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Merge branch 'hawkbar-more-condition-triggers' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-more-condition-triggers
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commit
e626dc6974
@ -4571,6 +4571,10 @@
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"startLit": {
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"type": "boolean",
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"description": "Whether the candle should start lit or extinguished."
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},
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"condition": {
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"description": "A condition to set when the candle is lit.",
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"$ref": "#/definitions/DreamLightConditionInfo"
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}
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}
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},
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@ -4600,6 +4604,28 @@
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"pile"
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]
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},
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"DreamLightConditionInfo": {
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"condition": {
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"type": "string",
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"description": "The name of the dialogue condition or persistent condition to set when the light is lit."
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},
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"persistent": {
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"type": "boolean",
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"description": "If true, the condition will persist across all future loops until unset."
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},
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"reversible": {
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"type": "boolean",
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"description": "Whether to unset the condition when the light is extinguished again."
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},
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"onExtinguish": {
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"type": "boolean",
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"description": "Whether to set the condition when the light is extinguished instead. If `reversible` is true, the condition will be unset when the light is lit again."
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}
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}
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},
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"ProjectionTotemInfo": {
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"type": "object",
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"additionalProperties": false,
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@ -4667,6 +4693,10 @@
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"toggleProjectedObjectsActive": {
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"type": "boolean",
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"description": "If set, projected objects will be set to fully active or fully disabled instantly instead of smoothly fading lights/renderers/colliders. Use this if the normal behavior is insufficient for the objects you're using."
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},
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"condition": {
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"description": "A condition to set when the totem is lit.",
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"$ref": "#/definitions/DreamLightConditionInfo"
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}
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}
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},
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