Resize black hole entry effect to the size of the black hole

Resolves #215
This commit is contained in:
Nick 2023-07-19 21:54:45 -04:00
parent c5873aa0ef
commit 6413a0284d

View File

@ -213,8 +213,19 @@ namespace NewHorizons.Builder.Body
var blackHoleVolume = Object.Instantiate(_blackHoleVolume, singularity.transform);
blackHoleVolume.name = "BlackHoleVolume";
blackHoleVolume.SetActive(true);
// Scale vanish effect to black hole size
var bhVolume = blackHoleVolume.GetComponent<BlackHoleVolume>();
foreach (var ps in bhVolume._vanishEffectPrefab.GetComponentsInChildren<ParticleSystem>())
{
#pragma warning disable CS0618 // Type or member is obsolete - It tells you to use some readonly shit instead
ps.scalingMode = ParticleSystemScalingMode.Hierarchy;
#pragma warning restore CS0618 // Type or member is obsolete
}
bhVolume._vanishEffectPrefab.transform.localScale = Vector3.one * horizon / 100f;
blackHoleVolume.SetActive(true);
bhVolume._audioSector = sector;
bhVolume._emissionSource = oneShotOWAudioSource;
var blackHoleSphereCollider = blackHoleVolume.GetComponent<SphereCollider>();