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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
use FindAll
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parent
c5ae20d22b
commit
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@ -220,15 +220,10 @@ namespace NewHorizons.Builder.Props
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if (detail.removeChildren != null)
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{
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var detailPath = prop.transform.GetPath();
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var transforms = prop.GetComponentsInChildren<Transform>(true);
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foreach (var childPath in detail.removeChildren)
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{
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// Multiple children can have the same path so we delete all that match
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var path = $"{detailPath}/{childPath}";
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var flag = true;
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foreach (var childObj in transforms.Where(x => x.GetPath() == path))
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foreach (var childObj in prop.transform.FindAll(childPath))
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{
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flag = false;
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childObj.gameObject.SetActive(false);
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@ -264,7 +259,7 @@ namespace NewHorizons.Builder.Props
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UnityEngine.Object.DestroyImmediate(prop);
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prop = newDetailGO;
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}
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if (isItem)
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{
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// Else when you put them down you can't pick them back up
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@ -276,7 +271,7 @@ namespace NewHorizons.Builder.Props
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// For DLC related props
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// Make sure to do this before its set active
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if (!string.IsNullOrEmpty(detail?.path) &&
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if (!string.IsNullOrEmpty(detail?.path) &&
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(detail.path.ToLowerInvariant().StartsWith("ringworld") || detail.path.ToLowerInvariant().StartsWith("dreamworld")))
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{
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prop.AddComponent<DestroyOnDLC>()._destroyOnDLCNotOwned = true;
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@ -295,7 +290,7 @@ namespace NewHorizons.Builder.Props
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if (!string.IsNullOrEmpty(detail.activationCondition))
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{
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ConditionalObjectActivation.SetUp(prop, detail.activationCondition, detail.blinkWhenActiveChanged, true);
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ConditionalObjectActivation.SetUp(prop, detail.activationCondition, detail.blinkWhenActiveChanged, true);
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}
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if (!string.IsNullOrEmpty(detail.deactivationCondition))
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{
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@ -569,22 +564,22 @@ namespace NewHorizons.Builder.Props
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// Manually copied these values from a artifact lantern so that we don't have to find it (works in Eye)
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lantern._origLensFlareBrightness = 0f;
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lantern._focuserPetalsBaseEulerAngles = new Vector3[]
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{
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new Vector3(0.7f, 270.0f, 357.5f),
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new Vector3(288.7f, 270.1f, 357.4f),
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lantern._focuserPetalsBaseEulerAngles = new Vector3[]
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{
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new Vector3(0.7f, 270.0f, 357.5f),
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new Vector3(288.7f, 270.1f, 357.4f),
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new Vector3(323.3f, 90.0f, 177.5f),
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new Vector3(35.3f, 90.0f, 177.5f),
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new Vector3(72.7f, 270.1f, 357.5f)
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new Vector3(35.3f, 90.0f, 177.5f),
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new Vector3(72.7f, 270.1f, 357.5f)
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};
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lantern._dirtyFlag_focus = true;
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lantern._concealerRootsBaseScale = new Vector3[]
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lantern._concealerRootsBaseScale = new Vector3[]
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{
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Vector3.one,
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Vector3.one,
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Vector3.one
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};
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lantern._concealerCoversStartPos = new Vector3[]
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lantern._concealerCoversStartPos = new Vector3[]
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{
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new Vector3(0.0f, 0.0f, 0.0f),
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new Vector3(0.0f, -0.1f, 0.0f),
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@ -595,7 +590,7 @@ namespace NewHorizons.Builder.Props
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};
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lantern._dirtyFlag_concealment = true;
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lantern.UpdateVisuals();
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Destroy(this);
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}
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}
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@ -1000,15 +1000,10 @@ namespace NewHorizons.Handlers
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private static void RemoveChildren(GameObject go, NewHorizonsBody body)
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{
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var goPath = go.transform.GetPath();
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var transforms = go.GetComponentsInChildren<Transform>(true);
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foreach (var childPath in body.Config.removeChildren)
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{
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// Multiple children can have the same path so we delete all that match
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var path = $"{goPath}/{childPath}";
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var flag = true;
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foreach (var childObj in transforms.Where(x => x.GetPath() == path))
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foreach (var childObj in go.transform.FindAll(childPath))
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{
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flag = false;
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// idk why we wait here but we do
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