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womp womp
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@ -36,6 +36,11 @@ namespace NewHorizons.Builder.Props
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}
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}
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static DetailBuilder()
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{
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SceneManager.sceneUnloaded += SceneManager_sceneUnloaded;
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}
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#region obsolete
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// Never change method signatures, people directly reference the NH dll and it can break backwards compatibility
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// In particular, Outer Wives needs this method signature
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@ -49,8 +54,9 @@ namespace NewHorizons.Builder.Props
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=> Make(go, sector, mod: null, detail);
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#endregion
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public static void ClearCache()
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private static void SceneManager_sceneUnloaded(Scene scene)
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{
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// would be nice to only clear when system changes, but fixed prefabs rely on stuff in the scene
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foreach (var prefab in _fixedPrefabCache.Values)
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{
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UnityEngine.Object.Destroy(prefab.prefab);
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