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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
309 lines
15 KiB
C#
309 lines
15 KiB
C#
using NewHorizons.External.Modules;
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using NewHorizons.Handlers;
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using NewHorizons.Utility;
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using OWML.Common;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using static NewHorizons.External.Modules.PropModule;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Props
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{
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public static class ProjectionBuilder
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{
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private static GameObject _slideReelPrefab;
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private static GameObject _autoPrefab;
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private static readonly int EmissionMap = Shader.PropertyToID("_EmissionMap");
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public static void Make(GameObject go, Sector sector, PropModule.ProjectionInfo info, IModBehaviour mod)
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{
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if (info.type == "autoProjector") MakeAutoProjector(go, sector, info, mod);
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else if (info.type == "slideReel") MakeSlideReel(go, sector, info, mod);
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else if (info.type == "playerVisionTorchTarget") MakeMindSlidesTarget(go, sector, info, mod);
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else if (info.type == "standingVisionTorch") MakeStandingVisionTorch(go, sector, info, mod);
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else Logger.LogError($"Invalid projection type {info.type}");
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}
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private static void MakeSlideReel(GameObject planetGO, Sector sector, PropModule.ProjectionInfo info, IModBehaviour mod)
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{
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if (_slideReelPrefab == null)
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{
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_slideReelPrefab = GameObject.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone1/Sector_SlideBurningRoom_Zone1/Interactables_SlideBurningRoom_Zone1/Prefab_IP_SecretAlcove/RotationPivot/SlideReelSocket/Prefab_IP_Reel_1_LibraryPath")?.gameObject?.InstantiateInactive();
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if (_slideReelPrefab == null)
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{
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Logger.LogWarning($"Tried to make a slide reel but couldn't. Do you have the DLC installed?");
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return;
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}
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_slideReelPrefab.name = "Prefab_IP_Reel";
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}
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var slideReelObj = _slideReelPrefab.InstantiateInactive();
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slideReelObj.name = $"Prefab_IP_Reel_{mod.ModHelper.Manifest.Name}";
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var slideReel = slideReelObj.GetComponent<SlideReelItem>();
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slideReel.SetSector(sector);
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slideReel.SetVisible(true);
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var slideCollectionContainer = slideReelObj.GetRequiredComponent<SlideCollectionContainer>();
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foreach (var renderer in slideReelObj.GetComponentsInChildren<Renderer>())
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{
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renderer.enabled = true;
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}
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slideReelObj.transform.parent = sector?.transform ?? planetGO.transform;
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slideReelObj.transform.position = planetGO.transform.TransformPoint((Vector3)(info.position ?? Vector3.zero));
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slideReelObj.transform.rotation = planetGO.transform.TransformRotation(Quaternion.Euler((Vector3)(info.rotation ?? Vector3.zero)));
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// Now we replace the slides
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int slidesCount = info.slides.Length;
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var slideCollection = new SlideCollection(slidesCount);
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// The base game ones only have 15 slides max
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var textures = new Texture2D[slidesCount >= 15 ? 15 : slidesCount];
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for (int i = 0; i < slidesCount; i++)
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{
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var slide = new Slide();
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var slideInfo = info.slides[i];
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var texture = ImageUtilities.GetTexture(mod, slideInfo.imagePath);
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slide.textureOverride = ImageUtilities.Invert(texture);
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// Track the first 15 to put on the slide reel object
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if (i < 15) textures[i] = texture;
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AddModules(slideInfo, ref slide);
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slideCollection.slides[i] = slide;
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}
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// Else when you put them down you can't pick them back up
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slideReelObj.GetComponent<OWCollider>()._physicsRemoved = false;
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slideCollectionContainer.slideCollection = slideCollection;
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// Idk why but it wants reveals to be comma delimited not a list
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if (info.reveals != null) slideCollectionContainer._shipLogOnComplete = string.Join(",", info.reveals);
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OWAssetHandler.LoadObject(slideReelObj);
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sector.OnOccupantEnterSector.AddListener((x) => OWAssetHandler.LoadObject(slideReelObj));
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var slidesBack = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Back").GetComponent<MeshRenderer>();
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var slidesFront = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Front").GetComponent<MeshRenderer>();
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// Now put together the textures into a 4x4 thing for the materials
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var reelTexture = ImageUtilities.MakeReelTexture(textures);
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slidesBack.material.mainTexture = reelTexture;
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slidesBack.material.SetTexture(EmissionMap, reelTexture);
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slidesFront.material.mainTexture = reelTexture;
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slidesFront.material.SetTexture(EmissionMap, reelTexture);
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slideReelObj.SetActive(true);
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}
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public static void MakeAutoProjector(GameObject planetGO, Sector sector, PropModule.ProjectionInfo info, IModBehaviour mod)
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{
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if (_autoPrefab == null)
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{
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_autoPrefab = GameObject.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone4/Sector_BlightedShore/Sector_JammingControlRoom_Zone4/Interactables_JammingControlRoom_Zone4/AutoProjector_SignalJammer/Prefab_IP_AutoProjector_SignalJammer")?.gameObject?.InstantiateInactive();
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if (_autoPrefab == null)
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{
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Logger.LogWarning($"Tried to make a auto projector but couldn't. Do you have the DLC installed?");
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return;
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}
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_autoPrefab.name = "Prefab_IP_AutoProjector";
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}
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var projectorObj = _autoPrefab.InstantiateInactive();
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projectorObj.name = $"Prefab_IP_AutoProjector_{mod.ModHelper.Manifest.Name}";
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var autoProjector = projectorObj.GetComponent<AutoSlideProjector>();
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autoProjector._sector = sector;
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var slideCollectionContainer = autoProjector.GetRequiredComponent<SlideCollectionContainer>();
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autoProjector.transform.parent = sector?.transform ?? planetGO.transform;
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autoProjector.transform.position = planetGO.transform.TransformPoint((Vector3)(info.position ?? Vector3.zero));
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autoProjector.transform.rotation = planetGO.transform.TransformRotation(Quaternion.Euler((Vector3)(info.rotation ?? Vector3.zero)));
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// Now we replace the slides
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int slidesCount = info.slides.Length;
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var slideCollection = new SlideCollection(slidesCount);
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for (int i = 0; i < slidesCount; i++)
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{
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var slide = new Slide();
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var slideInfo = info.slides[i];
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var texture = ImageUtilities.GetTexture(mod, slideInfo.imagePath);
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slide.textureOverride = ImageUtilities.Invert(texture);
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AddModules(slideInfo, ref slide);
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slideCollection.slides[i] = slide;
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}
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slideCollectionContainer.slideCollection = slideCollection;
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OWAssetHandler.LoadObject(projectorObj);
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sector.OnOccupantEnterSector.AddListener((x) => OWAssetHandler.LoadObject(projectorObj));
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// Change the picture on the lens
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var lens = projectorObj.transform.Find("Spotlight/Prop_IP_SingleSlideProjector/Projector_Lens").GetComponent<MeshRenderer>();
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lens.materials[1].mainTexture = slideCollection.slides[0]._textureOverride;
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lens.materials[1].SetTexture(EmissionMap, slideCollection.slides[0]._textureOverride);
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projectorObj.SetActive(true);
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}
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// Makes a target for a vision torch to scan
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public static GameObject MakeMindSlidesTarget(GameObject planetGO, Sector sector, PropModule.ProjectionInfo info, IModBehaviour mod)
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{
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// spawn a trigger for the vision torch
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var path = "DreamWorld_Body/Sector_DreamWorld/Sector_Underground/Sector_PrisonCell/Ghosts_PrisonCell/GhostNodeMap_PrisonCell_Lower/Prefab_IP_GhostBird_Prisoner/Ghostbird_IP_ANIM/Ghostbird_Skin_01:Ghostbird_Rig_V01:Base/Ghostbird_Skin_01:Ghostbird_Rig_V01:Root/Ghostbird_Skin_01:Ghostbird_Rig_V01:Spine01/Ghostbird_Skin_01:Ghostbird_Rig_V01:Spine02/Ghostbird_Skin_01:Ghostbird_Rig_V01:Spine03/Ghostbird_Skin_01:Ghostbird_Rig_V01:Spine04/Ghostbird_Skin_01:Ghostbird_Rig_V01:Neck01/Ghostbird_Skin_01:Ghostbird_Rig_V01:Neck02/Ghostbird_Skin_01:Ghostbird_Rig_V01:Head/PrisonerHeadDetector";
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GameObject g = DetailBuilder.MakeDetail(planetGO, sector, path, info.position, Vector3.zero, 1, false);
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if (g == null)
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{
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Logger.LogWarning($"Tried to make a vision torch target but couldn't. Do you have the DLC installed?");
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return null;
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}
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g.name = "VisionStaffDetector";
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// The number of slides is unlimited, 15 is only for texturing the actual slide reel item. This is not a slide reel item
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SlideInfo[] slides = info.slides;
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var slidesCount = slides.Length;
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var slideCollection = new SlideCollection(slidesCount);
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for (int i = 0; i < slidesCount; i++)
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{
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var slide = new Slide();
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var slideInfo = slides[i];
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// TODO: do this part asynchronously so that you can load all the slides you want without stalling the game out for 5 days
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var texture = ImageUtilities.GetTexture(mod, slideInfo.imagePath);
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slide.textureOverride = texture; //ImageUtilities.Invert(texture);
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AddModules(slideInfo, ref slide);
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slideCollection.slides[i] = slide;
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}
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// attatch a component to store all the data for the slides that play when a vision torch scans this target
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VisionTorchTarget target = g.AddComponent<VisionTorchTarget>();
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SlideCollectionContainer slideCollectionContainer = g.AddComponent<SlideCollectionContainer>();
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slideCollectionContainer.slideCollection = slideCollection;
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target.slideCollection = g.AddComponent<MindSlideCollection>();
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target.slideCollection._slideCollectionContainer = slideCollectionContainer;
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target.slideCollectionContainer = slideCollectionContainer;
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// Idk why but it wants reveals to be comma delimited not a list
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if (info.reveals != null) slideCollectionContainer._shipLogOnComplete = string.Join(",", info.reveals);
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return g;
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}
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public static GameObject MakeStandingVisionTorch(GameObject planetGO, Sector sector, PropModule.ProjectionInfo info, IModBehaviour mod)
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{
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// spawn the torch itself
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var path = "RingWorld_Body/Sector_RingWorld/Sector_SecretEntrance/Interactibles_SecretEntrance/Experiment_1/VisionTorchApparatus/VisionTorchRoot/Prefab_IP_VisionTorchProjector";
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GameObject standingTorch = DetailBuilder.MakeDetail(planetGO, sector, path, info.position, info.rotation, 1, false);
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if (standingTorch == null)
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{
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Logger.LogWarning($"Tried to make a vision torch target but couldn't. Do you have the DLC installed?");
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return null;
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}
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// The number of slides is unlimited, 15 is only for texturing the actual slide reel item. This is not a slide reel item
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SlideInfo[] slides = info.slides;
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var slidesCount = slides.Length;
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var slideCollection = new SlideCollection(slidesCount);
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for (int i = 0; i < slidesCount; i++)
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{
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var slide = new Slide();
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var slideInfo = slides[i];
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// TODO: do this part asynchronously so that you can load all the slides you want without stalling the game out for 5 days
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var texture = ImageUtilities.GetTexture(mod, slideInfo.imagePath);
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slide.textureOverride = texture; //ImageUtilities.Invert(texture);
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AddModules(slideInfo, ref slide);
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slideCollection.slides[i] = slide;
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}
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// attatch a component to store all the data for the slides that play when a vision torch scans this target
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SlideCollectionContainer slideCollectionContainer = standingTorch.AddComponent<SlideCollectionContainer>();
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slideCollectionContainer.slideCollection = slideCollection;
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MindSlideCollection mindlideCollection = standingTorch.AddComponent<MindSlideCollection>();
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mindlideCollection._slideCollectionContainer = slideCollectionContainer;
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slideCollectionContainer = slideCollectionContainer;
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// Idk why but it wants reveals to be comma delimited not a list
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if (info.reveals != null) slideCollectionContainer._shipLogOnComplete = string.Join(",", info.reveals);
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return standingTorch;
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}
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private static void AddModules(PropModule.SlideInfo slideInfo, ref Slide slide)
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{
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var modules = new List<SlideFunctionModule>();
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if (!String.IsNullOrEmpty(slideInfo.beatAudio))
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{
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var audioBeat = new SlideBeatAudioModule();
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audioBeat._audioType = (AudioType)Enum.Parse(typeof(AudioType), slideInfo.beatAudio);
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audioBeat._delay = slideInfo.beatDelay;
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modules.Add(audioBeat);
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}
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if (!String.IsNullOrEmpty(slideInfo.backdropAudio))
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{
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var audioBackdrop = new SlideBackdropAudioModule();
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audioBackdrop._audioType = (AudioType)Enum.Parse(typeof(AudioType), slideInfo.backdropAudio);
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audioBackdrop._fadeTime = slideInfo.backdropFadeTime;
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modules.Add(audioBackdrop);
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}
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if (slideInfo.ambientLightIntensity > 0)
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{
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var ambientLight = new SlideAmbientLightModule();
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ambientLight._intensity = slideInfo.ambientLightIntensity;
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ambientLight._range = slideInfo.ambientLightRange;
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ambientLight._color = slideInfo.ambientLightColor.ToColor();
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ambientLight._spotIntensityMod = slideInfo.spotIntensityMod;
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modules.Add(ambientLight);
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}
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if (slideInfo.playTimeDuration != 0)
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{
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var playTime = new SlidePlayTimeModule();
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playTime._duration = slideInfo.playTimeDuration;
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modules.Add(playTime);
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}
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if (slideInfo.blackFrameDuration != 0)
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{
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var blackFrame = new SlideBlackFrameModule();
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blackFrame._duration = slideInfo.blackFrameDuration;
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modules.Add(blackFrame);
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}
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if (!String.IsNullOrEmpty(slideInfo.reveal))
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{
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var shipLogEntry = new SlideShipLogEntryModule();
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shipLogEntry._entryKey = slideInfo.reveal;
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modules.Add(shipLogEntry);
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}
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Slide.WriteModules(modules, ref slide._modulesList, ref slide._modulesData, ref slide.lengths);
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}
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}
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public class VisionTorchTarget : MonoBehaviour
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{
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public MindSlideCollection slideCollection;
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public SlideCollectionContainer slideCollectionContainer;
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}
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}
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