2022-05-22 18:57:05 -04:00

38 lines
1.8 KiB
C#

using NewHorizons.External.Modules;
using UnityEngine;
namespace NewHorizons.Builder.Atmosphere
{
public static class AtmosphereBuilder
{
private static readonly int InnerRadius = Shader.PropertyToID("_InnerRadius");
private static readonly int OuterRadius = Shader.PropertyToID("_OuterRadius");
private static readonly int SkyColor = Shader.PropertyToID("_SkyColor");
public static void Make(GameObject planetGO, Sector sector, AtmosphereModule atmosphereModule, float surfaceSize)
{
GameObject atmoGO = new GameObject("Atmosphere");
atmoGO.SetActive(false);
atmoGO.transform.parent = sector?.transform ?? planetGO.transform;
if (atmosphereModule.useAtmosphereShader)
{
GameObject atmo = GameObject.Instantiate(GameObject.Find("TimberHearth_Body/Atmosphere_TH/AtmoSphere"), atmoGO.transform, true);
atmo.transform.position = planetGO.transform.TransformPoint(Vector3.zero);
atmo.transform.localScale = Vector3.one * atmosphereModule.size * 1.2f;
foreach (var meshRenderer in atmo.GetComponentsInChildren<MeshRenderer>())
{
meshRenderer.material.SetFloat(InnerRadius, atmosphereModule.clouds != null ? atmosphereModule.size : surfaceSize);
meshRenderer.material.SetFloat(OuterRadius, atmosphereModule.size * 1.2f);
if (atmosphereModule.atmosphereTint != null)
meshRenderer.material.SetColor(SkyColor, atmosphereModule.atmosphereTint.ToColor());
}
atmo.SetActive(true);
}
atmoGO.transform.position = planetGO.transform.TransformPoint(Vector3.zero);
atmoGO.SetActive(true);
}
}
}