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1.26.0 (#1038)
## Major features - Added a new `EyeOfTheUniverse` module to the planet body config for features specific to the Eye of the Universe scene. - Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to the `EyeOfTheUniverse` module to support adding new travelers and instrument 'puzzles' to the Eye of the Universe in a compatibility-minded way. (Thanks Hawkbar!) ## Improvements - Added Portuguese (Brazil) localization (thank you avengerx and loco-choco!) - When custom travelers are present, a new custom audio scheduler is used for the campfire song at the Eye of the Universe to reduce desyncing and remove the awkward cross-fade into the finale audio clip. ## Bug fixes - Fixed raft docks not working with NH rafts (Fixes #1005) - Fixed a bug caused by fixing focalpoints that broke circumbinary planets - Stopped orbit lines from generating at the eye (thanks anon!) - Fixed getting violently flung into a wall and dying when using vessel warp sometimes (Fixes #1034) - Might have fixed getting violently flung into a wall and dying when using ship warp sometimes (Fixes #975 maybe)
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using HarmonyLib;
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using NewHorizons.Handlers;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace NewHorizons.Patches;
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