4630 Commits

Author SHA1 Message Date
Noah Pilarski
a69fd7206e Add clean parameter 2025-04-08 22:31:45 -04:00
Noah Pilarski
9365a4845d Add tronworld model for raft 2025-04-08 22:21:08 -04:00
Noah Pilarski
e734ada4b0 allow dream lanterns to interact with these rafts 2025-04-08 21:59:55 -04:00
Noah Pilarski
a9ada39f0d
Destroy flood sensors on docks (#1075)
## Bug fixes

- Make docks not vanish when the dam breaks (maybe, needs testing)
2025-04-08 16:51:51 -04:00
Noah Pilarski
2f53572d75 change to dreamworld standing torch 2025-04-08 16:38:29 -04:00
Noah Pilarski
fe3196dac9 destroy flood toggles too 2025-04-08 15:06:50 -04:00
Noah Pilarski
92b7c70c16 change patch so that it doesn't invoke twice 2025-04-08 14:43:21 -04:00
Noah Pilarski
50ccd32b8e add docks 2025-04-08 14:18:28 -04:00
xen-42
a6efef5ee3 Reword 2025-04-08 13:03:55 -04:00
xen-42
8f06cab729 Mention that audio clip and audio type also work 2025-04-08 13:02:43 -04:00
xen-42
ca1bc37014 Update manifest.json 2025-04-08 13:00:50 -04:00
xen-42
6767ab3548 Destroy flood sensors on docks 2025-04-08 12:46:36 -04:00
xen-42
53d20525bd
Added feature for custom credits music and scroll length (#1073)
Built a new feature to specify custom credits audio and scroll length
within GameOverModule.

- Added new creditsType: "custom"
- Added "audio", "audioVolume", "audioLooping", and "length" to
GameOverModule, which only work with custom creditsType.

Some code notes:
- I needed to bring an IModBehaviour down into
NHGameOverManager.LoadCreditsScene() to patch in the custom audio clip,
so there are some changes in other files to get it there. If there's a
better way to do this, let me know :)
2025-04-08 12:01:35 -04:00
xen-42
e02dd94cad Fixed a bug where changing an existing AudioSource to use a specific AudioClip resource didn't work 2025-04-08 11:54:07 -04:00
xen-42
ee776e384b Rewrite to support hijackdeathsequence, but haven't tested 2025-04-08 11:17:45 -04:00
josshmot
5d680277ec Patched in event for CreditsBuilt and refactored NHGameOverManager.LoadCustomCreditsScene() to implement it and remove the janky task 2025-04-08 17:30:43 +10:00
josshmot
0e6555d933 Neatened up NHGameOverManager.LoadCustomCreditsScene() and added some comments to explain things 2025-04-08 17:01:06 +10:00
josshmot
6d77b0b1d1 Fixed incorrect log level in NHGameOverManager.LoadCustomCreditsScene() 2025-04-08 16:50:31 +10:00
josshmot
5e0d44d911 Fixed credits music fade in still sometimes occuring 2025-04-05 13:07:30 +10:00
josshmot
8fcf7d3031 Removed audio fade in feature that wasn't working 2025-04-05 12:18:08 +10:00
josshmot
5cf7c18a51 Renamed a few things 2025-04-05 10:47:54 +10:00
josshmot
29f1c4ab8c Moved an if statement to a more appropriate place 2025-04-04 20:23:15 +10:00
josshmot
e94aced834 Made it explicitly required to provide IModeBehaviour for StartGameOverSequence() 2025-04-04 20:19:17 +10:00
josshmot
803d2d6e2d Fixed it so it actually works 2025-04-04 16:49:39 +10:00
josshmot
93c427b5e6 Added function for custom credits music and duration 2025-04-04 15:16:18 +10:00
xen-42
dd7bcbd5b1 Fix atmospherebuilder cull group (affected hazydreams) 2025-03-17 11:49:11 -04:00
xen-42
9a458ed7a1 Merge branch 'dev' into hawkbar-colliders 2025-03-15 15:06:09 -04:00
xen-42
df86526f7d Merge branch 'dev' into vanillaCometTails 2025-03-15 15:05:53 -04:00
Noah Pilarski
4519d2f257 Move to an extension 2025-03-15 02:58:34 -04:00
Noah Pilarski
cc73e40fd9 no need for this as it is already inactive 2025-03-15 02:46:55 -04:00
Noah Pilarski
1469669664 make spawns show up in PlayerSpawner.FindPlanetSpawns 2025-03-15 02:44:02 -04:00
Noah Pilarski
d759f1843b Allow comet tails on vanilla bodies 2025-03-15 02:16:21 -04:00
Noah Pilarski
930aa480f0 Add bramble name labels 2025-03-13 22:27:48 -04:00
Noah Pilarski
917bb5463a Bump version 2025-03-07 07:57:05 -05:00
Noah Pilarski
e1dff03059 Do the overload with boolean for UI translations being uppercase 2025-03-07 07:35:26 -05:00
xen-42
44e5ec32fd Do not make all UI translations uppercase by default but instead only do it to map markers directly (Fixes #1062) 2025-03-05 12:23:55 -05:00
xen-42
8e2e018f32 Update manifest.json 2025-03-05 12:15:58 -05:00
xen-42
129c9f594a Fix backwards compat that was breaking Lonesome Lake 2025-03-05 12:15:39 -05:00
xen-42
d7699a4556 Update manifest.json 2025-03-01 15:48:05 -05:00
xen-42
39c4d4bc02 Merge branch 'main' into dev 2025-03-01 15:47:58 -05:00
xen-42
12fe7073a5 Fix having 4 quantum objects in one slot (remove unused item copy and allow scaling) 2025-03-01 15:45:59 -05:00
Joshua Thome
d215fc4cef
Fixes for Immediately Disabled Details (#1058)
## Bug fixes

- Fixed details not having collision if they were immediately
deactivated after being created (for instance, via
`activationCondition`)
- Fixed light sensors disabling themselves on activation if their detail
was immediately deactivated after being created
2025-02-26 22:11:19 -06:00
Joshua Thome
155e7ace9c Patch SingleLightSensors to handle immediately disabled details 2025-02-26 21:14:35 -06:00
Joshua Thome
b7c8bba33e Fix SectorCollisionGroups on immediately disabled details 2025-02-26 21:14:22 -06:00
Joshua Thome
8c9d8ad02c Revert previous eye sector fix attempt 2025-02-26 21:13:45 -06:00
Ben C
3d26348113 Updated Schemas 2025-02-22 20:14:32 +00:00
Joshua Thome
9a98998746 Merge branch 'hawkbar-colliders' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-colliders 2025-02-22 14:13:08 -06:00
Joshua Thome
9fe04aad7d Unify volume builders and support shapes on all volume types 2025-02-22 14:12:59 -06:00
Ben C
a9a06cfb70 Updated Schemas 2025-02-22 17:06:24 +00:00
Joshua Thome
8edc801903 Fix error when single light sensor has no sector 2025-02-22 11:04:56 -06:00