## Bug fixes
- Fixed details not having collision if they were immediately
deactivated after being created (for instance, via
`activationCondition`)
- Fixed light sensors disabling themselves on activation if their detail
was immediately deactivated after being created
## Improvements
- The sphere colliders added to custom items and item sockets to make
them interactible no longer have collision by default. Mod authors can
restore the previous behavior by setting `colliderIsTrigger` to false.
Resolves#1054.
- Nomai scrolls created using `translatorTexts` no longer have
collision. This matches how scrolls behave in the base game.
## Major features
- Adds title screen configuration (fixes#1027)
Todo list:
- [x] menuColor
- [x] factRequiredForTitle
- [x] conditionRequiredForTitle
- [x] skyBox
- [x] Music
- [x] rotationSpeed
- [x] menuPlanet
- [x] mergeWithOtherTitles
- [x] title screen handler api method
- [x] Docs
- [x] Multiple title screens for one mod

## Major features
- Added `conditionalChecks` to star system configs. These allow you to
automatically set or unset dialogue conditions, persistent conditions,
and ship log facts based on other conditions being met, to handle more
complex interactive situations that a single `requiredCondition` or
`requiredFact` can't cover. Implements #1048
## Bug fixes
- Fixed custom items breaking if `pickupAudio` and `dropAudio` were not
set. Custom items will now default to the warp core item sounds. Each
sound can be disabled individually by specifying "None" as the audio
type.
- Fixed custom items breaking if `removeComponents` was set on the
detail.