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dont do ??= on UnityEngine.Object
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@ -70,7 +70,7 @@ namespace NewHorizons.Builder.Props
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/// </summary>
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public static GameObject Make(GameObject planetGO, Sector sector, DetailInfo info)
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{
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_emptyPrefab ??= new GameObject("Empty");
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if (_emptyPrefab == null) _emptyPrefab = new GameObject("Empty");
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// Allow for empty game objects so you can set up conditional activation on them and parent other props to them
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var prefab = string.IsNullOrEmpty(info.path) ? _emptyPrefab : SearchUtilities.Find(info.path);
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