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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
rename MakeDetail and move removeChildren and removeComponents into it.
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65c1cdd505
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@ -60,7 +60,7 @@ namespace NewHorizons.Builder.Body
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var prefab = SearchUtilities.Find("DB_HubDimension_Body/Sector_HubDimension/Geometry_HubDimension");
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var detailInfo = new PropModule.DetailInfo();
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var geometry = DetailBuilder.MakeDetail(go, sector, prefab, detailInfo);
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var geometry = DetailBuilder.Make(go, sector, prefab, detailInfo);
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var exitWarps = SearchUtilities.Find("DB_HubDimension_Body/Sector_HubDimension/Interactables_HubDimension/OuterWarp_Hub").InstantiateInactive();
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var repelVolume = SearchUtilities.Find("DB_HubDimension_Body/BrambleRepelVolume").InstantiateInactive();
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@ -20,69 +20,25 @@ namespace NewHorizons.Builder.Props
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return detailInfoToCorrespondingSpawnedGameObject[detail];
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}
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public static void Make(GameObject go, Sector sector, IModBehaviour mod, PropModule.DetailInfo detail)
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/// <summary>
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/// Create a detail using an asset bundle.
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/// </summary>
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public static GameObject Make(GameObject go, Sector sector, IModBehaviour mod, PropModule.DetailInfo detail)
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{
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GameObject detailGO = null;
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if (detail.assetBundle != null)
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{
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var prefab = AssetBundleUtilities.LoadPrefab(detail.assetBundle, detail.path, mod);
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detailGO = MakeDetail(go, sector, prefab, detail);
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return Make(go, sector, prefab, detail);
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}
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else
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{
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var prefab = SearchUtilities.Find(detail.path);
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if (prefab == null) Logger.LogError($"Couldn't find detail {detail.path}");
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else detailGO = MakeDetail(go, sector, prefab, detail);
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}
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if (detailGO == null) return;
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if (detail.removeChildren != null)
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{
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var detailPath = detailGO.transform.GetPath();
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var transforms = detailGO.GetComponentsInChildren<Transform>(true);
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foreach (var childPath in detail.removeChildren)
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{
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// Multiple children can have the same path so we delete all that match
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var path = $"{detailPath}/{childPath}";
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var flag = true;
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foreach (var childObj in transforms.Where(x => x.GetPath() == path))
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{
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flag = false;
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childObj.gameObject.SetActive(false);
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}
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if (flag) Logger.LogWarning($"Couldn't find \"{childPath}\".");
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}
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}
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if (detail.removeComponents)
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{
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// Just swap all the children to a new game object
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var newDetailGO = new GameObject(detailGO.name);
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newDetailGO.transform.position = detailGO.transform.position;
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newDetailGO.transform.parent = detailGO.transform.parent;
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// Can't modify parents while looping through children bc idk
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var children = new List<Transform>();
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foreach (Transform child in detailGO.transform)
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{
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children.Add(child);
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}
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foreach (var child in children)
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{
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child.parent = newDetailGO.transform;
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}
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GameObject.Destroy(detailGO);
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detailGO = newDetailGO;
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}
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detailInfoToCorrespondingSpawnedGameObject[detail] = detailGO;
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return Make(go, sector, detail);
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}
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public static GameObject MakeDetail(GameObject planetGO, Sector sector, PropModule.DetailInfo info)
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/// <summary>
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/// Create a detail using a path in the scene hierarchy of the item to copy.
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/// </summary>
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public static GameObject Make(GameObject planetGO, Sector sector, PropModule.DetailInfo info)
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{
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var prefab = SearchUtilities.Find(info.path);
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if (prefab == null)
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@ -91,54 +47,13 @@ namespace NewHorizons.Builder.Props
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return null;
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}
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else
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{
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GameObject detailGO = MakeDetail(planetGO, sector, prefab, info);
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if (info.removeChildren != null)
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{
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var detailPath = detailGO.transform.GetPath();
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var transforms = detailGO.GetComponentsInChildren<Transform>(true);
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foreach (var childPath in info.removeChildren)
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{
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// Multiple children can have the same path so we delete all that match
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var path = $"{detailPath}/{childPath}";
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var flag = true;
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foreach (var childObj in transforms.Where(x => x.GetPath() == path))
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{
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flag = false;
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childObj.gameObject.SetActive(false);
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}
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if (flag) Logger.LogWarning($"Couldn't find \"{childPath}\".");
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}
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}
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if (info.removeComponents)
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{
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// Just swap all the children to a new game object
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var newDetailGO = new GameObject(detailGO.name);
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newDetailGO.transform.position = detailGO.transform.position;
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newDetailGO.transform.parent = detailGO.transform.parent;
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// Can't modify parents while looping through children bc idk
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var children = new List<Transform>();
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foreach (Transform child in detailGO.transform)
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{
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children.Add(child);
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}
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foreach (var child in children)
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{
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child.parent = newDetailGO.transform;
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}
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GameObject.Destroy(detailGO);
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detailGO = newDetailGO;
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}
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return detailGO;
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}
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return Make(planetGO, sector, prefab, info);
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}
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public static GameObject MakeDetail(GameObject planetGO, Sector sector, GameObject prefab, PropModule.DetailInfo info)
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/// <summary>
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/// Create a detail using a prefab.
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/// </summary>
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public static GameObject Make(GameObject planetGO, Sector sector, GameObject prefab, PropModule.DetailInfo info)
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{
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if (prefab == null) return null;
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@ -193,8 +108,51 @@ namespace NewHorizons.Builder.Props
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prop.transform.localScale = info.scale != 0 ? Vector3.one * info.scale : prefab.transform.localScale;
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if (info.removeChildren != null)
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{
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var detailPath = prop.transform.GetPath();
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var transforms = prop.GetComponentsInChildren<Transform>(true);
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foreach (var childPath in info.removeChildren)
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{
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// Multiple children can have the same path so we delete all that match
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var path = $"{detailPath}/{childPath}";
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var flag = true;
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foreach (var childObj in transforms.Where(x => x.GetPath() == path))
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{
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flag = false;
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childObj.gameObject.SetActive(false);
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}
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if (flag) Logger.LogWarning($"Couldn't find \"{childPath}\".");
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}
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}
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if (info.removeComponents)
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{
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// Just swap all the children to a new game object
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var newProp = new GameObject(prop.name);
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newProp.transform.position = prop.transform.position;
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newProp.transform.parent = prop.transform.parent;
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newProp.SetActive(false);
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// Can't modify parents while looping through children bc idk
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var children = new List<Transform>();
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foreach (Transform child in prop.transform)
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{
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children.Add(child);
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}
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foreach (var child in children)
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{
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child.parent = newProp.transform;
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}
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GameObject.Destroy(prop);
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prop = newProp;
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}
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prop.SetActive(true);
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detailInfoToCorrespondingSpawnedGameObject[info] = prop;
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return prop;
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}
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@ -280,7 +280,7 @@ namespace NewHorizons.Builder.Props
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{
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position = info.position
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};
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var computerObject = DetailBuilder.MakeDetail(planetGO, sector, _preCrashComputerPrefab, detailInfo);
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var computerObject = DetailBuilder.Make(planetGO, sector, _preCrashComputerPrefab, detailInfo);
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computerObject.SetActive(false);
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if (!string.IsNullOrEmpty(info.rename))
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@ -414,7 +414,7 @@ namespace NewHorizons.Builder.Props
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rotation = info.rotation,
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position = info.position
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};
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var recorderObject = DetailBuilder.MakeDetail(planetGO, sector, prefab, detailInfo);
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var recorderObject = DetailBuilder.Make(planetGO, sector, prefab, detailInfo);
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recorderObject.SetActive(false);
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if (!string.IsNullOrEmpty(info.rename))
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@ -228,7 +228,7 @@ namespace NewHorizons.Builder.Props
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position = info.position,
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scale = 2
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};
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var g = DetailBuilder.MakeDetail(planetGO, sector, prefab, detailInfo);
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var g = DetailBuilder.Make(planetGO, sector, prefab, detailInfo);
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if (!string.IsNullOrEmpty(info.parentPath))
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{
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@ -294,7 +294,7 @@ namespace NewHorizons.Builder.Props
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position = info.position,
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rotation = info.rotation
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};
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var standingTorch = DetailBuilder.MakeDetail(planetGO, sector, prefab, detailInfo);
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var standingTorch = DetailBuilder.Make(planetGO, sector, prefab, detailInfo);
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if (!string.IsNullOrEmpty(info.parentPath))
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{
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@ -155,7 +155,7 @@ namespace NewHorizons.Builder.Props
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position = info.position,
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rotation = info.rotation
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};
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var whiteboard = DetailBuilder.MakeDetail(go, sector, _whiteboardPrefab, detailInfo);
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var whiteboard = DetailBuilder.Make(go, sector, _whiteboardPrefab, detailInfo);
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whiteboard.SetActive(false);
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if (!string.IsNullOrEmpty(info.rename))
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@ -218,7 +218,7 @@ namespace NewHorizons.Builder.Props
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position = info.position,
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rotation = info.rotation
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};
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var platform = DetailBuilder.MakeDetail(go, sector, _remoteCameraPlatformPrefab, detailInfo);
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var platform = DetailBuilder.Make(go, sector, _remoteCameraPlatformPrefab, detailInfo);
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platform.SetActive(false);
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if (!string.IsNullOrEmpty(info.rename))
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@ -98,7 +98,7 @@ namespace NewHorizons.Builder.Props
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scale = propInfo.scale,
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alignToNormal = true
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};
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var prop = DetailBuilder.MakeDetail(go, sector, prefab, detailInfo);
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var prop = DetailBuilder.Make(go, sector, prefab, detailInfo);
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if (propInfo.offset != null) prop.transform.localPosition += prop.transform.TransformVector(propInfo.offset);
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if (propInfo.rotation != null) prop.transform.rotation *= Quaternion.Euler(propInfo.rotation);
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@ -118,7 +118,7 @@ namespace NewHorizons
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scale = scale,
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alignToNormal = alignWithNormal
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};
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return DetailBuilder.MakeDetail(planet, sector, prefab, detailInfo);
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return DetailBuilder.Make(planet, sector, prefab, detailInfo);
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}
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public AudioSignal SpawnSignal(IModBehaviour mod, GameObject root, string audio, string name, string frequency,
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@ -120,7 +120,7 @@ namespace NewHorizons.Utility.DebugUtilities
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position = data.pos,
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rotation = data.norm,
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};
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var prop = DetailBuilder.MakeDetail(planetGO, sector, prefab, detailInfo);
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var prop = DetailBuilder.Make(planetGO, sector, prefab, detailInfo);
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var body = data.hitBodyGameObject.GetComponent<AstroObject>();
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if (body != null) RegisterProp(body, prop);
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