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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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Fix namespaces
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parent
51ebf19472
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@ -2,7 +2,7 @@
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Atmosphere
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namespace NewHorizons.Builder.Atmosphere
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{
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static class AirBuilder
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{
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@ -2,7 +2,7 @@
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Atmosphere
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namespace NewHorizons.Builder.Atmosphere
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{
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static class AtmosphereBuilder
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{
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@ -6,7 +6,7 @@ using System;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Atmosphere
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namespace NewHorizons.Builder.Atmosphere
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{
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static class CloudsBuilder
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{
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@ -2,7 +2,7 @@
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Atmosphere
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namespace NewHorizons.Builder.Atmosphere
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{
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static class EffectsBuilder
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{
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@ -8,7 +8,7 @@ using System.Threading.Tasks;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Atmosphere
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namespace NewHorizons.Builder.Atmosphere
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{
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static class FogBuilder
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{
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@ -3,7 +3,7 @@ using OWML.Utils;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Atmosphere
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namespace NewHorizons.Builder.Atmosphere
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{
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static class SunOverrideBuilder
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{
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@ -4,7 +4,7 @@ using OWML.Utils;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Atmosphere
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namespace NewHorizons.Builder.Atmosphere
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{
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static class VolumesBuilder
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{
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@ -7,7 +7,7 @@ using System.Threading.Tasks;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Body
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namespace NewHorizons.Builder.Body.Geometry
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{
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static class CubeSphere
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{
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@ -6,7 +6,7 @@ using System.Threading.Tasks;
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using UnityEngine;
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using Random = UnityEngine.Random;
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namespace NewHorizons.Body.Geometry
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namespace NewHorizons.Builder.Body.Geometry
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{
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static class Icosphere
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{
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@ -5,7 +5,7 @@ using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace NewHorizons.Body.Geometry
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namespace NewHorizons.Builder.Body.Geometry
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{
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// Perlin noise generator for Unity
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// Keijiro Takahashi, 2013, 2015
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@ -1,5 +1,4 @@
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using NewHorizons.Body;
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using NewHorizons.Body.Geometry;
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using NewHorizons.Builder.Body.Geometry;
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using NewHorizons.External;
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using NewHorizons.Utility;
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using OWML.Common;
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@ -1,4 +1,4 @@
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using NewHorizons.Body.Geometry;
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using NewHorizons.Builder.Body.Geometry;
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using NewHorizons.External;
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using System;
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using System.Collections.Generic;
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@ -9,7 +9,6 @@ using OWML.Common;
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using UnityEngine;
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using UnityEngine.UI;
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using Logger = NewHorizons.Utility.Logger;
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using NewHorizons.Builder.Handlers;
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using System;
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using NewHorizons.Handlers;
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@ -10,7 +10,6 @@ using OWML.Common;
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using UnityEngine;
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using UnityEngine.UI;
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using Logger = NewHorizons.Utility.Logger;
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using NewHorizons.Builder.Handlers;
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using NewHorizons.Handlers;
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namespace NewHorizons.Builder.ShipLog
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@ -10,7 +10,7 @@ using UnityEngine;
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using UnityEngine.UI;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Handlers
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namespace NewHorizons.Handlers
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{
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public static class ShipLogHandler
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{
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@ -1,6 +1,4 @@
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using NewHorizons.Atmosphere;
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using NewHorizons.Body;
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using NewHorizons.Builder.Body;
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using NewHorizons.Builder.Body;
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using NewHorizons.Builder.General;
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using NewHorizons.Builder.Orbital;
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using NewHorizons.Builder.Props;
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@ -27,6 +25,7 @@ using OWML.Common.Menus;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using Logger = NewHorizons.Utility.Logger;
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using NewHorizons.Builder.Atmosphere;
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namespace NewHorizons
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{
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@ -18,7 +18,6 @@ using Logger = NewHorizons.Utility.Logger;
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using Object = UnityEngine.Object;
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using NewHorizons.Handlers;
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using NewHorizons.Builder.ShipLog;
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using NewHorizons.Builder.Handlers;
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namespace NewHorizons.Tools
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{
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@ -7,7 +7,6 @@ using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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using Object = UnityEngine.Object;
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using NewHorizons.Builder.ShipLog;
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using NewHorizons.Builder.Handlers;
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using NewHorizons.Handlers;
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namespace NewHorizons.Tools
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