## Major features
- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way. (Thanks Hawkbar!)
## Improvements
- Added Portuguese (Brazil) localization (thank you avengerx and
loco-choco!)
- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
## Bug fixes
- Fixed raft docks not working with NH rafts (Fixes#1005)
- Fixed a bug caused by fixing focalpoints that broke circumbinary
planets
- Stopped orbit lines from generating at the eye (thanks anon!)
- Fixed getting violently flung into a wall and dying when using vessel
warp sometimes (Fixes#1034)
- Might have fixed getting violently flung into a wall and dying when
using ship warp sometimes (Fixes#975 maybe)
## Major features
- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way. (Thanks Hawkbar!)
## Improvements
- Added Portuguese (Brazil) localization (thank you avengerx and
loco-choco!)
- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
## Bug fixes
- Fixed raft docks not working with NH rafts (Fixes#1005)
- Fixed a bug caused by fixing focalpoints that broke circumbinary
planets
- Stopped orbit lines from generating at the eye (thanks anon!)
- Fixed getting violently flung into a wall and dying when using vessel
warp sometimes (Fixes#1034)
- Might have fixed getting violently flung into a wall and dying when
using ship warp sometimes (Fixes#975 maybe)
## Major features
- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way.
## Improvements
- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
- the player no longer violently gets hurled out of the vessel when warping to custom-made system
- possible issues involving violent hurling also happening with the ship when warping into other nh systems may have been fixed as well
## Major features
- Translation for the Portuguese (Brazil) language based on current
English translation file.
I tried to keep game's actual context translations by extracting its
actual pt_BR file and checking translation choices made throughout the
game.
Hope this little contribution is welcome.
Elsewhere used as female gender, "a mod", from the "modificação" noun,
uses also the female gender to this message.
The "modificação" noun is a feminine noun, in Brazillian Portuguese.
The article (a/o) here is necessary.
Closest to "premises", "premisas" used is wrong. Closest correct would
be "premissas" which means something different (presumptions perhaps).
Translated then to "limits" which would translate literally to
"boundaries" but reflects better the meaning of the sentence.
Basically steam achievements from "Indicative" to "Imperative"
verbal mode (Brazillian Porutuguese gramatics) to be more consistent
with steam achievements, and remove some unnecessary bits.
the eye of the universe does not have a map viewer instance in its
scene, so why even generate orbit lines to begin with? this also solved
a graphical glitch containing a missing texture seen in new horizons
examples.
the eye of the universe does not have a map viewer instance in its scene, so why even generate orbit lines to begin with? this also solved a graphical glitch containing a missing texture seen in new horizons examples.
The file only had 'vessel' translated.
Translation made taking into account game original translation, keeping
where possible translation choices of the game, like:
- Vessel => Hospedeiro
- Dark Bramble => Abrolho Sombrio (translation of names)
- warp => translocation
A special case was made for the "NOMAI_SHUTTLE_COMPUTER" to split the
location with colon and avoid a gender combination ("no", "na") with a
common "em". As locations might have male or female "genders" to combine
with in the Portuguese language.
"Raycast", the name of the mod (New Horizon) and "Dieclone" weren't
translated at all for being either the very name of the mod, or being
considered keywords or neologism words (as much as "Nomai" is not
translated).