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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 12:05:23 +01:00
Make item/socket colliders triggers by default, and allow it to be overriden via config
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@ -1,6 +1,7 @@
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using NewHorizons.Components.Props;
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using NewHorizons.External.Modules.Props.Item;
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using NewHorizons.Handlers;
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using NewHorizons.Utility.OuterWilds;
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using NewHorizons.Utility.OWML;
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using OWML.Common;
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using OWML.Utils;
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@ -27,6 +28,8 @@ namespace NewHorizons.Builder.Props
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public static NHItem MakeItem(GameObject go, GameObject planetGO, Sector sector, ItemInfo info, IModBehaviour mod)
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{
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go.layer = Layer.Interactible;
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var itemName = info.name;
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if (string.IsNullOrEmpty(itemName))
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{
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@ -93,10 +96,13 @@ namespace NewHorizons.Builder.Props
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if (info.colliderRadius > 0f)
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{
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go.AddComponent<SphereCollider>().radius = info.colliderRadius;
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var col = go.AddComponent<SphereCollider>();
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col.radius = info.colliderRadius;
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col.isTrigger = info.colliderIsTrigger;
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go.GetAddComponent<OWCollider>();
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}
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// Wait until next frame when all objects are built before trying to socket the item if it has an initial socket
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Delay.FireOnNextUpdate(() =>
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{
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if (item != null && !string.IsNullOrEmpty(info.pathToInitialSocket))
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@ -133,6 +139,8 @@ namespace NewHorizons.Builder.Props
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public static NHItemSocket MakeSocket(GameObject go, GameObject planetGO, Sector sector, ItemSocketInfo info)
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{
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go.layer = Layer.Interactible;
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var itemType = EnumUtils.TryParse(info.itemType, true, out ItemType result) ? result : ItemType.Invalid;
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if (itemType == ItemType.Invalid && !string.IsNullOrEmpty(info.itemType))
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{
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@ -151,15 +159,18 @@ namespace NewHorizons.Builder.Props
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if (socket._socketTransform == null)
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{
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var socketGO = GeneralPropBuilder.MakeNew("Socket", planetGO, sector, info, defaultParent: go.transform);
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if (info.colliderRadius > 0f)
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{
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go.AddComponent<SphereCollider>().radius = info.colliderRadius;
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go.GetAddComponent<OWCollider>();
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}
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socketGO.SetActive(true);
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socket._socketTransform = socketGO.transform;
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}
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if (info.colliderRadius > 0f)
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{
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var col = go.AddComponent<SphereCollider>();
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col.radius = info.colliderRadius;
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col.isTrigger = info.colliderIsTrigger;
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go.GetAddComponent<OWCollider>();
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}
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socket.ItemType = itemType;
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socket.UseGiveTakePrompts = info.useGiveTakePrompts;
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socket.InsertCondition = info.insertCondition;
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@ -169,6 +180,7 @@ namespace NewHorizons.Builder.Props
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socket.ClearRemovalConditionOnInsert = info.clearRemovalConditionOnInsert;
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socket.RemovalFact = info.removalFact;
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// Wait until initial item socketing is done before considering the socket empty
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Delay.FireInNUpdates(() =>
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{
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if (socket != null && !socket._socketedItem)
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@ -32,6 +32,10 @@ namespace NewHorizons.External.Modules.Props.Item
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/// </summary>
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[DefaultValue(0.5f)] public float colliderRadius = 0.5f;
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/// <summary>
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/// Whether the added sphere collider will be a trigger (interactible but does not collide). Defaults to true.
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/// </summary>
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[DefaultValue(true)] public bool colliderIsTrigger = true;
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/// <summary>
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/// Whether the item can be dropped. Defaults to true.
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/// </summary>
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[DefaultValue(true)] public bool droppable = true;
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@ -19,6 +19,15 @@ namespace NewHorizons.External.Modules.Props.Item
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/// </summary>
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[DefaultValue(2f)] public float interactRange = 2f;
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/// <summary>
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/// Default collider radius when interacting with the socket
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/// </summary>
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[DefaultValue(0f)]
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public float colliderRadius = 0f;
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/// <summary>
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/// Whether the added sphere collider will be a trigger (interactible but does not collide). Defaults to true.
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/// </summary>
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[DefaultValue(true)] public bool colliderIsTrigger = true;
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/// <summary>
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/// Whether to use "Give Item" / "Take Item" prompts instead of "Insert Item" / "Remove Item".
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/// </summary>
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public bool useGiveTakePrompts;
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@ -46,10 +55,5 @@ namespace NewHorizons.External.Modules.Props.Item
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/// A ship log fact to reveal when removing an item from this socket, or when the socket is empty.
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/// </summary>
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public string removalFact;
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/// <summary>
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/// Default collider radius when interacting with the socket
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/// </summary>
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[DefaultValue(0f)]
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public float colliderRadius = 0f;
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}
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}
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