Make all classes public

This commit is contained in:
Nick 2022-05-11 22:07:51 -04:00
parent 59ef3a2658
commit 0a548d5f12
33 changed files with 33 additions and 33 deletions

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@ -5,7 +5,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere
{
static class AirBuilder
public static class AirBuilder
{
public static void Make(GameObject body, Sector sector, AtmosphereModule.AirInfo info)
{

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@ -4,7 +4,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere
{
static class AtmosphereBuilder
public static class AtmosphereBuilder
{
public static void Make(GameObject body, Sector sector, AtmosphereModule atmosphereModule, float surfaceSize)
{

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@ -8,7 +8,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere
{
static class CloudsBuilder
public static class CloudsBuilder
{
private static Shader _sphereShader = null;
public static void Make(GameObject body, Sector sector, AtmosphereModule atmo, IModBehaviour mod)

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@ -6,7 +6,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere
{
static class EffectsBuilder
public static class EffectsBuilder
{
public static void Make(GameObject body, Sector sector, AtmosphereModule.AirInfo info, float surfaceSize)
{

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@ -10,7 +10,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere
{
static class FogBuilder
public static class FogBuilder
{
public static void Make(GameObject body, Sector sector, AtmosphereModule atmo)
{

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@ -5,7 +5,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere
{
static class SunOverrideBuilder
public static class SunOverrideBuilder
{
public static void Make(GameObject body, Sector sector, AtmosphereModule atmo, float surfaceSize)
{

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@ -6,7 +6,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Atmosphere
{
static class VolumesBuilder
public static class VolumesBuilder
{
public static void Make(GameObject body, float innerRadius, float outerRadius, bool useMiniMap)
{

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@ -14,7 +14,7 @@ using NewHorizons.Handlers;
namespace NewHorizons.Builder.Body
{
static class AsteroidBeltBuilder
public static class AsteroidBeltBuilder
{
public static void Make(string bodyName, IPlanetConfig parentConfig, IModBehaviour mod)
{

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@ -9,7 +9,7 @@ using UnityEngine;
namespace NewHorizons.Builder.Body
{
static class CloakBuilder
public static class CloakBuilder
{
public static void Make(GameObject body, Sector sector, float radius)
{

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@ -8,7 +8,7 @@ using Random = UnityEngine.Random;
namespace NewHorizons.Builder.Body.Geometry
{
static class Icosphere
public static class Icosphere
{
private static readonly float t = (1f + Mathf.Sqrt(5f)) / 2f;
// By subdivisions, will add to this to memoize computation of icospheres

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@ -3,7 +3,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Body
{
static class GeometryBuilder
public static class GeometryBuilder
{
public static void Make(GameObject body, Sector sector, float groundScale)
{

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@ -13,7 +13,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Body
{
static class HeightMapBuilder
public static class HeightMapBuilder
{
public static Shader PlanetShader;

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@ -10,7 +10,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Body
{
static class LavaBuilder
public static class LavaBuilder
{
public static void Make(GameObject go, Sector sector, OWRigidbody rb, LavaModule module)
{

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@ -9,7 +9,7 @@ using UnityEngine;
namespace NewHorizons.Builder.Body
{
static class ProcGenBuilder
public static class ProcGenBuilder
{
public static void Make(GameObject go, Sector sector, ProcGenModule module)
{

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@ -14,7 +14,7 @@ using NewHorizons.Components.SizeControllers;
namespace NewHorizons.Builder.Body
{
static class RingBuilder
public static class RingBuilder
{
public static Shader RingShader;
public static Shader RingShader1Pixel;

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@ -9,7 +9,7 @@ using UnityEngine;
namespace NewHorizons.Builder.Body
{
static class SandBuilder
public static class SandBuilder
{
public static void Make(GameObject go, Sector sector, OWRigidbody rb, SandModule module)
{

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@ -12,7 +12,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Body
{
static class SingularityBuilder
public static class SingularityBuilder
{
enum Polarity
{

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@ -14,7 +14,7 @@ using NewHorizons.Components.SizeControllers;
namespace NewHorizons.Builder.Body
{
static class StarBuilder
public static class StarBuilder
{
public const float OuterRadiusRatio = 1.5f;
private static Texture2D _colorOverTime;

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@ -9,7 +9,7 @@ using NewHorizons.Components.SizeControllers;
namespace NewHorizons.Builder.Body
{
static class WaterBuilder
public static class WaterBuilder
{
public static void Make(GameObject go, Sector sector, OWRigidbody rb, WaterModule module)
{

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@ -6,7 +6,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.General
{
static class AmbientLightBuilder
public static class AmbientLightBuilder
{
public static void Make(GameObject body, Sector sector, float scale)
{

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@ -9,7 +9,7 @@ using NewHorizons.Components.Orbital;
namespace NewHorizons.Builder.General
{
static class AstroObjectBuilder
public static class AstroObjectBuilder
{
public static NHAstroObject Make(GameObject body, AstroObject primaryBody, IPlanetConfig config)
{

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@ -12,7 +12,7 @@ using NewHorizons.External.Configs;
namespace NewHorizons.Builder.General
{
static class DetectorBuilder
public static class DetectorBuilder
{
public static GameObject Make(GameObject body, OWRigidbody OWRB, AstroObject primaryBody, AstroObject astroObject, IPlanetConfig config)
{

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@ -9,7 +9,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.General
{
static class GravityBuilder
public static class GravityBuilder
{
public static GravityVolume Make(GameObject body, AstroObject ao, IPlanetConfig config)
{

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@ -5,7 +5,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.General
{
static class RFVolumeBuilder
public static class RFVolumeBuilder
{
public static void Make(GameObject body, OWRigidbody rigidbody, float sphereOfInfluence)
{

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@ -6,7 +6,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.General
{
static class MakeSector
public static class MakeSector
{
public static Sector Make(GameObject body, OWRigidbody rigidbody, float sphereOfInfluence)
{

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@ -7,7 +7,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.General
{
static class SpawnPointBuilder
public static class SpawnPointBuilder
{
private static bool suitUpQueued = false;
public static SpawnPoint Make(GameObject body, SpawnModule module, OWRigidbody rb)

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@ -15,7 +15,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Orbital
{
static class FocalPointBuilder
public static class FocalPointBuilder
{
public static void Make(GameObject go, AstroObject ao, IPlanetConfig config, IModBehaviour mod)
{

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@ -13,7 +13,7 @@ using NewHorizons.Components.Orbital;
namespace NewHorizons.Builder.Orbital
{
static class InitialMotionBuilder
public static class InitialMotionBuilder
{
public static InitialMotion Make(GameObject body, AstroObject primaryBody, AstroObject secondaryBody, OWRigidbody OWRB, OrbitModule orbit)
{

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@ -9,7 +9,7 @@ using System;
namespace NewHorizons.Builder.Orbital
{
static class OrbitlineBuilder
public static class OrbitlineBuilder
{
public static OrbitLine Make(GameObject body, NHAstroObject astroObject, bool isMoon, IPlanetConfig config)
{

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@ -11,7 +11,7 @@ using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Handlers
{
static class PlanetDestructionHandler
public static class PlanetDestructionHandler
{
private static readonly string[] _solarSystemBodies = new string[]
{

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@ -2,7 +2,7 @@
namespace NewHorizons.Utility
{
static class AddDebugShape
public static class AddDebugShape
{
public static GameObject AddSphere(GameObject obj, float radius, Color color)
{

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@ -6,7 +6,7 @@ using UnityEngine;
namespace NewHorizons.Utility
{
static class ImageUtilities
public static class ImageUtilities
{
private static Dictionary<string, Texture2D> _loadedTextures = new Dictionary<string, Texture2D>();
private static List<Texture2D> _generatedTextures = new List<Texture2D>();

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@ -2,7 +2,7 @@
namespace NewHorizons.Utility
{
class MakeMeshDoubleFaced : MonoBehaviour
public class MakeMeshDoubleFaced : MonoBehaviour
{
private void Start()
{