xen-42
|
dd7bcbd5b1
|
Fix atmospherebuilder cull group (affected hazydreams)
|
2025-03-17 11:49:11 -04:00 |
|
Nick
|
942a37df2a
|
im insano mode
|
2023-04-22 16:11:55 -04:00 |
|
Nick
|
fb2de48d8f
|
Use bool to check if we should init prefabs (avoids excess null checks)
|
2022-09-30 22:58:31 -04:00 |
|
Noah Pilarski
|
1182865753
|
Almost forgor
|
2022-09-11 02:35:31 -04:00 |
|
Noah Pilarski
|
6caa2d8991
|
Get prefabs from solar system and then head back to eye
|
2022-09-11 01:32:07 -04:00 |
|
Noah Pilarski
|
11a30e7204
|
Set default intensity at eye to 0.2
|
2022-09-10 19:06:31 -04:00 |
|
Noah Pilarski
|
65f6a68f78
|
Don't keep world position
|
2022-09-10 18:04:50 -04:00 |
|
TerrificTrifid
|
4517d30337
|
Transparent clouds
|
2022-08-31 21:02:16 -05:00 |
|
Nick
|
3a1f77a1a1
|
Simplify atmosphere proxy building
|
2022-08-24 23:19:23 -04:00 |
|
Noah Pilarski
|
cc4194ccad
|
Proxy atmosphere, fog, and lightning
|
2022-08-15 06:30:27 -04:00 |
|
JohnCorby
|
42a21d8b13
|
atmosphere sun intensity override
|
2022-07-25 12:42:10 -07:00 |
|
JohnCorby
|
633eb58041
|
tidy
|
2022-07-24 20:42:59 -07:00 |
|
Nick
|
3479e60c0d
|
Make sun appear dimmer on atmo shader when it should
|
2022-07-24 22:30:04 -04:00 |
|
Noah Pilarski
|
977c790ef5
|
Use SearchUtilities.Find instead GameObject.Find
|
2022-06-03 03:02:05 -04:00 |
|
JohnCorby
|
cb1c3891fa
|
revert color thing
|
2022-05-24 10:36:38 -07:00 |
|
JohnCorby
|
53dd88584b
|
Revert "reformat again"
This reverts commit 93d82358
|
2022-05-22 18:55:27 -07:00 |
|
JohnCorby
|
93d82358fa
|
reformat again
|
2022-05-22 18:48:23 -07:00 |
|
JohnCorby
|
656ff16305
|
Revert "Reformat"
This reverts commit 7c0ba5597720f963432d8379a236e74f3508d077.
|
2022-05-22 18:41:34 -07:00 |
|
Ben C
|
7c0ba55977
|
Reformat
|
2022-05-22 21:30:45 -04:00 |
|
JohnCorby
|
64f81f9dca
|
make color good
|
2022-05-22 16:25:53 -07:00 |
|
Ben C
|
466df12003
|
Got Schema generation working!
|
2022-05-22 18:57:05 -04:00 |
|
Ben C
|
da63bfd192
|
Stop using name-based Shader Property Lookup
|
2022-05-21 23:18:22 -04:00 |
|
Nick
|
23f3005d46
|
Lighting + Cloud refactor
|
2022-05-20 01:52:08 -04:00 |
|
Nick
|
e1e630aaef
|
Organize + validate
|
2022-05-17 19:41:45 -04:00 |
|
Nick
|
55e8be6546
|
Fix positions
|
2022-05-12 01:47:20 -04:00 |
|
Nick
|
0a548d5f12
|
Make all classes public
|
2022-05-11 22:07:51 -04:00 |
|
Nick
|
18ebcb85cc
|
Put sectors on everything
|
2022-05-10 21:42:30 -04:00 |
|
Nick J. Connors
|
2760bfd625
|
Fix namespaces
|
2022-03-01 11:47:52 -05:00 |
|
Nick J. Connors
|
8e502f2c28
|
Fix variable star atmo size, atmo colours, sand sphere size
|
2022-01-25 21:08:26 -05:00 |
|
Nick J. Connors
|
227c5ff221
|
Fixed colour things
|
2022-01-24 01:02:11 -05:00 |
|
Nick J. Connors
|
6a35123c48
|
Changed MColor32 to MColor
|
2022-01-23 03:49:22 -05:00 |
|
Nick J. Connors
|
2c3436b303
|
Added atmo colour + improved star lighting
Only missing proper shader settings
|
2021-12-31 04:04:05 -05:00 |
|
Nick J. Connors
|
4f5159828b
|
Fixed map marker types + comet tail size
|
2021-12-27 00:43:54 -05:00 |
|
Nick J. Connors
|
f721781ef2
|
Reorganization + linear falloff equal mass binaries work
|
2021-12-22 12:25:52 -05:00 |
|