84 lines
3.5 KiB
C#

using NewHorizons.External;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Atmosphere
{
static class AtmosphereBuilder
{
public static void Make(GameObject body, AtmosphereModule atmosphereModule)
{
GameObject atmoGO = new GameObject("Atmosphere");
atmoGO.SetActive(false);
atmoGO.transform.parent = body.transform;
if (atmosphereModule.hasAtmosphere)
{
var mat = GameObject.Find("TimberHearth_Body/Atmosphere_TH/AtmoSphere/Atmosphere_LOD0").GetComponent<MeshRenderer>().material;
GameObject atmo = GameObject.Instantiate(GameObject.Find("Atmosphere_TH/AtmoSphere"));
atmo.transform.parent = atmoGO.transform;
atmo.transform.localPosition = Vector3.zero;
atmo.transform.localScale = Vector3.one * atmosphereModule.Size;
atmo.SetActive(true);
/*
GameObject lod0 = new GameObject();
lod0.transform.parent = atmo.transform;
lod0.transform.localPosition = Vector3.zero;
MeshFilter f0 = lod0.AddComponent<MeshFilter>();
f0.mesh = GameObject.Find("Atmosphere_LOD0").GetComponent<MeshFilter>().mesh;
MeshRenderer r0 = lod0.AddComponent<MeshRenderer>();
r0.material = mat;
GameObject lod1 = new GameObject();
lod1.transform.parent = atmo.transform;
lod1.transform.localPosition = Vector3.zero;
MeshFilter f1 = lod1.AddComponent<MeshFilter>();
f1.mesh = GameObject.Find("Atmosphere_LOD1").GetComponent<MeshFilter>().mesh;
MeshRenderer r1 = lod1.AddComponent<MeshRenderer>();
r1.material = mat;
GameObject lod2 = new GameObject();
lod2.transform.parent = atmo.transform;
lod2.transform.localPosition = Vector3.zero;
MeshFilter f2 = lod2.AddComponent<MeshFilter>();
f2.mesh = GameObject.Find("Atmosphere_LOD2").GetComponent<MeshFilter>().mesh;
MeshRenderer r2 = lod2.AddComponent<MeshRenderer>();
r2.material = mat;
GameObject lod3 = new GameObject();
lod3.transform.parent = atmo.transform;
lod3.transform.localPosition = Vector3.zero;
MeshFilter f3 = lod3.AddComponent<MeshFilter>();
f3.mesh = GameObject.Find("Atmosphere_LOD3").GetComponent<MeshFilter>().mesh;
MeshRenderer r3 = lod3.AddComponent<MeshRenderer>();
r3.material = mat;
LODGroup lodg = atmo.AddComponent<LODGroup>();
LOD[] lodlist = new LOD[4];
Renderer[] t0 = { r0 };
Renderer[] t1 = { r1 };
Renderer[] t2 = { r2 };
Renderer[] t3 = { r3 };
LOD one = new LOD(1, t0);
LOD two = new LOD(0.7f, t1);
LOD three = new LOD(0.27f, t2);
LOD four = new LOD(0.08f, t3);
lodlist[0] = one;
lodlist[1] = two;
lodlist[2] = three;
lodlist[3] = four;
lodg.SetLODs(lodlist);
lodg.fadeMode = LODFadeMode.None;
*/
}
atmoGO.transform.localPosition = Vector3.zero;
atmoGO.SetActive(true);
}
}
}