## Minor features
- Allow setting hazard type and damage per second, as well as first
contact damage, for tornados and hurricanes. Resolves#496
## Improvements
- Throw errors when attempting to make a signal without a frequency or
name. Resolves#660.
## Bug fixes
- Supernovae are no longer silent. Fixes#522.
- Supernovae proxies will no longer explode on top of you.
- Lightning now appears properly on top of basic clouds. Fixes#321.
- Bramble music won't play if in another audio volume. Fixes#651.
- Fix QM clouds defaulting to GD fog when not given a tint. Fixes#182.
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Black hole vanish effects now tied to the size of the black hole.
Fixes#215.
- Black hole ambience pitch isn't weirdly high for large black holes
anymore. Fixes#226.
- Change system black holes now make a sound when entering them.
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
## Minor features
- Added `activationCondition` and `deactivationCondition` to details,
allowing them to be enabled/disabled depending on a dialogue condition.
Resolves#482.
## Improvements
- If the `path` for a detail is empty it will create an empty game
object now. This can be useful for adding other props to it as its
children.