation of the object",
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"$ref": "#/definitions/MVector3"
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},
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"alignRadial": {
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"type": [
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"boolean",
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"null"
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],
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"description": "Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.\nDefaults to true for geysers, tornados, and volcanoes, and false for everything else."
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},
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"position": {
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"description": "Position of the object",
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"$ref": "#/definitions/MVector3"
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},
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"isRelativeToParent": {
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"type": "boolean",
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"description": "Whether the positional and rotational coordinates are relative to parent instead of the root planet object."
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},
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"parentPath": {
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"type": "string",
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"description": "The relative path from the planet to the parent of this object. Optional (will default to the root sector)."
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},
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"rename": {
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"type": "string",
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"description": "An optional rename of this object"
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},
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"condition": {
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"type": "string",
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"description": "The name of the dialogue condition or persistent condition to set when entering the volume."
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},
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"persistent": {
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"type": "boolean",
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"description": "If true, the condition will persist across all future loops until unset."
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},
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"reversible": {
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"type": "boolean",
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"description": "Whether to unset the condition when existing the volume."
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},
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"player": {
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"type": "boolean",
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"description": "Whether to set the condition when the player enters this volume. Defaults to true.",
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"default": true
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},
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"probe": {
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"type": "boolean",
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"description": "Whether to set the condition when the scout probe enters this volume."
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},
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"ship": {
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"type": "boolean",
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"description": "Whether to set the condition when the ship enters this volume."
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}
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}
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},
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"DayNightAudioVolumeInfo": {
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"type": "object",
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"additionalProperties": false,
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