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Got rid of some old code from nebula bc i have no idea what it does or why
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@ -75,30 +75,6 @@ namespace NewHorizons.Builder.Body
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fogGO.transform.localPosition = Vector3.zero;
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fogGO.transform.localScale = Vector3.one;
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/*
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// Because assetbundles were a bitch...
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GameObject fog1 = new GameObject();
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fog1.transform.parent = waterGO.transform;
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fog1.transform.localScale = new Vector3(1, 1, 1);
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fog1.AddComponent<MeshFilter>().mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent<MeshFilter>().mesh;
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fog1.AddComponent<MeshRenderer>().material = new Material(Shader.Find("Sprites/Default"));
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fog1.GetComponent<MeshRenderer>().material.color = new Color32(0, 75, 50, 5);
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GameObject fog2 = new GameObject();
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fog2.transform.parent = waterGO.transform;
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fog2.transform.localScale = new Vector3(1.001f, 1.001f, 1.001f);
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fog2.AddComponent<MeshFilter>().mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent<MeshFilter>().mesh;
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fog2.AddComponent<MeshRenderer>().material = new Material(Shader.Find("Sprites/Default"));
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fog2.GetComponent<MeshRenderer>().material.color = new Color32(0, 75, 50, 5);
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GameObject fog3 = new GameObject();
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fog3.transform.parent = fog2.transform;
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fog3.transform.localScale = new Vector3(1.001f, 1.001f, 1.001f);
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fog3.AddComponent<MeshFilter>().mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent<MeshFilter>().mesh;
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fog3.AddComponent<MeshRenderer>().material = new Material(Shader.Find("Sprites/Default"));
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fog3.GetComponent<MeshRenderer>().material.color = new Color32(0, 75, 50, 5);
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*/
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if (module.Curve != null)
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{
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var levelController = waterGO.AddComponent<SandLevelController>();
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