mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Merge branch 'dev' into eye-of-the-universe
This commit is contained in:
commit
12586ebb20
@ -4,9 +4,11 @@ using NewHorizons.Utility;
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using OWML.Common;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using UnityEngine;
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using static NewHorizons.External.Modules.PropModule;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Props
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{
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public static class ProjectionBuilder
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@ -123,19 +125,8 @@ namespace NewHorizons.Builder.Props
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// The base game ones only have 15 slides max
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var textures = new Texture2D[slidesCount >= 15 ? 15 : slidesCount];
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var imageLoader = slideReelObj.AddComponent<ImageUtilities.AsyncImageLoader>();
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for (int i = 0; i < slidesCount; i++)
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{
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var slide = new Slide();
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var slideInfo = info.slides[i];
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var imageLoader = AddAsyncLoader(slideReelObj, mod, info.slides, ref slideCollection);
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imageLoader.pathsToLoad.Add(mod.ModHelper.Manifest.ModFolderPath + slideInfo.imagePath);
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AddModules(slideInfo, ref slide, mod);
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slideCollection.slides[i] = slide;
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}
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// this variable just lets us track how many of the first 15 slides have been loaded.
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// this way as soon as the last one is loaded (due to async loading, this may be
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// slide 7, or slide 3, or whatever), we can build the slide reel texture. This allows us
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@ -147,24 +138,22 @@ namespace NewHorizons.Builder.Props
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slideCollection.slides[index]._image = ImageUtilities.Invert(tex);
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// Track the first 15 to put on the slide reel object
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if (index < 15)
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if (index < textures.Length)
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{
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textures[index] = tex;
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displaySlidesLoaded++; // threading moment
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}
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if (Interlocked.Increment(ref displaySlidesLoaded) == textures.Length)
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{
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// all textures required to build the reel's textures have been loaded
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var slidesBack = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Back").GetComponent<MeshRenderer>();
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var slidesFront = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Front").GetComponent<MeshRenderer>();
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if (displaySlidesLoaded >= textures.Length)
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{
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// all textures required to build the reel's textures have been loaded
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var slidesBack = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Back").GetComponent<MeshRenderer>();
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var slidesFront = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Front").GetComponent<MeshRenderer>();
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// Now put together the textures into a 4x4 thing for the materials
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var reelTexture = ImageUtilities.MakeReelTexture(textures);
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slidesBack.material.mainTexture = reelTexture;
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slidesBack.material.SetTexture(EmissionMap, reelTexture);
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slidesFront.material.mainTexture = reelTexture;
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slidesFront.material.SetTexture(EmissionMap, reelTexture);
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// Now put together the textures into a 4x4 thing for the materials
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var reelTexture = ImageUtilities.MakeReelTexture(textures);
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slidesBack.material.mainTexture = reelTexture;
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slidesBack.material.SetTexture(EmissionMap, reelTexture);
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slidesFront.material.mainTexture = reelTexture;
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slidesFront.material.SetTexture(EmissionMap, reelTexture);
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}
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}
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}
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);
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@ -220,18 +209,7 @@ namespace NewHorizons.Builder.Props
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int slidesCount = info.slides.Length;
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var slideCollection = new SlideCollection(slidesCount);
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var imageLoader = projectorObj.AddComponent<ImageUtilities.AsyncImageLoader>();
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for (int i = 0; i < slidesCount; i++)
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{
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var slide = new Slide();
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var slideInfo = info.slides[i];
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imageLoader.pathsToLoad.Add(mod.ModHelper.Manifest.ModFolderPath + slideInfo.imagePath);
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AddModules(slideInfo, ref slide, mod);
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slideCollection.slides[i] = slide;
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}
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var imageLoader = AddAsyncLoader(projectorObj, mod, info.slides, ref slideCollection);
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imageLoader.imageLoadedEvent.AddListener((Texture2D tex, int index) => { slideCollection.slides[index]._image = ImageUtilities.Invert(tex); });
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slideCollectionContainer.slideCollection = slideCollection;
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@ -289,19 +267,7 @@ namespace NewHorizons.Builder.Props
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var slidesCount = slides.Length;
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var slideCollection = new SlideCollection(slidesCount);
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var imageLoader = g.AddComponent<ImageUtilities.AsyncImageLoader>();
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for (int i = 0; i < slidesCount; i++)
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{
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var slide = new Slide();
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var slideInfo = slides[i];
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imageLoader.pathsToLoad.Add(mod.ModHelper.Manifest.ModFolderPath + slideInfo.imagePath);
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AddModules(slideInfo, ref slide, mod);
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slideCollection.slides[i] = slide;
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}
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var imageLoader = AddAsyncLoader(g, mod, info.slides, ref slideCollection);
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imageLoader.imageLoadedEvent.AddListener((Texture2D tex, int index) => { slideCollection.slides[index]._image = tex; });
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// attach a component to store all the data for the slides that play when a vision torch scans this target
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@ -367,19 +333,8 @@ namespace NewHorizons.Builder.Props
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var slidesCount = slides.Length;
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var slideCollection = new SlideCollection(slidesCount);
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var imageLoader = standingTorch.AddComponent<ImageUtilities.AsyncImageLoader>();
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for (int i = 0; i < slidesCount; i++)
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{
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var slide = new Slide();
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var slideInfo = slides[i];
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var imageLoader = AddAsyncLoader(standingTorch, mod, slides, ref slideCollection);
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imageLoader.pathsToLoad.Add(mod.ModHelper.Manifest.ModFolderPath + slideInfo.imagePath);
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AddModules(slideInfo, ref slide, mod);
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slideCollection.slides[i] = slide;
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}
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// This variable just lets us track how many of the slides have been loaded.
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// This way as soon as the last one is loaded (due to async loading, this may be
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// slide 7, or slide 3, or whatever), we can enable the vision torch. This allows us
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@ -389,9 +344,8 @@ namespace NewHorizons.Builder.Props
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(Texture2D tex, int index) =>
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{
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slideCollection.slides[index]._image = tex;
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displaySlidesLoaded++; // threading moment
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if (displaySlidesLoaded >= slides.Length)
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if (Interlocked.Increment(ref displaySlidesLoaded) == slides.Length)
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{
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mindSlideProjector.enabled = true;
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visionBeamEffect.SetActive(true);
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@ -417,6 +371,32 @@ namespace NewHorizons.Builder.Props
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return standingTorch;
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}
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private static ImageUtilities.AsyncImageLoader AddAsyncLoader(GameObject gameObject, IModBehaviour mod, SlideInfo[] slides, ref SlideCollection slideCollection)
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{
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var imageLoader = gameObject.AddComponent<ImageUtilities.AsyncImageLoader>();
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for (int i = 0; i < slides.Length; i++)
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{
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var slide = new Slide();
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var slideInfo = slides[i];
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if (string.IsNullOrEmpty(slideInfo.imagePath))
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{
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imageLoader.imageLoadedEvent?.Invoke(Texture2D.blackTexture, i);
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}
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else
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{
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// Don't use Path.Combine here else you break the Vision
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imageLoader.PathsToLoad.Add((i, mod.ModHelper.Manifest.ModFolderPath + slideInfo.imagePath));
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}
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AddModules(slideInfo, ref slide, mod);
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slideCollection.slides[i] = slide;
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}
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return imageLoader;
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}
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private static void AddModules(PropModule.SlideInfo slideInfo, ref Slide slide, IModBehaviour mod)
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{
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var modules = new List<SlideFunctionModule>();
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@ -14,6 +14,11 @@ namespace NewHorizons.External.Configs
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[JsonObject]
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public class StarSystemConfig
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{
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/// <summary>
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/// An override value for the far clip plane. Allows you to see farther.
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/// </summary>
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public float farClipPlaneOverride;
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/// <summary>
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/// Whether this system can be warped to via the warp drive. If you set factRequiredForWarp, this will be true.
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/// </summary>
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@ -1,4 +1,5 @@
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace NewHorizons.Patches
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@ -10,11 +11,11 @@ namespace NewHorizons.Patches
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[HarmonyPatch(typeof(MapController), nameof(MapController.Awake))]
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public static void MapController_Awake(MapController __instance)
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{
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__instance._maxPanDistance = Main.FurthestOrbit * 1.5f;
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__instance._maxPanDistance = Mathf.Max(__instance._maxPanDistance, Main.FurthestOrbit * 1.5f);
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__instance._maxZoomDistance *= 6f;
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__instance._minPitchAngle = -90f;
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__instance._zoomSpeed *= 4f;
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__instance._mapCamera.farClipPlane = Main.FurthestOrbit * 10f;
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__instance._mapCamera.farClipPlane = Mathf.Max(__instance._mapCamera.farClipPlane, Main.FurthestOrbit * 10f);
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}
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[HarmonyPostfix]
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@ -1,4 +1,4 @@
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using HarmonyLib;
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using HarmonyLib;
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namespace NewHorizons.Patches
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{
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[HarmonyPatch]
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@ -8,25 +8,12 @@ namespace NewHorizons.Patches
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[HarmonyPatch(typeof(OWCamera), nameof(OWCamera.Awake))]
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public static void OnOWCameraAwake(OWCamera __instance)
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{
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// var oldDist = __instance.farClipPlane;
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// var newDist = __instance.farClipPlane * 10f;
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// if (__instance.useFarCamera) Mathf.Clamp(newDist, oldDist, 50000f);
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// else newDist = Mathf.Clamp(newDist, oldDist, 10000000f);
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// __instance.farClipPlane = newDist;
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// __instance.farCameraDistance = newDist;
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// __instance.mainCamera.farClipPlane = newDist;
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if (Main.SystemDict.TryGetValue(Main.Instance.CurrentStarSystem, out var system) && system?.Config?.farClipPlaneOverride != 0f)
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{
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__instance.farClipPlane = system.Config.farClipPlaneOverride;
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__instance.farCameraDistance = system.Config.farClipPlaneOverride;
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__instance.mainCamera.farClipPlane = system.Config.farClipPlaneOverride;
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}
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}
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// [HarmonyPrefix]
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// [HarmonyPatch(typeof(OWCamera), nameof(OWCamera.RebuildSkybox))]
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// public static bool OnOWCameraRebuildSkybox(OWCamera __instance)
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// {
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// __instance._skyboxCommandBuffer = new CommandBuffer();
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// __instance._skyboxCommandBuffer.name = "Skybox";
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// var camera = __instance._useFarCamera && !SystemInfo.usesReversedZBuffer ? __instance._farCamera : __instance._mainCamera;
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// CameraEvent evt = CameraEvent.BeforeSkybox;
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// camera.AddCommandBuffer(evt, __instance._skyboxCommandBuffer);
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// return false;
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// }
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}
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}
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@ -5,6 +5,11 @@
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"description": "Configuration for a specific star system",
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"additionalProperties": false,
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"properties": {
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"farClipPlaneOverride": {
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"type": "number",
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"description": "An override value for the far clip plane. Allows you to see farther.",
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"format": "float"
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},
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"canEnterViaWarpDrive": {
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"type": "boolean",
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"description": "Whether this system can be warped to via the warp drive. If you set factRequiredForWarp, this will be true.",
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@ -3,10 +3,10 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Networking;
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using UnityEngine.UIElements;
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namespace NewHorizons.Utility
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{
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@ -128,7 +128,7 @@ namespace NewHorizons.Utility
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var texture = (new Texture2D(size * 4, size * 4, TextureFormat.ARGB32, false));
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texture.name = "SlideReelAtlas";
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Color[] fillPixels = new Color[size * size * 4 * 4];
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var fillPixels = new Color[size * size * 4 * 4];
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for (int xIndex = 0; xIndex < 4; xIndex++)
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{
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for (int yIndex = 0; yIndex < 4; yIndex++)
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@ -276,8 +276,8 @@ namespace NewHorizons.Utility
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{
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var tex = (new Texture2D(1, 1, TextureFormat.ARGB32, false));
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tex.name = "Clear";
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Color fillColor = Color.clear;
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Color[] fillPixels = new Color[tex.width * tex.height];
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var fillColor = Color.clear;
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var fillPixels = new Color[tex.width * tex.height];
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for (int i = 0; i < fillPixels.Length; i++)
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{
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fillPixels[i] = fillColor;
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@ -296,7 +296,7 @@ namespace NewHorizons.Utility
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{
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var tex = (new Texture2D(width, height, TextureFormat.ARGB32, false));
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tex.name = src.name + "CanvasScaled";
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Color[] fillPixels = new Color[tex.width * tex.height];
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var fillPixels = new Color[tex.width * tex.height];
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for (int i = 0; i < tex.width; i++)
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{
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for (int j = 0; j < tex.height; j++)
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@ -339,14 +339,14 @@ namespace NewHorizons.Utility
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}
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public static Texture2D MakeSolidColorTexture(int width, int height, Color color)
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{
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Color[] pixels = new Color[width*height];
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var pixels = new Color[width*height];
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for(int i = 0; i < pixels.Length; i++)
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{
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pixels[i] = color;
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}
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Texture2D newTexture = new Texture2D(width, height);
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var newTexture = new Texture2D(width, height);
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newTexture.SetPixels(pixels);
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newTexture.Apply();
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return newTexture;
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@ -364,10 +364,15 @@ namespace NewHorizons.Utility
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// Modified from https://stackoverflow.com/a/69141085/9643841
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public class AsyncImageLoader : MonoBehaviour
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{
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public List<string> pathsToLoad = new List<string>();
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public List<(int index, string path)> PathsToLoad { get; private set; } = new ();
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public class ImageLoadedEvent : UnityEvent<Texture2D, int> { }
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public ImageLoadedEvent imageLoadedEvent = new ImageLoadedEvent();
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public ImageLoadedEvent imageLoadedEvent = new ();
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private readonly object _lockObj = new();
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public bool FinishedLoading { get; private set; }
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private int _loadedCount = 0;
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// TODO: set up an optional “StartLoading” and “StartUnloading” condition on AsyncTextureLoader,
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// and make use of that for at least for projector stuff (require player to be in the same sector as the slides
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@ -375,39 +380,59 @@ namespace NewHorizons.Utility
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void Start()
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{
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for (int i = 0; i < pathsToLoad.Count; i++)
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imageLoadedEvent.AddListener(OnImageLoaded);
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foreach (var (index, path) in PathsToLoad)
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{
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StartCoroutine(DownloadTexture(pathsToLoad[i], i));
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StartCoroutine(DownloadTexture(path, index));
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}
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}
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private void OnImageLoaded(Texture texture, int index)
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{
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lock (_lockObj)
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{
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_loadedCount++;
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if (_loadedCount >= PathsToLoad.Count)
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{
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Logger.LogVerbose($"Finished loading all textures for {gameObject.name} (one was {PathsToLoad.FirstOrDefault()}");
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FinishedLoading = true;
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}
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}
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}
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IEnumerator DownloadTexture(string url, int index)
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{
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if (_loadedTextures.ContainsKey(url))
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lock(_loadedTextures)
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{
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Logger.LogVerbose($"Already loaded image at path: {url}");
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var texture = _loadedTextures[url];
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imageLoadedEvent.Invoke(texture, index);
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yield break;
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if (_loadedTextures.ContainsKey(url))
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{
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Logger.LogVerbose($"Already loaded image {index}:{url}");
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var texture = _loadedTextures[url];
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imageLoadedEvent?.Invoke(texture, index);
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yield break;
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}
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}
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using (UnityWebRequest uwr = UnityWebRequestTexture.GetTexture(url))
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using UnityWebRequest uwr = UnityWebRequestTexture.GetTexture(url);
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yield return uwr.SendWebRequest();
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var hasError = uwr.error != null && uwr.error != "";
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if (hasError)
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{
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yield return uwr.SendWebRequest();
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Logger.LogError($"Failed to load {index}:{url} - {uwr.error}");
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}
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else
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{
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var texture = DownloadHandlerTexture.GetContent(uwr);
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var hasError = uwr.error != null && uwr.error != "";
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if (hasError) // (uwr.result != UnityWebRequest.Result.Success)
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lock(_loadedTextures)
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{
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Debug.Log(uwr.error);
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}
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else
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{
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var texture = DownloadHandlerTexture.GetContent(uwr);
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if (_loadedTextures.ContainsKey(url))
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{
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Logger.LogVerbose($"Already loaded image at path: {url}");
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Logger.LogVerbose($"Already loaded image {index}:{url}");
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Destroy(texture);
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texture = _loadedTextures[url];
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}
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@ -416,7 +441,7 @@ namespace NewHorizons.Utility
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_loadedTextures.Add(url, texture);
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}
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imageLoadedEvent.Invoke(texture, index);
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imageLoadedEvent?.Invoke(texture, index);
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}
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}
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}
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