This commit is contained in:
Noah Pilarski 2025-08-04 19:00:57 -04:00
parent f7c9685457
commit 38ae757f58

View File

@ -86,7 +86,10 @@ namespace NewHorizons.Builder.Props
var maxHeight = (propInfo.maxHeight != null ? Math.Min(propInfo.maxHeight, heightMap.maxHeight) : heightMap.maxHeight);
var minHeight = (propInfo.minHeight != null ? Math.Max(propInfo.minHeight, heightMap.minHeight) : heightMap.minHeight);
if ((maxHeight - minHeight) / (heightMap.maxHeight - heightMap.minHeight) < 0.001) // If height roll has less than 0.1% chance of being valid
{
NHLogger.LogError($"Ignoring minHeight/maxHeight for scatter of [{scatterPrefab.name}] to prevent infinite rerolls.");
reasonableHeightConstraints = false; // Ignore propInfo.min/maxHeight to prevent infinite rerolls
}
// That way, even if often not valid, it still won't loop much more than propInfo.count * 1000 per prop
}
for (int i = 0; i < propInfo.count; i++)