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Add a null check for potentially missing custom traveler audio
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@ -16,7 +16,10 @@ namespace NewHorizons.Patches.EyeScenePatches
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return true;
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}
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// Not starting the loop audio here; EyeMusicController will handle that
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__instance._signal.GetOWAudioSource().SetLocalVolume(0f);
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if (__instance._signal != null)
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{
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__instance._signal.GetOWAudioSource().SetLocalVolume(0f);
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}
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return false;
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}
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}
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