Set default intensity at eye to 0.2

This commit is contained in:
Noah Pilarski 2022-09-10 19:06:31 -04:00
parent 65f6a68f78
commit 11a30e7204

View File

@ -70,6 +70,8 @@ namespace NewHorizons.Builder.Atmosphere
{
// Do it based on distance
Skys.Add((planetGO, material));
if (Main.Instance.CurrentStarSystem == "EyeOfTheUniverse") material.SetFloat(SunIntensity, 0.2f);
}
else
{