Noah Pilarski
38ae757f58
add log
2025-08-04 19:00:57 -04:00
Peter-Mikhaël Richard
f7c9685457
Update ScatterBuilder.cs
2025-07-31 06:21:48 +02:00
Peter-Mikhaël Richard
3fbe752395
Added security to ScatterBuilder.cs
...
Prevent prop positioning loop going infinite when there are too much constraint on height
2025-06-30 18:47:18 +02:00
xen-42
b20cda59e9
Make VanishVolumes never use shapes
2025-04-25 11:48:48 -04:00
xen-42
6fe96a0ac9
Forgot to use shape here
2025-04-19 22:33:05 -04:00
xen-42
717965fc5e
Add comment on scrolls disabling trigger colliders
2025-04-19 19:20:29 -04:00
xen-42
6ee8f16cc4
Change volumes back to shapes by default not colliders (broke mod puzzles with volumes on held items)
2025-04-19 19:17:53 -04:00
Noah Pilarski
550f992398
Merge branch 'dev' into hawkbar-colliders
2025-04-19 00:20:33 -04:00
Noah Pilarski
1f5a873e11
Docked/Clean Rafts and Speed Limiter Volumes ( #1083 )
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## Minor features
- Added `raftDocks` to `Props` module. An easier way to spawn in docks
for rafts.
- Added `dockPath` to `RaftInfo`. This is a path to the dock the raft
will start attached to.
- Added `pristine` boolean to `RaftInfo`. Makes the raft use the
dreamworld model.
- Added `speedLimiterVolumes` to `Volumes` module. This is the same
thing the Stranger uses to slow you down.
## Bug fixes
- NH-made rafts no longer skip a node when riding on the Dam's raft
carrier.
2025-04-19 00:12:19 -04:00
xen-42
f4f78f5aaa
Get components in children also checks self for components
2025-04-19 00:06:00 -04:00
Noah Pilarski
6d480546c8
Merge branch 'dev' into dockedRafts
2025-04-18 23:56:48 -04:00
Noah Pilarski
5cde777159
log xml file
2025-04-18 05:53:41 -04:00
Joshua Thome
c9b1f91c7b
Disable collision checks for complex shapes
2025-04-16 21:21:41 -05:00
Joshua Thome
4e9ec84427
Merge branch 'dev' into hawkbar-colliders
2025-04-15 22:58:15 -05:00
Joshua Thome
f1246810c7
Minor typo in error message
2025-04-15 22:57:12 -05:00
Noah Pilarski
264bcb2446
make name consistent with reels
2025-04-10 11:12:02 -04:00
Noah Pilarski
ce48a8f53e
Standing Torch Tronworld ( #1076 )
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## Improvements
- Standing vision torch now shows up in tronworld
2025-04-10 11:08:28 -04:00
Noah Pilarski
105e03a3ef
Change so that you can still use ringworld model
2025-04-10 10:55:01 -04:00
Noah Pilarski
a69fd7206e
Add clean parameter
2025-04-08 22:31:45 -04:00
Noah Pilarski
9365a4845d
Add tronworld model for raft
2025-04-08 22:21:08 -04:00
Noah Pilarski
e734ada4b0
allow dream lanterns to interact with these rafts
2025-04-08 21:59:55 -04:00
Noah Pilarski
2f53572d75
change to dreamworld standing torch
2025-04-08 16:38:29 -04:00
Noah Pilarski
fe3196dac9
destroy flood toggles too
2025-04-08 15:06:50 -04:00
Noah Pilarski
50ccd32b8e
add docks
2025-04-08 14:18:28 -04:00
xen-42
6767ab3548
Destroy flood sensors on docks
2025-04-08 12:46:36 -04:00
xen-42
9a458ed7a1
Merge branch 'dev' into hawkbar-colliders
2025-03-15 15:06:09 -04:00
Noah Pilarski
930aa480f0
Add bramble name labels
2025-03-13 22:27:48 -04:00
xen-42
12fe7073a5
Fix having 4 quantum objects in one slot (remove unused item copy and allow scaling)
2025-03-01 15:45:59 -05:00
Joshua Thome
d215fc4cef
Fixes for Immediately Disabled Details ( #1058 )
...
## Bug fixes
- Fixed details not having collision if they were immediately
deactivated after being created (for instance, via
`activationCondition`)
- Fixed light sensors disabling themselves on activation if their detail
was immediately deactivated after being created
2025-02-26 22:11:19 -06:00
Joshua Thome
9fe04aad7d
Unify volume builders and support shapes on all volume types
2025-02-22 14:12:59 -06:00
Joshua Thome
8edc801903
Fix error when single light sensor has no sector
2025-02-22 11:04:56 -06:00
Joshua Thome
5aace8408a
Generic shape/collider configs
2025-02-22 11:02:10 -06:00
Joshua Thome
2c7b5a63f6
Disable nomai/translator text scroll colliders
2025-02-21 22:10:54 -06:00
Joshua Thome
5d663ef76a
Make item/socket colliders triggers by default, and allow it to be overriden via config
2025-02-21 21:43:21 -06:00
Joshua Thome
dcbc834e93
Fix removeComponents deleting NH item components
2025-02-16 23:26:03 -06:00
Joshua Thome
8b49f94bd4
Fix null item audio types breaking custom items
2025-02-16 23:25:46 -06:00
xen-42
7697e5bb49
profiling nh ( #1030 )
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semi-automated profile marker generation. disable-able with a
project-wide compiler flag
2025-02-15 23:38:55 -05:00
AnonymousStrangerOW
343e54888a
fix hawkbar's eye of the universe bug
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- fixes a bug at the eye of the universe where new horizons checks for a condition instead of a persistent condition
2025-02-15 21:53:06 -05:00
JohnCorby
5e1fa2aac2
Merge branch 'dev' into profiler
2025-02-15 12:39:08 -08:00
xen-42
964a4b2d60
Comment explaining #831
2025-02-15 02:11:20 -05:00
JohnCorby
3a490cee89
use FindAll
2025-02-14 21:28:13 -08:00
JohnCorby
c5ae20d22b
Revert "test both remove children methods"
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This reverts commit 0fa7cfe2c528bbf9cb3bd598395c04d4dd3df39f.
2025-02-14 21:26:51 -08:00
JohnCorby
0fa7cfe2c5
test both remove children methods
2025-02-14 21:15:53 -08:00
JohnCorby
98c86fa63c
Merge branch 'slide-reel-streaming' into profiler
2025-02-13 16:55:51 -08:00
JohnCorby
8b4989fbee
document
2025-02-13 14:23:12 -08:00
xen-42
5a9b9c56ce
Merge branch 'slide-reel-streaming' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into slide-reel-streaming
2025-02-13 17:21:02 -05:00
xen-42
8c3649bb40
Can set which slides to display, make empty slide reels transparent ( #888 )
2025-02-13 17:21:00 -05:00
JohnCorby
b1e64c1491
dont need to check CacheExists
2025-02-13 13:54:03 -08:00
xen-42
af98395686
Also do not doAsyncLoading on auto projector
2025-02-13 16:38:03 -05:00
xen-42
691cd8b096
Fix some checks, unload all when shiplogslideprojector says to, maybe fix vision torches
2025-02-13 16:31:04 -05:00