Nick
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5c5b4e0764
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Wrap Main.Instance.ModHelper.Events.Unity into Delay
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2022-07-13 23:48:43 -04:00 |
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Nick
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c4f0516d53
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Use SetScaleCurve everywhere
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2022-07-10 11:02:56 -04:00 |
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Noah Pilarski
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977c790ef5
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Use SearchUtilities.Find instead GameObject.Find
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2022-06-03 03:02:05 -04:00 |
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JohnCorby
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a12ba1f466
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fix inner fog yay
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2022-05-24 22:44:44 -07:00 |
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JohnCorby
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745a776182
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comment
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2022-05-24 22:36:48 -07:00 |
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JohnCorby
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20b87db3a7
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WATER WORK!!!!!!!!!!!!!! (enough)
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2022-05-24 22:34:18 -07:00 |
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JohnCorby
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f118ac1080
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water work almost
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2022-05-24 22:21:07 -07:00 |
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JohnCorby
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d32f907426
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shmoopy
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2022-05-24 22:09:44 -07:00 |
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JohnCorby
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297377e1f1
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fix case / field-ness for SandModule and VariableSizeModule
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2022-05-24 10:59:38 -07:00 |
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JohnCorby
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cb1c3891fa
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revert color thing
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2022-05-24 10:36:38 -07:00 |
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JohnCorby
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53dd88584b
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Revert "reformat again"
This reverts commit 93d82358
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2022-05-22 18:55:27 -07:00 |
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JohnCorby
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93d82358fa
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reformat again
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2022-05-22 18:48:23 -07:00 |
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JohnCorby
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656ff16305
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Revert "Reformat"
This reverts commit 7c0ba5597720f963432d8379a236e74f3508d077.
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2022-05-22 18:41:34 -07:00 |
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Ben C
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7c0ba55977
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Reformat
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2022-05-22 21:30:45 -04:00 |
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JohnCorby
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64f81f9dca
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make color good
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2022-05-22 16:25:53 -07:00 |
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Ben C
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466df12003
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Got Schema generation working!
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2022-05-22 18:57:05 -04:00 |
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Ben C
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da63bfd192
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Stop using name-based Shader Property Lookup
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2022-05-21 23:18:22 -04:00 |
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JohnCorby
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3aacfc2736
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ScriptableObject.CreateInstance
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2022-05-19 17:16:52 -07:00 |
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JohnCorby
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9ba32a7ae0
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le typo
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2022-05-19 17:13:03 -07:00 |
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Nick
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e1e630aaef
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Organize + validate
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2022-05-17 19:41:45 -04:00 |
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Nick
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55e8be6546
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Fix positions
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2022-05-12 01:47:20 -04:00 |
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Nick
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0a548d5f12
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Make all classes public
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2022-05-11 22:07:51 -04:00 |
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Nick
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18ebcb85cc
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Put sectors on everything
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2022-05-10 21:42:30 -04:00 |
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Nick
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74a683def0
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Rafts + patching with HarmonyLib
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2022-05-05 18:43:04 -04:00 |
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Nick
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c54f7336d5
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Get rid of all SetValue things
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2022-04-20 23:48:18 -04:00 |
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Nick J. Connors
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4806df2dcf
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Fix OceanFog shader stuff
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2022-02-24 22:30:41 -05:00 |
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Nick J. Connors
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14a08d9ad8
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Merge branch 'master' into ship-log
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2022-02-19 15:41:01 -05:00 |
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Nick J. Connors
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c1b5402f8f
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Do alpha on water
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2022-02-08 11:32:31 -05:00 |
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Nick J. Connors
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701f908798
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Brought over changes from ship log branch
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2022-02-07 23:27:35 -05:00 |
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Nick J. Connors
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58947aaba8
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Actually colour water properly
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2022-02-06 12:31:16 -05:00 |
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Nick J. Connors
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63fcdb5ba5
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Rearrange size controllers, better water funnels
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2022-01-31 18:14:33 -05:00 |
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Nick J. Connors
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a9d0b2181b
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Changed tornado size specification
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2022-01-31 10:36:10 -05:00 |
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Nick J. Connors
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227c5ff221
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Fixed colour things
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2022-01-24 01:02:11 -05:00 |
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Nick J. Connors
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6a35123c48
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Changed MColor32 to MColor
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2022-01-23 03:49:22 -05:00 |
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Nick J. Connors
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f3a0378217
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Change water stuff but LOD is still terrible
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2022-01-20 00:38:44 -05:00 |
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Nick J. Connors
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d2087cfe6d
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Got rid of some old code from nebula bc i have no idea what it does or why
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2022-01-15 02:01:39 -05:00 |
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Nick J. Connors
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606e56f1a0
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Add fog underwater
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2022-01-15 01:58:01 -05:00 |
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Nick J. Connors
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41fcd8f909
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Scale curve done for lava/sand/water/star/rings
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2022-01-10 02:16:31 -05:00 |
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Nick J. Connors
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09a1d8a120
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Rearranged modules to support variable size over time
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2022-01-09 22:55:18 -05:00 |
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Nick J. Connors
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5518297fec
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Water tint + bug fixes
Removed extra star atmosphere
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2022-01-08 17:44:05 -05:00 |
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Nick J. Connors
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5aac397384
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Maybe thats water fog idk
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2022-01-08 03:03:56 -05:00 |
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Nick J. Connors
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b6568f3325
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Basic prop scatterer + raft attempts
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2021-12-26 01:48:02 -05:00 |
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Nick J. Connors
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f721781ef2
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Reorganization + linear falloff equal mass binaries work
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2021-12-22 12:25:52 -05:00 |
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