2022-05-20 01:52:08 -04:00

35 lines
1.6 KiB
C#

using NewHorizons.External.Modules;
using UnityEngine;
namespace NewHorizons.Builder.Atmosphere
{
public static class AtmosphereBuilder
{
public static void Make(GameObject planetGO, Sector sector, AtmosphereModule atmosphereModule, float surfaceSize)
{
GameObject atmoGO = new GameObject("Atmosphere");
atmoGO.SetActive(false);
atmoGO.transform.parent = sector?.transform ?? planetGO.transform;
if (atmosphereModule.UseAtmosphereShader)
{
GameObject atmo = GameObject.Instantiate(GameObject.Find("TimberHearth_Body/Atmosphere_TH/AtmoSphere"));
atmo.transform.parent = atmoGO.transform;
atmo.transform.position = planetGO.transform.TransformPoint(Vector3.zero);
atmo.transform.localScale = Vector3.one * atmosphereModule.Size * 1.2f;
foreach (var meshRenderer in atmo.GetComponentsInChildren<MeshRenderer>())
{
meshRenderer.material.SetFloat("_InnerRadius", atmosphereModule.Clouds != null ? atmosphereModule.Size : surfaceSize);
meshRenderer.material.SetFloat("_OuterRadius", atmosphereModule.Size * 1.2f);
if (atmosphereModule.AtmosphereTint != null)
meshRenderer.material.SetColor("_SkyColor", atmosphereModule.AtmosphereTint.ToColor());
}
atmo.SetActive(true);
}
atmoGO.transform.position = planetGO.transform.TransformPoint(Vector3.zero);
atmoGO.SetActive(true);
}
}
}