Merge branch 'dev' into eye-of-the-universe

This commit is contained in:
Nick 2022-09-13 22:09:31 -04:00
commit 12586ebb20
6 changed files with 120 additions and 117 deletions

View File

@ -4,9 +4,11 @@ using NewHorizons.Utility;
using OWML.Common;
using System;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using static NewHorizons.External.Modules.PropModule;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Props
{
public static class ProjectionBuilder
@ -123,19 +125,8 @@ namespace NewHorizons.Builder.Props
// The base game ones only have 15 slides max
var textures = new Texture2D[slidesCount >= 15 ? 15 : slidesCount];
var imageLoader = slideReelObj.AddComponent<ImageUtilities.AsyncImageLoader>();
for (int i = 0; i < slidesCount; i++)
{
var slide = new Slide();
var slideInfo = info.slides[i];
var imageLoader = AddAsyncLoader(slideReelObj, mod, info.slides, ref slideCollection);
imageLoader.pathsToLoad.Add(mod.ModHelper.Manifest.ModFolderPath + slideInfo.imagePath);
AddModules(slideInfo, ref slide, mod);
slideCollection.slides[i] = slide;
}
// this variable just lets us track how many of the first 15 slides have been loaded.
// this way as soon as the last one is loaded (due to async loading, this may be
// slide 7, or slide 3, or whatever), we can build the slide reel texture. This allows us
@ -147,24 +138,22 @@ namespace NewHorizons.Builder.Props
slideCollection.slides[index]._image = ImageUtilities.Invert(tex);
// Track the first 15 to put on the slide reel object
if (index < 15)
if (index < textures.Length)
{
textures[index] = tex;
displaySlidesLoaded++; // threading moment
}
if (Interlocked.Increment(ref displaySlidesLoaded) == textures.Length)
{
// all textures required to build the reel's textures have been loaded
var slidesBack = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Back").GetComponent<MeshRenderer>();
var slidesFront = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Front").GetComponent<MeshRenderer>();
if (displaySlidesLoaded >= textures.Length)
{
// all textures required to build the reel's textures have been loaded
var slidesBack = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Back").GetComponent<MeshRenderer>();
var slidesFront = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Front").GetComponent<MeshRenderer>();
// Now put together the textures into a 4x4 thing for the materials
var reelTexture = ImageUtilities.MakeReelTexture(textures);
slidesBack.material.mainTexture = reelTexture;
slidesBack.material.SetTexture(EmissionMap, reelTexture);
slidesFront.material.mainTexture = reelTexture;
slidesFront.material.SetTexture(EmissionMap, reelTexture);
// Now put together the textures into a 4x4 thing for the materials
var reelTexture = ImageUtilities.MakeReelTexture(textures);
slidesBack.material.mainTexture = reelTexture;
slidesBack.material.SetTexture(EmissionMap, reelTexture);
slidesFront.material.mainTexture = reelTexture;
slidesFront.material.SetTexture(EmissionMap, reelTexture);
}
}
}
);
@ -220,18 +209,7 @@ namespace NewHorizons.Builder.Props
int slidesCount = info.slides.Length;
var slideCollection = new SlideCollection(slidesCount);
var imageLoader = projectorObj.AddComponent<ImageUtilities.AsyncImageLoader>();
for (int i = 0; i < slidesCount; i++)
{
var slide = new Slide();
var slideInfo = info.slides[i];
imageLoader.pathsToLoad.Add(mod.ModHelper.Manifest.ModFolderPath + slideInfo.imagePath);
AddModules(slideInfo, ref slide, mod);
slideCollection.slides[i] = slide;
}
var imageLoader = AddAsyncLoader(projectorObj, mod, info.slides, ref slideCollection);
imageLoader.imageLoadedEvent.AddListener((Texture2D tex, int index) => { slideCollection.slides[index]._image = ImageUtilities.Invert(tex); });
slideCollectionContainer.slideCollection = slideCollection;
@ -289,19 +267,7 @@ namespace NewHorizons.Builder.Props
var slidesCount = slides.Length;
var slideCollection = new SlideCollection(slidesCount);
var imageLoader = g.AddComponent<ImageUtilities.AsyncImageLoader>();
for (int i = 0; i < slidesCount; i++)
{
var slide = new Slide();
var slideInfo = slides[i];
imageLoader.pathsToLoad.Add(mod.ModHelper.Manifest.ModFolderPath + slideInfo.imagePath);
AddModules(slideInfo, ref slide, mod);
slideCollection.slides[i] = slide;
}
var imageLoader = AddAsyncLoader(g, mod, info.slides, ref slideCollection);
imageLoader.imageLoadedEvent.AddListener((Texture2D tex, int index) => { slideCollection.slides[index]._image = tex; });
// attach a component to store all the data for the slides that play when a vision torch scans this target
@ -367,19 +333,8 @@ namespace NewHorizons.Builder.Props
var slidesCount = slides.Length;
var slideCollection = new SlideCollection(slidesCount);
var imageLoader = standingTorch.AddComponent<ImageUtilities.AsyncImageLoader>();
for (int i = 0; i < slidesCount; i++)
{
var slide = new Slide();
var slideInfo = slides[i];
var imageLoader = AddAsyncLoader(standingTorch, mod, slides, ref slideCollection);
imageLoader.pathsToLoad.Add(mod.ModHelper.Manifest.ModFolderPath + slideInfo.imagePath);
AddModules(slideInfo, ref slide, mod);
slideCollection.slides[i] = slide;
}
// This variable just lets us track how many of the slides have been loaded.
// This way as soon as the last one is loaded (due to async loading, this may be
// slide 7, or slide 3, or whatever), we can enable the vision torch. This allows us
@ -389,9 +344,8 @@ namespace NewHorizons.Builder.Props
(Texture2D tex, int index) =>
{
slideCollection.slides[index]._image = tex;
displaySlidesLoaded++; // threading moment
if (displaySlidesLoaded >= slides.Length)
if (Interlocked.Increment(ref displaySlidesLoaded) == slides.Length)
{
mindSlideProjector.enabled = true;
visionBeamEffect.SetActive(true);
@ -417,6 +371,32 @@ namespace NewHorizons.Builder.Props
return standingTorch;
}
private static ImageUtilities.AsyncImageLoader AddAsyncLoader(GameObject gameObject, IModBehaviour mod, SlideInfo[] slides, ref SlideCollection slideCollection)
{
var imageLoader = gameObject.AddComponent<ImageUtilities.AsyncImageLoader>();
for (int i = 0; i < slides.Length; i++)
{
var slide = new Slide();
var slideInfo = slides[i];
if (string.IsNullOrEmpty(slideInfo.imagePath))
{
imageLoader.imageLoadedEvent?.Invoke(Texture2D.blackTexture, i);
}
else
{
// Don't use Path.Combine here else you break the Vision
imageLoader.PathsToLoad.Add((i, mod.ModHelper.Manifest.ModFolderPath + slideInfo.imagePath));
}
AddModules(slideInfo, ref slide, mod);
slideCollection.slides[i] = slide;
}
return imageLoader;
}
private static void AddModules(PropModule.SlideInfo slideInfo, ref Slide slide, IModBehaviour mod)
{
var modules = new List<SlideFunctionModule>();

View File

@ -14,6 +14,11 @@ namespace NewHorizons.External.Configs
[JsonObject]
public class StarSystemConfig
{
/// <summary>
/// An override value for the far clip plane. Allows you to see farther.
/// </summary>
public float farClipPlaneOverride;
/// <summary>
/// Whether this system can be warped to via the warp drive. If you set factRequiredForWarp, this will be true.
/// </summary>

View File

@ -1,4 +1,5 @@
using HarmonyLib;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace NewHorizons.Patches
@ -10,11 +11,11 @@ namespace NewHorizons.Patches
[HarmonyPatch(typeof(MapController), nameof(MapController.Awake))]
public static void MapController_Awake(MapController __instance)
{
__instance._maxPanDistance = Main.FurthestOrbit * 1.5f;
__instance._maxPanDistance = Mathf.Max(__instance._maxPanDistance, Main.FurthestOrbit * 1.5f);
__instance._maxZoomDistance *= 6f;
__instance._minPitchAngle = -90f;
__instance._zoomSpeed *= 4f;
__instance._mapCamera.farClipPlane = Main.FurthestOrbit * 10f;
__instance._mapCamera.farClipPlane = Mathf.Max(__instance._mapCamera.farClipPlane, Main.FurthestOrbit * 10f);
}
[HarmonyPostfix]

View File

@ -1,4 +1,4 @@
using HarmonyLib;
using HarmonyLib;
namespace NewHorizons.Patches
{
[HarmonyPatch]
@ -8,25 +8,12 @@ namespace NewHorizons.Patches
[HarmonyPatch(typeof(OWCamera), nameof(OWCamera.Awake))]
public static void OnOWCameraAwake(OWCamera __instance)
{
// var oldDist = __instance.farClipPlane;
// var newDist = __instance.farClipPlane * 10f;
// if (__instance.useFarCamera) Mathf.Clamp(newDist, oldDist, 50000f);
// else newDist = Mathf.Clamp(newDist, oldDist, 10000000f);
// __instance.farClipPlane = newDist;
// __instance.farCameraDistance = newDist;
// __instance.mainCamera.farClipPlane = newDist;
if (Main.SystemDict.TryGetValue(Main.Instance.CurrentStarSystem, out var system) && system?.Config?.farClipPlaneOverride != 0f)
{
__instance.farClipPlane = system.Config.farClipPlaneOverride;
__instance.farCameraDistance = system.Config.farClipPlaneOverride;
__instance.mainCamera.farClipPlane = system.Config.farClipPlaneOverride;
}
}
// [HarmonyPrefix]
// [HarmonyPatch(typeof(OWCamera), nameof(OWCamera.RebuildSkybox))]
// public static bool OnOWCameraRebuildSkybox(OWCamera __instance)
// {
// __instance._skyboxCommandBuffer = new CommandBuffer();
// __instance._skyboxCommandBuffer.name = "Skybox";
// var camera = __instance._useFarCamera && !SystemInfo.usesReversedZBuffer ? __instance._farCamera : __instance._mainCamera;
// CameraEvent evt = CameraEvent.BeforeSkybox;
// camera.AddCommandBuffer(evt, __instance._skyboxCommandBuffer);
// return false;
// }
}
}

View File

@ -5,6 +5,11 @@
"description": "Configuration for a specific star system",
"additionalProperties": false,
"properties": {
"farClipPlaneOverride": {
"type": "number",
"description": "An override value for the far clip plane. Allows you to see farther.",
"format": "float"
},
"canEnterViaWarpDrive": {
"type": "boolean",
"description": "Whether this system can be warped to via the warp drive. If you set factRequiredForWarp, this will be true.",

View File

@ -3,10 +3,10 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.UIElements;
namespace NewHorizons.Utility
{
@ -128,7 +128,7 @@ namespace NewHorizons.Utility
var texture = (new Texture2D(size * 4, size * 4, TextureFormat.ARGB32, false));
texture.name = "SlideReelAtlas";
Color[] fillPixels = new Color[size * size * 4 * 4];
var fillPixels = new Color[size * size * 4 * 4];
for (int xIndex = 0; xIndex < 4; xIndex++)
{
for (int yIndex = 0; yIndex < 4; yIndex++)
@ -276,8 +276,8 @@ namespace NewHorizons.Utility
{
var tex = (new Texture2D(1, 1, TextureFormat.ARGB32, false));
tex.name = "Clear";
Color fillColor = Color.clear;
Color[] fillPixels = new Color[tex.width * tex.height];
var fillColor = Color.clear;
var fillPixels = new Color[tex.width * tex.height];
for (int i = 0; i < fillPixels.Length; i++)
{
fillPixels[i] = fillColor;
@ -296,7 +296,7 @@ namespace NewHorizons.Utility
{
var tex = (new Texture2D(width, height, TextureFormat.ARGB32, false));
tex.name = src.name + "CanvasScaled";
Color[] fillPixels = new Color[tex.width * tex.height];
var fillPixels = new Color[tex.width * tex.height];
for (int i = 0; i < tex.width; i++)
{
for (int j = 0; j < tex.height; j++)
@ -339,14 +339,14 @@ namespace NewHorizons.Utility
}
public static Texture2D MakeSolidColorTexture(int width, int height, Color color)
{
Color[] pixels = new Color[width*height];
var pixels = new Color[width*height];
for(int i = 0; i < pixels.Length; i++)
{
pixels[i] = color;
}
Texture2D newTexture = new Texture2D(width, height);
var newTexture = new Texture2D(width, height);
newTexture.SetPixels(pixels);
newTexture.Apply();
return newTexture;
@ -364,10 +364,15 @@ namespace NewHorizons.Utility
// Modified from https://stackoverflow.com/a/69141085/9643841
public class AsyncImageLoader : MonoBehaviour
{
public List<string> pathsToLoad = new List<string>();
public List<(int index, string path)> PathsToLoad { get; private set; } = new ();
public class ImageLoadedEvent : UnityEvent<Texture2D, int> { }
public ImageLoadedEvent imageLoadedEvent = new ImageLoadedEvent();
public ImageLoadedEvent imageLoadedEvent = new ();
private readonly object _lockObj = new();
public bool FinishedLoading { get; private set; }
private int _loadedCount = 0;
// TODO: set up an optional “StartLoading” and “StartUnloading” condition on AsyncTextureLoader,
// and make use of that for at least for projector stuff (require player to be in the same sector as the slides
@ -375,39 +380,59 @@ namespace NewHorizons.Utility
void Start()
{
for (int i = 0; i < pathsToLoad.Count; i++)
imageLoadedEvent.AddListener(OnImageLoaded);
foreach (var (index, path) in PathsToLoad)
{
StartCoroutine(DownloadTexture(pathsToLoad[i], i));
StartCoroutine(DownloadTexture(path, index));
}
}
private void OnImageLoaded(Texture texture, int index)
{
lock (_lockObj)
{
_loadedCount++;
if (_loadedCount >= PathsToLoad.Count)
{
Logger.LogVerbose($"Finished loading all textures for {gameObject.name} (one was {PathsToLoad.FirstOrDefault()}");
FinishedLoading = true;
}
}
}
IEnumerator DownloadTexture(string url, int index)
{
if (_loadedTextures.ContainsKey(url))
lock(_loadedTextures)
{
Logger.LogVerbose($"Already loaded image at path: {url}");
var texture = _loadedTextures[url];
imageLoadedEvent.Invoke(texture, index);
yield break;
if (_loadedTextures.ContainsKey(url))
{
Logger.LogVerbose($"Already loaded image {index}:{url}");
var texture = _loadedTextures[url];
imageLoadedEvent?.Invoke(texture, index);
yield break;
}
}
using (UnityWebRequest uwr = UnityWebRequestTexture.GetTexture(url))
using UnityWebRequest uwr = UnityWebRequestTexture.GetTexture(url);
yield return uwr.SendWebRequest();
var hasError = uwr.error != null && uwr.error != "";
if (hasError)
{
yield return uwr.SendWebRequest();
Logger.LogError($"Failed to load {index}:{url} - {uwr.error}");
}
else
{
var texture = DownloadHandlerTexture.GetContent(uwr);
var hasError = uwr.error != null && uwr.error != "";
if (hasError) // (uwr.result != UnityWebRequest.Result.Success)
lock(_loadedTextures)
{
Debug.Log(uwr.error);
}
else
{
var texture = DownloadHandlerTexture.GetContent(uwr);
if (_loadedTextures.ContainsKey(url))
{
Logger.LogVerbose($"Already loaded image at path: {url}");
Logger.LogVerbose($"Already loaded image {index}:{url}");
Destroy(texture);
texture = _loadedTextures[url];
}
@ -416,7 +441,7 @@ namespace NewHorizons.Utility
_loadedTextures.Add(url, texture);
}
imageLoadedEvent.Invoke(texture, index);
imageLoadedEvent?.Invoke(texture, index);
}
}
}