Do not make all UI translations uppercase by default but instead only do it to map markers directly (Fixes #1062)

This commit is contained in:
xen-42 2025-03-05 12:23:55 -05:00
parent 8e2e018f32
commit 44e5ec32fd
4 changed files with 5 additions and 4 deletions

View File

@ -3,6 +3,7 @@
using NewHorizons.Components;
using NewHorizons.External.Configs;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using UnityEngine;
#endregion
@ -15,7 +16,7 @@ namespace NewHorizons.Builder.General
{
var module = config.MapMarker;
NHMapMarker mapMarker = body.AddComponent<NHMapMarker>();
mapMarker._labelID = (UITextType)TranslationHandler.AddUI(config.name);
mapMarker._labelID = (UITextType)TranslationHandler.AddUI(config.name.ToUpperFixed());
var markerType = MapMarker.MarkerType.Planet;

View File

@ -96,7 +96,7 @@ namespace NewHorizons.Handlers
vesselAO._type = AstroObject.Type.SpaceStation;
vesselAO.Register();
vesselMapMarker._markerType = MapMarker.MarkerType.Moon;
vesselMapMarker._labelID = (UITextType)TranslationHandler.AddUI("Vessel");
vesselMapMarker._labelID = (UITextType)TranslationHandler.AddUI("VESSEL");
RFVolumeBuilder.Make(vessel, vesselBody, 600, new External.Modules.ReferenceFrameModule { localPosition = new MVector3(0, 0, -207.375f) });
// Resize vessel sector so that the vessel is fully collidable.

View File

@ -209,7 +209,7 @@ namespace NewHorizons.Handlers
{
var uiTable = TextTranslation.Get().m_table.theUITable;
var text = GetTranslation(rawText, TextType.UI).ToUpperFixed();
var text = GetTranslation(rawText, TextType.UI);
var key = uiTable.Keys.Max() + 1;
try

View File

@ -210,7 +210,7 @@ namespace NewHorizons.Handlers
vesselWarpController._whiteHoleOneShot = vesselWarpController._whiteHole.transform.parent.Find("WhiteHoleAudio_OneShot").GetComponent<OWAudioSource>();
vesselWarpController._whiteHole._startActive = true;
vesselObject.GetComponent<MapMarker>()._labelID = (UITextType)TranslationHandler.AddUI("Vessel");
vesselObject.GetComponent<MapMarker>()._labelID = (UITextType)TranslationHandler.AddUI("VESSEL");
var hasParentBody = !string.IsNullOrEmpty(system.Config.Vessel?.vesselSpawn?.parentBody);
var hasPhysics = system.Config.Vessel?.hasPhysics ?? !hasParentBody;