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Set default intensity at eye to 0.2
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@ -70,6 +70,8 @@ namespace NewHorizons.Builder.Atmosphere
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{
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// Do it based on distance
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Skys.Add((planetGO, material));
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if (Main.Instance.CurrentStarSystem == "EyeOfTheUniverse") material.SetFloat(SunIntensity, 0.2f);
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}
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else
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{
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