Don't have doppler effect on black holes. Resolves #226

This commit is contained in:
Nick 2023-07-19 22:04:36 -04:00
parent 6413a0284d
commit f2706eaf4d

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@ -175,6 +175,10 @@ namespace NewHorizons.Builder.Body
var singularityAudioSource = singularityAmbience.GetComponent<AudioSource>();
singularityAudioSource.maxDistance = distort * 2.5f;
singularityAudioSource.minDistance = horizon;
// Sounds really weird on large black holes but isn't noticeable on small ones. #226
singularityAudioSource.dopplerLevel = 0;
singularityAmbience.transform.localPosition = Vector3.zero;
if (sizeController != null) sizeController.audioSource = singularityAudioSource;