use type prefab

This commit is contained in:
Noah Pilarski 2023-08-24 16:13:00 -04:00
parent c3634ed7b2
commit d2b10d3490

View File

@ -81,7 +81,7 @@ namespace NewHorizons.Builder.Atmosphere
foreach (var vectionField in config.VectionFields)
{
var emitter = Object.Instantiate(_rainEmitterPrefab, effectsGO.transform);
var emitter = Object.Instantiate(GetPrefabByType(vectionField.type), effectsGO.transform);
emitter.name = !string.IsNullOrWhiteSpace(vectionField.rename) ? vectionField.rename : emitter.name.Replace("Prefab_", "");
emitter.transform.position = planetGO.transform.position;