Noah Pilarski
a69fd7206e
Add clean parameter
2025-04-08 22:31:45 -04:00
Noah Pilarski
9365a4845d
Add tronworld model for raft
2025-04-08 22:21:08 -04:00
Noah Pilarski
e734ada4b0
allow dream lanterns to interact with these rafts
2025-04-08 21:59:55 -04:00
Noah Pilarski
a9ada39f0d
Destroy flood sensors on docks ( #1075 )
...
## Bug fixes
- Make docks not vanish when the dam breaks (maybe, needs testing)
2025-04-08 16:51:51 -04:00
Noah Pilarski
2f53572d75
change to dreamworld standing torch
2025-04-08 16:38:29 -04:00
Noah Pilarski
fe3196dac9
destroy flood toggles too
2025-04-08 15:06:50 -04:00
Noah Pilarski
92b7c70c16
change patch so that it doesn't invoke twice
2025-04-08 14:43:21 -04:00
Noah Pilarski
50ccd32b8e
add docks
2025-04-08 14:18:28 -04:00
xen-42
a6efef5ee3
Reword
2025-04-08 13:03:55 -04:00
xen-42
8f06cab729
Mention that audio clip and audio type also work
2025-04-08 13:02:43 -04:00
xen-42
ca1bc37014
Update manifest.json
2025-04-08 13:00:50 -04:00
xen-42
6767ab3548
Destroy flood sensors on docks
2025-04-08 12:46:36 -04:00
xen-42
53d20525bd
Added feature for custom credits music and scroll length ( #1073 )
...
Built a new feature to specify custom credits audio and scroll length
within GameOverModule.
- Added new creditsType: "custom"
- Added "audio", "audioVolume", "audioLooping", and "length" to
GameOverModule, which only work with custom creditsType.
Some code notes:
- I needed to bring an IModBehaviour down into
NHGameOverManager.LoadCreditsScene() to patch in the custom audio clip,
so there are some changes in other files to get it there. If there's a
better way to do this, let me know :)
2025-04-08 12:01:35 -04:00
xen-42
e02dd94cad
Fixed a bug where changing an existing AudioSource to use a specific AudioClip resource didn't work
2025-04-08 11:54:07 -04:00
xen-42
ee776e384b
Rewrite to support hijackdeathsequence, but haven't tested
2025-04-08 11:17:45 -04:00
josshmot
5d680277ec
Patched in event for CreditsBuilt and refactored NHGameOverManager.LoadCustomCreditsScene() to implement it and remove the janky task
2025-04-08 17:30:43 +10:00
josshmot
0e6555d933
Neatened up NHGameOverManager.LoadCustomCreditsScene() and added some comments to explain things
2025-04-08 17:01:06 +10:00
josshmot
6d77b0b1d1
Fixed incorrect log level in NHGameOverManager.LoadCustomCreditsScene()
2025-04-08 16:50:31 +10:00
josshmot
5e0d44d911
Fixed credits music fade in still sometimes occuring
2025-04-05 13:07:30 +10:00
josshmot
8fcf7d3031
Removed audio fade in feature that wasn't working
2025-04-05 12:18:08 +10:00
josshmot
5cf7c18a51
Renamed a few things
2025-04-05 10:47:54 +10:00
josshmot
29f1c4ab8c
Moved an if statement to a more appropriate place
2025-04-04 20:23:15 +10:00
josshmot
e94aced834
Made it explicitly required to provide IModeBehaviour for StartGameOverSequence()
2025-04-04 20:19:17 +10:00
josshmot
803d2d6e2d
Fixed it so it actually works
2025-04-04 16:49:39 +10:00
josshmot
93c427b5e6
Added function for custom credits music and duration
2025-04-04 15:16:18 +10:00
xen-42
dd7bcbd5b1
Fix atmospherebuilder cull group (affected hazydreams)
2025-03-17 11:49:11 -04:00
xen-42
9a458ed7a1
Merge branch 'dev' into hawkbar-colliders
2025-03-15 15:06:09 -04:00
xen-42
df86526f7d
Merge branch 'dev' into vanillaCometTails
2025-03-15 15:05:53 -04:00
Noah Pilarski
4519d2f257
Move to an extension
2025-03-15 02:58:34 -04:00
Noah Pilarski
cc73e40fd9
no need for this as it is already inactive
2025-03-15 02:46:55 -04:00
Noah Pilarski
1469669664
make spawns show up in PlayerSpawner.FindPlanetSpawns
2025-03-15 02:44:02 -04:00
Noah Pilarski
d759f1843b
Allow comet tails on vanilla bodies
2025-03-15 02:16:21 -04:00
Noah Pilarski
930aa480f0
Add bramble name labels
2025-03-13 22:27:48 -04:00
Noah Pilarski
917bb5463a
Bump version
2025-03-07 07:57:05 -05:00
Noah Pilarski
e1dff03059
Do the overload with boolean for UI translations being uppercase
2025-03-07 07:35:26 -05:00
xen-42
44e5ec32fd
Do not make all UI translations uppercase by default but instead only do it to map markers directly ( Fixes #1062 )
2025-03-05 12:23:55 -05:00
xen-42
8e2e018f32
Update manifest.json
2025-03-05 12:15:58 -05:00
xen-42
129c9f594a
Fix backwards compat that was breaking Lonesome Lake
2025-03-05 12:15:39 -05:00
xen-42
d7699a4556
Update manifest.json
2025-03-01 15:48:05 -05:00
xen-42
39c4d4bc02
Merge branch 'main' into dev
2025-03-01 15:47:58 -05:00
xen-42
12fe7073a5
Fix having 4 quantum objects in one slot (remove unused item copy and allow scaling)
2025-03-01 15:45:59 -05:00
Joshua Thome
d215fc4cef
Fixes for Immediately Disabled Details ( #1058 )
...
## Bug fixes
- Fixed details not having collision if they were immediately
deactivated after being created (for instance, via
`activationCondition`)
- Fixed light sensors disabling themselves on activation if their detail
was immediately deactivated after being created
2025-02-26 22:11:19 -06:00
Joshua Thome
155e7ace9c
Patch SingleLightSensors to handle immediately disabled details
2025-02-26 21:14:35 -06:00
Joshua Thome
b7c8bba33e
Fix SectorCollisionGroups on immediately disabled details
2025-02-26 21:14:22 -06:00
Joshua Thome
8c9d8ad02c
Revert previous eye sector fix attempt
2025-02-26 21:13:45 -06:00
Ben C
3d26348113
Updated Schemas
2025-02-22 20:14:32 +00:00
Joshua Thome
9a98998746
Merge branch 'hawkbar-colliders' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-colliders
2025-02-22 14:13:08 -06:00
Joshua Thome
9fe04aad7d
Unify volume builders and support shapes on all volume types
2025-02-22 14:12:59 -06:00
Ben C
a9a06cfb70
Updated Schemas
2025-02-22 17:06:24 +00:00
Joshua Thome
8edc801903
Fix error when single light sensor has no sector
2025-02-22 11:04:56 -06:00