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35 lines
1.6 KiB
C#
35 lines
1.6 KiB
C#
using NewHorizons.External.Modules;
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using UnityEngine;
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namespace NewHorizons.Builder.Atmosphere
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{
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public static class AtmosphereBuilder
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{
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public static void Make(GameObject planetGO, Sector sector, AtmosphereModule atmosphereModule, float surfaceSize)
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{
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GameObject atmoGO = new GameObject("Atmosphere");
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atmoGO.SetActive(false);
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atmoGO.transform.parent = sector?.transform ?? planetGO.transform;
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if (atmosphereModule.UseAtmosphereShader)
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{
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GameObject atmo = GameObject.Instantiate(GameObject.Find("TimberHearth_Body/Atmosphere_TH/AtmoSphere"));
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atmo.transform.parent = atmoGO.transform;
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atmo.transform.position = planetGO.transform.TransformPoint(Vector3.zero);
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atmo.transform.localScale = Vector3.one * atmosphereModule.Size * 1.2f;
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foreach (var meshRenderer in atmo.GetComponentsInChildren<MeshRenderer>())
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{
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meshRenderer.material.SetFloat("_InnerRadius", atmosphereModule.Clouds != null ? atmosphereModule.Size : surfaceSize);
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meshRenderer.material.SetFloat("_OuterRadius", atmosphereModule.Size * 1.2f);
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if (atmosphereModule.AtmosphereTint != null)
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meshRenderer.material.SetColor("_SkyColor", atmosphereModule.AtmosphereTint.ToColor());
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}
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atmo.SetActive(true);
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}
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atmoGO.transform.position = planetGO.transform.TransformPoint(Vector3.zero);
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atmoGO.SetActive(true);
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}
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}
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}
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