Noah Pilarski
31a6093a1b
unloading streaming stuff in custom systems ( #1103 )
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## Improvements
- do not load unnecessary bundles in custom systems. saves VRAM. does
not affect RAM
details stay visible
does not seem to cause softlocks.
works when going from custom to regular (you dont fall thru TH)
seems to cause no extra errors in logs
2025-07-20 20:21:28 -04:00
JohnCorby
361fc2aa57
Reapply "unload immediate"
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This reverts commit b0f445e415f9e0b19131ee99c0d67f16630235d4.
2025-07-19 01:14:38 -07:00
JohnCorby
b0f445e415
Revert "unload immediate"
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This reverts commit d38d9fa1c86323d48376f79ea55efd71e1a50fab.
2025-07-19 01:11:15 -07:00
JohnCorby
d38d9fa1c8
unload immediate
2025-07-19 01:07:04 -07:00
JohnCorby
20126dfe91
unload streaming in custom systems
2025-07-19 00:59:47 -07:00
Noah Pilarski
ea85e3bab0
Fix items not having sound when you make socket first
2025-07-12 20:00:07 -04:00
Noah Pilarski
fdf78802e9
More Condition Triggers ( #1096 )
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## Major features
- Added `conditionTriggerVolumes` to set a dialogue condition when the
player (or scout or ship) enters an area.
- Added `interactionVolumes` for interactable objects that set a
dialogue condition, play a sound, and/or trigger an animation.
## Minor features
- Added `condition` fields to `dreamCandles` and `projectionTotems` to
set dialogue conditions when they are lit or extinguished.
2025-07-08 16:14:40 -04:00
xen-42
3403c5da34
Make dialogue usable in ship
2025-07-06 23:59:09 -04:00
Joshua Thome
1d4a2b328b
Merge branch 'hawkbar-more-condition-triggers' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-more-condition-triggers
2025-07-04 14:27:24 -05:00
Joshua Thome
e4f89be4e9
Remove accidental import
2025-07-04 14:27:19 -05:00
Ben C
2e06de70c2
Updated Schemas
2025-07-04 19:22:54 +00:00
Joshua Thome
e626dc6974
Merge branch 'hawkbar-more-condition-triggers' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-more-condition-triggers
2025-07-04 14:21:50 -05:00
Joshua Thome
1330df64b4
Interaction volumes
2025-07-04 14:21:14 -05:00
Ben C
b71aa9f845
Updated Schemas
2025-07-01 22:10:15 +00:00
Joshua Thome
7223a4f523
Merge branch 'hawkbar-more-condition-triggers' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-more-condition-triggers
2025-07-01 17:08:20 -05:00
Joshua Thome
d072a74b5d
Dream candle and projection totem conditions
2025-07-01 17:08:13 -05:00
Ben C
330564538a
Updated Schemas
2025-07-01 17:36:52 +00:00
Joshua Thome
b84d94a404
Condition trigger volume
2025-07-01 12:28:12 -05:00
xen-42
41f3e5df3b
Add in missing system merging
2025-06-08 00:28:49 -04:00
xen-42
0a058ac135
Add clear system api method for Nomai Sky
2025-05-24 20:51:50 -04:00
xen-42
20158fd94a
Update Main.cs
2025-05-24 20:49:50 -04:00
xen-42
3c09f84e0b
Update manifest.json
2025-05-12 17:36:08 -04:00
xen-42
59261eae5a
Add popup recommending chinese font fix if its not installed and the … ( #1092 )
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## Improvements
- NH will now recommend users installed the Chinese Font Fix mod if they
do not have it and the language is set to Simplified Chinese.
2025-05-12 17:33:28 -04:00
xen-42
ce2b247ebf
Repair Volumes ( #1085 )
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## Minor features
- Added `repairVolumes` which act like the repairable nodes on the
"satellite" in the Zero-G cave. Resolves #1084
[Examples
PR](https://github.com/Outer-Wilds-New-Horizons/nh-examples/pull/59 )
Also in this PR I've fixed two unrelated minor issues that were causing
warnings to be flagged on every build.
2025-05-12 17:33:08 -04:00
xen-42
ae5f1b7a68
Add popup recommending chinese font fix if its not installed and the language is set to chinese
2025-04-27 11:57:36 -04:00
xen-42
5f00a3e4cf
Merge branch 'dev' into hawkbar-repairables
2025-04-25 12:09:06 -04:00
xen-42
a5c3a822c1
Update manifest.json
2025-04-25 11:56:57 -04:00
xen-42
2ffca2b710
Update VanishVolumeInfo.cs
2025-04-25 11:56:34 -04:00
xen-42
38d1605fc0
Forgot these can use any collider shape, just needs to be a collider
2025-04-25 11:55:30 -04:00
xen-42
b20cda59e9
Make VanishVolumes never use shapes
2025-04-25 11:48:48 -04:00
xen-42
6fe96a0ac9
Forgot to use shape here
2025-04-19 22:33:05 -04:00
xen-42
8da5b26838
Update manifest.json
2025-04-19 22:12:16 -04:00
Ben C
a77fff0c78
Updated Schemas
2025-04-20 00:30:43 +00:00
xen-42
555418394e
Rewrite description, change default radius to 1m, if two conflicting radii are given use whatever is non-default or the ShapeInfo one
2025-04-19 20:29:15 -04:00
xen-42
465a7ac2fb
Merge branch 'fix-held-item-volumes' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into fix-held-item-volumes
2025-04-19 19:20:36 -04:00
xen-42
717965fc5e
Add comment on scrolls disabling trigger colliders
2025-04-19 19:20:29 -04:00
Ben C
29f4fa0df9
Updated Schemas
2025-04-19 23:19:43 +00:00
xen-42
6ee8f16cc4
Change volumes back to shapes by default not colliders (broke mod puzzles with volumes on held items)
2025-04-19 19:17:53 -04:00
Joshua Thome
c3c90d130f
Merge branch 'dev' into hawkbar-repairables
2025-04-19 16:34:04 -05:00
Ben C
437826d610
Updated Schemas
2025-04-19 21:30:00 +00:00
Joshua Thome
4212027aca
Repair volume builder and wire-up
2025-04-19 14:29:29 -05:00
Joshua Thome
fd6ea03f5b
Add custom repair receiver component
2025-04-19 14:29:06 -05:00
Joshua Thome
b97ba018cb
Fix general NH warnings
2025-04-19 14:28:41 -05:00
xen-42
e38884037b
Remove unused usings
2025-04-19 15:20:17 -04:00
xen-42
ea5857497b
Update manifest.json
2025-04-19 00:34:29 -04:00
Ben C
4ac782faa3
Updated Schemas
2025-04-19 04:23:11 +00:00
Noah Pilarski
54d27bedeb
match with others
2025-04-19 00:21:07 -04:00
Noah Pilarski
550f992398
Merge branch 'dev' into hawkbar-colliders
2025-04-19 00:20:33 -04:00
Noah Pilarski
1f5a873e11
Docked/Clean Rafts and Speed Limiter Volumes ( #1083 )
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## Minor features
- Added `raftDocks` to `Props` module. An easier way to spawn in docks
for rafts.
- Added `dockPath` to `RaftInfo`. This is a path to the dock the raft
will start attached to.
- Added `pristine` boolean to `RaftInfo`. Makes the raft use the
dreamworld model.
- Added `speedLimiterVolumes` to `Volumes` module. This is the same
thing the Stranger uses to slow you down.
## Bug fixes
- NH-made rafts no longer skip a node when riding on the Dam's raft
carrier.
2025-04-19 00:12:19 -04:00
Ben C
33f468a50a
Updated Schemas
2025-04-19 04:10:42 +00:00