5753 Commits

Author SHA1 Message Date
Joshua Thome
4212027aca Repair volume builder and wire-up 2025-04-19 14:29:29 -05:00
Joshua Thome
fd6ea03f5b Add custom repair receiver component 2025-04-19 14:29:06 -05:00
Joshua Thome
b97ba018cb Fix general NH warnings 2025-04-19 14:28:41 -05:00
xen-42
ea5857497b Update manifest.json 2025-04-19 00:34:29 -04:00
xen-42
e07277c664
Volume Shapes (#1056)
## Major features

- Added a new `forces` sub-module to the `Volumes` planet module with
new volume types for the various force volumes available in the game,
including `directionalVolumes` (used by Nomai gravity crystals and
anti-gravity surfaces) and `cylindricalVolumes` (used by the rings on
the Construction Yard island), as well as `gravityVolumes`,
`polarVolumes`, and `radialVolumes`. Resolves #1041

## Minor features

- All volumes now support shapes other than the default sphere via the
new `shape` property, such as boxes, capsules, cylinders, hemispheres,
and more.
- All volumes now have `rotation` and `alignRadial` fields, allowing for
non-spherical shapes to be rotated, and for `revealVolumes` to be
pointed in other directions for the `maxAngle` check.
2025-04-19 00:33:03 -04:00
Ben C
4ac782faa3 Updated Schemas 2025-04-19 04:23:11 +00:00
Noah Pilarski
54d27bedeb match with others 2025-04-19 00:21:07 -04:00
Noah Pilarski
550f992398 Merge branch 'dev' into hawkbar-colliders 2025-04-19 00:20:33 -04:00
Noah Pilarski
1f5a873e11
Docked/Clean Rafts and Speed Limiter Volumes (#1083)
## Minor features

- Added `raftDocks` to `Props` module. An easier way to spawn in docks
for rafts.
- Added `dockPath` to `RaftInfo`. This is a path to the dock the raft
will start attached to.
- Added `pristine` boolean to `RaftInfo`. Makes the raft use the
dreamworld model.
- Added `speedLimiterVolumes` to `Volumes` module. This is the same
thing the Stranger uses to slow you down.

## Bug fixes

- NH-made rafts no longer skip a node when riding on the Dam's raft
carrier.
2025-04-19 00:12:19 -04:00
Ben C
33f468a50a Updated Schemas 2025-04-19 04:10:42 +00:00
Noah Pilarski
781bb64e85 Comments 2025-04-19 00:08:33 -04:00
Ben C
07da949591 Updated Schemas 2025-04-19 04:06:57 +00:00
xen-42
f4f78f5aaa Get components in children also checks self for components 2025-04-19 00:06:00 -04:00
xen-42
7953517e2d Merge branch 'dockedRafts' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dockedRafts 2025-04-19 00:04:48 -04:00
xen-42
4a6d3cfcf6 Merge branch 'dev' into dockedRafts 2025-04-19 00:04:38 -04:00
Noah Pilarski
6d480546c8 Merge branch 'dev' into dockedRafts 2025-04-18 23:56:48 -04:00
xen-42
2ea56b2995 Merge branch 'dev' into hawkbar-colliders 2025-04-18 23:52:07 -04:00
xen-42
383be21828
Fix build workflow (#1082)
The org that owned verify-changed-files got taken down because of a high
security vulnerability in another one of their actions. Idiot switched
to doing Powershell stuff to manually check, but then it kept breaking.
The org fixed their vulnerability in that other action and is now back
up so I'm just going to go back to using it and Idiot can go ahead and
bring the Powershell stuff back if he ever feels like it
2025-04-18 23:50:44 -04:00
Ben C
dd90af1314 Updated Schemas 2025-04-19 03:39:03 +00:00
xen-42
8c4f22eab3 Why did we stop using this 2025-04-18 23:35:53 -04:00
Noah Pilarski
5cde777159 log xml file 2025-04-18 05:53:41 -04:00
Joshua Thome
8084425a23 Volume docs page 2025-04-16 21:53:17 -05:00
Joshua Thome
c9b1f91c7b Disable collision checks for complex shapes 2025-04-16 21:21:41 -05:00
Joshua Thome
4e9ec84427 Merge branch 'dev' into hawkbar-colliders 2025-04-15 22:58:15 -05:00
Joshua Thome
f1246810c7 Minor typo in error message 2025-04-15 22:57:12 -05:00
xen-42
4c031f9df5
Fixed undefined behaviour when custom credits attributes aren't specified (#1078)
## Bug fixes

- Fixed undefined behaviour when custom credits attributes aren't
specified
2025-04-10 15:39:48 -04:00
xen-42
19172539dc
Merge branch 'dev' into customcredits-fix 2025-04-10 15:39:15 -04:00
Noah Pilarski
539ef61c53 correction 2025-04-10 15:11:34 -04:00
josshmot
a8d944a4c9 Fixed typo in GameOverModule 2025-04-11 05:09:46 +10:00
josshmot
ad3802d383 Added intended behaviour when unspecified to json description for GameOverModule.audio 2025-04-11 05:07:49 +10:00
josshmot
3cae688e2c Replaced != string.Empty with string.IsNullOrEmpty() in NHGameOverManager 2025-04-11 04:58:30 +10:00
Noah Pilarski
5374448514 Speed Limiter 2025-04-10 14:30:56 -04:00
Noah Pilarski
264bcb2446 make name consistent with reels 2025-04-10 11:12:02 -04:00
Noah Pilarski
ce48a8f53e
Standing Torch Tronworld (#1076)
## Improvements

- Standing vision torch now shows up in tronworld
2025-04-10 11:08:28 -04:00
Noah Pilarski
105e03a3ef Change so that you can still use ringworld model 2025-04-10 10:55:01 -04:00
josshmot
0b65c852d2 Fixed undefined behaviour when custom credits attributes aren't specified 2025-04-10 17:34:19 +10:00
Noah Pilarski
a69fd7206e Add clean parameter 2025-04-08 22:31:45 -04:00
Noah Pilarski
9365a4845d Add tronworld model for raft 2025-04-08 22:21:08 -04:00
Noah Pilarski
e734ada4b0 allow dream lanterns to interact with these rafts 2025-04-08 21:59:55 -04:00
Noah Pilarski
a9ada39f0d
Destroy flood sensors on docks (#1075)
## Bug fixes

- Make docks not vanish when the dam breaks (maybe, needs testing)
2025-04-08 16:51:51 -04:00
Noah Pilarski
2f53572d75 change to dreamworld standing torch 2025-04-08 16:38:29 -04:00
Noah Pilarski
fe3196dac9 destroy flood toggles too 2025-04-08 15:06:50 -04:00
Noah Pilarski
92b7c70c16 change patch so that it doesn't invoke twice 2025-04-08 14:43:21 -04:00
Noah Pilarski
50ccd32b8e add docks 2025-04-08 14:18:28 -04:00
xen-42
a6efef5ee3 Reword 2025-04-08 13:03:55 -04:00
xen-42
8f06cab729 Mention that audio clip and audio type also work 2025-04-08 13:02:43 -04:00
xen-42
ca1bc37014 Update manifest.json 2025-04-08 13:00:50 -04:00
xen-42
6767ab3548 Destroy flood sensors on docks 2025-04-08 12:46:36 -04:00
xen-42
53d20525bd
Added feature for custom credits music and scroll length (#1073)
Built a new feature to specify custom credits audio and scroll length
within GameOverModule.

- Added new creditsType: "custom"
- Added "audio", "audioVolume", "audioLooping", and "length" to
GameOverModule, which only work with custom creditsType.

Some code notes:
- I needed to bring an IModBehaviour down into
NHGameOverManager.LoadCreditsScene() to patch in the custom audio clip,
so there are some changes in other files to get it there. If there's a
better way to do this, let me know :)
2025-04-08 12:01:35 -04:00
xen-42
e02dd94cad Fixed a bug where changing an existing AudioSource to use a specific AudioClip resource didn't work 2025-04-08 11:54:07 -04:00