JohnCorby
|
308a83e6f3
|
LinkShipLogFacts before SetMindSlideCollection to prevent NRE
|
2022-10-10 17:26:14 -07:00 |
|
Damián Garro
|
3159b7590f
|
Implement #389 playWithShipLogFacts, fix #392
|
2022-10-10 19:00:42 -03:00 |
|
Noah Pilarski
|
088dc07fed
|
Merge branch 'dev' into relative
|
2022-10-08 12:49:08 -04:00 |
|
Nick
|
fb2de48d8f
|
Use bool to check if we should init prefabs (avoids excess null checks)
|
2022-09-30 22:58:31 -04:00 |
|
Noah Pilarski
|
2d619a58c2
|
Move this to be after reveals is set
|
2022-09-18 14:46:24 -04:00 |
|
Noah Pilarski
|
01ee3e9ad8
|
Merge branch 'dev' into eye-of-the-universe
|
2022-09-17 10:32:42 -04:00 |
|
Nick
|
126547be6f
|
Make everything use Path.Combine instead of concat for Linux
|
2022-09-15 18:47:26 -04:00 |
|
Nick
|
12586ebb20
|
Merge branch 'dev' into eye-of-the-universe
|
2022-09-13 22:09:31 -04:00 |
|
Nick
|
e074d2ecb1
|
Fix bad merge
|
2022-09-13 20:18:02 -04:00 |
|
Nick
|
b86e5454cc
|
Merge branch 'dev' into slide-threading
|
2022-09-13 20:14:37 -04:00 |
|
Nick
|
7c183d7333
|
Fix up black images
|
2022-09-13 19:53:58 -04:00 |
|
Nick
|
d3e44d0e69
|
Add locks to async image loading, count how many have loaded, fix error log
|
2022-09-13 19:06:50 -04:00 |
|
Damián Garro
|
5aba437596
|
Fix race conditions with slide textures loading
|
2022-09-13 19:30:23 -03:00 |
|
Noah Pilarski
|
1182865753
|
Almost forgor
|
2022-09-11 02:35:31 -04:00 |
|
Noah Pilarski
|
6caa2d8991
|
Get prefabs from solar system and then head back to eye
|
2022-09-11 01:32:07 -04:00 |
|
Noah Pilarski
|
dc53042f92
|
Add relative to parent option
|
2022-09-03 12:08:12 -04:00 |
|
Noah Pilarski
|
fa0d8d6689
|
Use correct path
|
2022-08-27 20:57:35 -04:00 |
|
Noah Pilarski
|
5f7eae91ab
|
rename MakeDetail and move removeChildren and removeComponents into it.
|
2022-08-21 15:57:34 -04:00 |
|
Nick
|
a2da11a64a
|
Change MakeDetail to take in just DetailInfo and not all the individual parameters
|
2022-08-05 18:30:37 -04:00 |
|
Noah Pilarski
|
71786accb6
|
Add warning if parent was not found
|
2022-07-27 23:49:04 -04:00 |
|
Noah Pilarski
|
f5b2b17405
|
Add onSlidesStart callback to VisionTorchTarget
|
2022-07-27 21:48:16 -04:00 |
|
Noah Pilarski
|
3cdefbfd53
|
Check if parent actually exists
|
2022-07-26 13:12:37 -04:00 |
|
Noah Pilarski
|
1f43af4807
|
Add optional parent path to projection info
|
2022-07-26 12:25:15 -04:00 |
|
Nick
|
a70b2489b9
|
Allow adding custom AudioType
Closes #230, #229, and #118
|
2022-07-13 23:40:10 -04:00 |
|
Nick
|
f95e5774d2
|
Described why onSlidesComplete is left in
|
2022-07-10 10:40:34 -04:00 |
|
Nick
|
e42f4e8d50
|
Add onSlidesComplete back in
|
2022-07-10 10:39:25 -04:00 |
|
JohnCorby
|
6750484f8f
|
JUST CALL SetMindSlideCollection
|
2022-07-09 23:01:22 -07:00 |
|
JohnCorby
|
9f089fe5a9
|
literally do less work and vision torch works perfectly
|
2022-07-09 23:00:03 -07:00 |
|
JohnCorby
|
8207472983
|
you gotta give a sector to SetUpStreaming
|
2022-07-09 16:27:17 -07:00 |
|
JohnCorby
|
efff52cce3
|
rename again
|
2022-07-09 16:23:29 -07:00 |
|
JohnCorby
|
2219b80253
|
big rename
|
2022-07-09 16:21:07 -07:00 |
|
JohnCorby
|
bb3b111358
|
make findchild take path and also be an extension method
|
2022-06-30 19:50:07 -07:00 |
|
Damián Garro
|
3e0e809420
|
Fix slide not showing after blackFrameDuration
|
2022-06-11 01:31:47 -03:00 |
|
Ben C
|
7ea29fcf6b
|
Merge pull request #173 from MegaPiggy/cloak
Many fixes, additions, and tweaks.
|
2022-06-06 12:03:33 -04:00 |
|
Noah Pilarski
|
977c790ef5
|
Use SearchUtilities.Find instead GameObject.Find
|
2022-06-03 03:02:05 -04:00 |
|
FreezeDriedMangoes
|
8effd06507
|
added support for on-complete events for Vision Torch Targets
|
2022-05-29 18:37:18 -04:00 |
|
JohnCorby
|
e492fc3ea7
|
move AsyncImageLoader to inner class, make it add to cache
|
2022-05-26 17:56:10 -07:00 |
|
FreezeDriedMangoes
|
c1369aab0b
|
merged from dev
|
2022-05-25 17:53:40 -04:00 |
|
FreezeDriedMangoes
|
5cc232ee8c
|
fixed line endings
|
2022-05-25 17:42:18 -04:00 |
|
FreezeDriedMangoes
|
5943e306ba
|
added a FindChild function to search utilities, disabled standing vision torches until all their textures have loaded
|
2022-05-25 11:19:26 -04:00 |
|
FreezeDriedMangoes
|
3f4b2fbe88
|
added async texture loading to autoprojectors and slide reels, also removed some dead code and uneeded comments
|
2022-05-25 11:04:53 -04:00 |
|
FreezeDriedMangoes
|
ff8dfa21ad
|
added async texture loading to standing vision torches and vision torch targets
|
2022-05-25 10:40:44 -04:00 |
|
FreezeDriedMangoes
|
714deaea05
|
switched to using var for all declarations
|
2022-05-25 07:34:20 -04:00 |
|
FreezeDriedMangoes
|
c1b2a2fc8c
|
fixed line endings, stupid visual studio
|
2022-05-25 07:27:07 -04:00 |
|
FreezeDriedMangoes
|
b1688c0a6d
|
added more necessary stuff to standing vision torches, made vision staff targets bigger so they're easier to hit
|
2022-05-24 18:16:12 -04:00 |
|
JohnCorby
|
cb1c3891fa
|
revert color thing
|
2022-05-24 10:36:38 -07:00 |
|
FreezeDriedMangoes
|
667e68f7ac
|
added standing vision torches (the kind that just sit in the environment and you walk into their projection beam)
|
2022-05-24 12:25:34 -04:00 |
|
FreezeDriedMangoes
|
2af257a35f
|
added patches required to block item swapping while holding a vision torch. this is the last change required to get vision torches baseline functional
|
2022-05-24 11:34:17 -04:00 |
|
FreezeDriedMangoes
|
f1ed8be741
|
vision torches now work, as long as you're not wearing your suit
|
2022-05-24 07:28:57 -04:00 |
|
FreezeDriedMangoes
|
72a87c5c2e
|
fix: fixed some missing references and a MonoBehavior that was incorrectly initialized as a regular class. also added some stuff from VisionTorchItem.Start that won't get called for custom slides since some references aren't set up at that point
|
2022-05-23 12:57:37 -04:00 |
|