Changed tornado size specification

This commit is contained in:
Nick J. Connors 2022-01-31 10:36:10 -05:00
parent 29eb801325
commit a9d0b2181b
5 changed files with 65 additions and 14 deletions

View File

@ -84,6 +84,7 @@ namespace NewHorizons.Builder.Body
{
materials[i].SetColor("_FogColor", module.Tint.ToColor());
}
materials[i].renderQueue = 2990;
}
proxyGO.GetComponentInChildren<MeshRenderer>().materials = materials;

View File

@ -74,10 +74,12 @@ namespace NewHorizons.Builder.Body
fluidVolume.SetValue("_radius", waterSize);
fluidVolume.SetValue("_layer", LayerMask.NameToLayer("BassicEffectVolume"));
/*
var fogGO = GameObject.Instantiate(GameObject.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/OceanFog"), waterGO.transform);
fogGO.name = "OceanFog";
fogGO.transform.localPosition = Vector3.zero;
fogGO.transform.localScale = Vector3.one;
*/
if (module.Curve != null)
{
@ -90,6 +92,12 @@ namespace NewHorizons.Builder.Body
levelController._scaleCurve = curve;
}
// TODO: make LOD work
//waterGO.AddComponent<TessellatedSphereLOD>();
//waterGO.AddComponent<OceanLODController>();
// TODO: fix ruleset making the sand bubble pop up
waterGO.transform.localPosition = Vector3.zero;
waterGO.SetActive(true);
}

View File

@ -45,33 +45,74 @@ namespace NewHorizons.Builder.Props
tornado.transform.localPosition = Vector3.zero;
var scale = Vector3.one;
var height = 837.0669f;
if (info.scale != null)
{
scale = new Vector3(info.scale.X / 40f, info.scale.Y / 837.0669f, info.scale.Z / 40f);
height = info.scale.Y;
}
if (info.height != 0f) height = info.height;
var width = 40f;
if (info.width != 0f) width = info.width;
var scale = new Vector3(width / 40f, height / 837.0669f, width / 40f);
tornado.transform.localScale = scale;
var tornadoController = tornado.GetComponent<TornadoController>();
tornadoController.SetSector(sector);
var n = position.normalized;
tornadoController._bottomBone.localPosition = n * elevation;
tornadoController._midBone.localPosition = n * (elevation + height/2f);
tornadoController._topBone.localPosition = n * (elevation + height);
var up = new Vector3(0, 1, 0);
var h1 = elevation;
var h2 = (elevation + height / 2f);
var h3 = (elevation + height);
tornadoController._bottomElevation = h1;
tornadoController._bottomStartElevation = h1;
tornadoController._bottomStartPos = n * h1;
tornadoController._bottomBasePos = up * h1;
tornadoController._bottomBone.localPosition = n * h1;
tornadoController._midElevation = h2;
tornadoController._midStartElevation = h2;
tornadoController._midStartPos = n * h2;
tornadoController._midBasePos = up * h2;
tornadoController._midBone.localPosition = n * h2;
tornadoController._topElevation = h3;
tornadoController._topStartPos = n * h3;
tornadoController._topBasePos = up * h3;
tornadoController._topBone.localPosition = n * h3;
tornadoController._snapBonesToSphere = true;
tornadoController._wander = true;
tornadoController._wanderRate = 0.02f;
tornadoController._wanderDegreesX = 360f;
tornadoController._wanderDegreesZ = 360f;
tornadoController._wanderDegreesX = 45f;
tornadoController._wanderDegreesZ = 45f;
if(!hasClouds)
{
var fix = tornado.AddComponent<TornadoFix>();
fix.SetSector(sector);
var top = tornado.transform.Find("UpTornado/Effects_GD_TornadoCyclone/Tornado_Top");
Logger.Log($"{top.name}");
// Get rid of the bit that appears above the clouds
GameObject.Destroy(top.transform.Find("Effects_GD_TornadoCloudCap_Large")?.gameObject);
GameObject.Destroy(top.transform.Find("Effects_GD_TornadoCloudCap_Medium")?.gameObject);
GameObject.Destroy(top.transform.Find("Effects_GD_TornadoCloudCap_Small")?.gameObject);
/*
var top_objects = new GameObject[3];
top_objects[0] = GameObject.Instantiate(top.transform.Find("Effects_GD_TornadoCloudBlend_Large").gameObject, top.transform);
top_objects[1] = GameObject.Instantiate(top.transform.Find("Effects_GD_TornadoCloudBlend_Medium").gameObject, top.transform);
top_objects[2] = GameObject.Instantiate(top.transform.Find("Effects_GD_TornadoCloudBlend_Small").gameObject, top.transform);
foreach(var obj in top_objects)
{
obj.transform.localPosition = new Vector3(0, -20, 0);
obj.transform.localRotation = Quaternion.Euler(180, 0, 0);
}
*/
}
tornadoController._startActive = false;

View File

@ -48,12 +48,12 @@ namespace NewHorizons.Components
public void OnOccupantEnterSector(SectorDetector _)
{
if(!tornadoController._tornadoRoot.activeInHierarchy && !tornadoController._tornadoForming) tornadoController.StartFormation();
if(!tornadoController._tornadoRoot.activeInHierarchy) tornadoController.StartFormation();
}
public void OnOccupantExitSector(SectorDetector _)
{
if (!_sector.ContainsOccupant(DynamicOccupant.Player | DynamicOccupant.Probe | DynamicOccupant.Ship) && tornadoController._tornadoRoot.activeInHierarchy)
if (!_sector.ContainsOccupant(DynamicOccupant.Player | DynamicOccupant.Probe | DynamicOccupant.Ship))
{
tornadoController.StartCollapse();
}

View File

@ -53,7 +53,8 @@ namespace NewHorizons.External
{
public float elevation;
public MVector3 position;
public MVector3 scale;
public float height;
public float width;
public MColor tint;
}
}