Update Eye sector occupancy on load

This commit is contained in:
Joshua Thome 2025-02-22 11:04:44 -06:00
parent 4de39c7284
commit d410a429fe

View File

@ -185,6 +185,12 @@ namespace NewHorizons.Handlers
starLightController.Awake();
SunLightEffectsController.AddStar(starController);
SunLightEffectsController.AddStarLight(sunLight);
// The player starts out already added to the eye sector, so we need to inform the sectored components that the sector isn't empty
Delay.FireOnNextUpdate(() =>
{
eyeSector.OnSectorOccupantsUpdated.Invoke();
});
}
public static void SetUpEyeCampfireSequence()