Item Collider Fixes (#1055)

## Improvements

- The sphere colliders added to custom items and item sockets to make
them interactible no longer have collision by default. Mod authors can
restore the previous behavior by setting `colliderIsTrigger` to false.
Resolves #1054.
- Nomai scrolls created using `translatorTexts` no longer have
collision. This matches how scrolls behave in the base game.
This commit is contained in:
Joshua Thome 2025-02-21 22:28:11 -06:00 committed by GitHub
commit d15980b0fd
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6 changed files with 49 additions and 19 deletions

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@ -1,6 +1,7 @@
using NewHorizons.Components.Props;
using NewHorizons.External.Modules.Props.Item;
using NewHorizons.Handlers;
using NewHorizons.Utility.OuterWilds;
using NewHorizons.Utility.OWML;
using OWML.Common;
using OWML.Utils;
@ -27,6 +28,8 @@ namespace NewHorizons.Builder.Props
public static NHItem MakeItem(GameObject go, GameObject planetGO, Sector sector, ItemInfo info, IModBehaviour mod)
{
go.layer = Layer.Interactible;
var itemName = info.name;
if (string.IsNullOrEmpty(itemName))
{
@ -93,10 +96,13 @@ namespace NewHorizons.Builder.Props
if (info.colliderRadius > 0f)
{
go.AddComponent<SphereCollider>().radius = info.colliderRadius;
var col = go.AddComponent<SphereCollider>();
col.radius = info.colliderRadius;
col.isTrigger = info.colliderIsTrigger;
go.GetAddComponent<OWCollider>();
}
// Wait until next frame when all objects are built before trying to socket the item if it has an initial socket
Delay.FireOnNextUpdate(() =>
{
if (item != null && !string.IsNullOrEmpty(info.pathToInitialSocket))
@ -133,6 +139,8 @@ namespace NewHorizons.Builder.Props
public static NHItemSocket MakeSocket(GameObject go, GameObject planetGO, Sector sector, ItemSocketInfo info)
{
go.layer = Layer.Interactible;
var itemType = EnumUtils.TryParse(info.itemType, true, out ItemType result) ? result : ItemType.Invalid;
if (itemType == ItemType.Invalid && !string.IsNullOrEmpty(info.itemType))
{
@ -151,15 +159,18 @@ namespace NewHorizons.Builder.Props
if (socket._socketTransform == null)
{
var socketGO = GeneralPropBuilder.MakeNew("Socket", planetGO, sector, info, defaultParent: go.transform);
if (info.colliderRadius > 0f)
{
go.AddComponent<SphereCollider>().radius = info.colliderRadius;
go.GetAddComponent<OWCollider>();
}
socketGO.SetActive(true);
socket._socketTransform = socketGO.transform;
}
if (info.colliderRadius > 0f)
{
var col = go.AddComponent<SphereCollider>();
col.radius = info.colliderRadius;
col.isTrigger = info.colliderIsTrigger;
go.GetAddComponent<OWCollider>();
}
socket.ItemType = itemType;
socket.UseGiveTakePrompts = info.useGiveTakePrompts;
socket.InsertCondition = info.insertCondition;
@ -169,6 +180,7 @@ namespace NewHorizons.Builder.Props
socket.ClearRemovalConditionOnInsert = info.clearRemovalConditionOnInsert;
socket.RemovalFact = info.removalFact;
// Wait until initial item socketing is done before considering the socket empty
Delay.FireInNUpdates(() =>
{
if (socket != null && !socket._socketedItem)

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@ -312,7 +312,7 @@ namespace NewHorizons.Builder.Props
scrollItem._nomaiWallText = nomaiWallText;
scrollItem.SetSector(sector);
customScroll.transform.Find("Props_NOM_Scroll/Props_NOM_Scroll_Geo").GetComponent<MeshRenderer>().enabled = true;
customScroll.transform.Find("Props_NOM_Scroll/Props_NOM_Scroll_Collider").gameObject.SetActive(true);
customScroll.transform.Find("Props_NOM_Scroll/Props_NOM_Scroll_Collider").gameObject.SetActive(false);
nomaiWallText.gameObject.GetComponent<Collider>().enabled = false;
customScroll.GetComponent<CapsuleCollider>().enabled = true;
}

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@ -206,7 +206,7 @@ namespace NewHorizons.Builder.Props.TranslatorText
scrollItem._nomaiWallText = nomaiWallText;
scrollItem.SetSector(sector);
customScroll.transform.Find("Props_NOM_Scroll/Props_NOM_Scroll_Geo").GetComponent<MeshRenderer>().enabled = true;
customScroll.transform.Find("Props_NOM_Scroll/Props_NOM_Scroll_Collider").gameObject.SetActive(true);
customScroll.transform.Find("Props_NOM_Scroll/Props_NOM_Scroll_Collider").gameObject.SetActive(false);
nomaiWallText.gameObject.GetComponent<Collider>().enabled = false;
customScroll.GetComponent<CapsuleCollider>().enabled = true;
scrollItem._nomaiWallText.HideImmediate();

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@ -32,6 +32,10 @@ namespace NewHorizons.External.Modules.Props.Item
/// </summary>
[DefaultValue(0.5f)] public float colliderRadius = 0.5f;
/// <summary>
/// Whether the added sphere collider will be a trigger (interactible but does not collide). Defaults to true.
/// </summary>
[DefaultValue(true)] public bool colliderIsTrigger = true;
/// <summary>
/// Whether the item can be dropped. Defaults to true.
/// </summary>
[DefaultValue(true)] public bool droppable = true;

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@ -19,6 +19,15 @@ namespace NewHorizons.External.Modules.Props.Item
/// </summary>
[DefaultValue(2f)] public float interactRange = 2f;
/// <summary>
/// Default collider radius when interacting with the socket
/// </summary>
[DefaultValue(0f)]
public float colliderRadius = 0f;
/// <summary>
/// Whether the added sphere collider will be a trigger (interactible but does not collide). Defaults to true.
/// </summary>
[DefaultValue(true)] public bool colliderIsTrigger = true;
/// <summary>
/// Whether to use "Give Item" / "Take Item" prompts instead of "Insert Item" / "Remove Item".
/// </summary>
public bool useGiveTakePrompts;
@ -46,10 +55,5 @@ namespace NewHorizons.External.Modules.Props.Item
/// A ship log fact to reveal when removing an item from this socket, or when the socket is empty.
/// </summary>
public string removalFact;
/// <summary>
/// Default collider radius when interacting with the socket
/// </summary>
[DefaultValue(0f)]
public float colliderRadius = 0f;
}
}

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@ -1121,6 +1121,11 @@
"format": "float",
"default": 0.5
},
"colliderIsTrigger": {
"type": "boolean",
"description": "Whether the added sphere collider will be a trigger (interactible but does not collide). Defaults to true.",
"default": true
},
"droppable": {
"type": "boolean",
"description": "Whether the item can be dropped. Defaults to true.",
@ -1230,6 +1235,17 @@
"format": "float",
"default": 2.0
},
"colliderRadius": {
"type": "number",
"description": "Default collider radius when interacting with the socket",
"format": "float",
"default": 0.0
},
"colliderIsTrigger": {
"type": "boolean",
"description": "Whether the added sphere collider will be a trigger (interactible but does not collide). Defaults to true.",
"default": true
},
"useGiveTakePrompts": {
"type": "boolean",
"description": "Whether to use \"Give Item\" / \"Take Item\" prompts instead of \"Insert Item\" / \"Remove Item\"."
@ -1259,12 +1275,6 @@
"removalFact": {
"type": "string",
"description": "A ship log fact to reveal when removing an item from this socket, or when the socket is empty."
},
"colliderRadius": {
"type": "number",
"description": "Default collider radius when interacting with the socket",
"format": "float",
"default": 0.0
}
}
},